- Admin
- #51
Well, I did up the price and effectiveness of all potions... But some of you are so rich, you may not have noticed.Ideas for things to spend money on...
+more strong health potions in shops
I've yet to figure a way to cancel an effect that is already running on the player (such as poison). Effects are funky things... They affect the target like they are part of the target's own script - but they don't read variables from said target... V. strange+an anti-poison potion, which negates the effects of currently active poisons
Hmmm... That... *might* be possible... It might involve doing something werid though... Again, effects don't read variables from their targets... What's worse, is that I've yet figure a surefire way to store variables on players - not that there'd be a way to pass that info back to the effect anyways.... Maybe after some sleep I'll think up a way...+an immunity potion, which stops poisons from effecting you for a short period of time
Meh, got three new sets coming up... Tis the most consistent damage in the game though, and 175% better than the standard fists.+make normal guantlets sell in the shop, and add better gauntlets to where they are now
Don't want people hiding behind their shields while casting... Magic's gotten far too powerful as it is...+a wand for one handed casting
See above... Many more spells on their way, but I don't think you'll see many more in shops. Some of the scrolls that are there, are horrendously expensive though. (Ice shield scrolls and Rejuvenation Scrolls run over 5k)+more spells (in shops, like a sort of...high level mage shop)
If we can get a recompile, you'll be able to buy a Potion of Forgetfulness from a special NPC for 10k to wipe out yer active spell list and a fair amount of yer cash.
The current mana potions heal 90% of your total mana 4 times, and cost 500gp EACH. Only poorer people are going to buy weaker potions.+different powers of mana potions, with the current ones being low power (lower the mana healed, keep price the same)
Potion of Speed - good idea, that I can arrange.+fitness potion, increase your speed for a short time
Atm, having diffculty finding a way to make bows stronger. I've not looked in real deep since the last attempt yet, but the elven bow, for instance, is supposed to fire a lot faster than it does - something in the base is preventing it from functioning the way I set it.+stronger arrows to balance archery
We have exploding bolts coming on the crossbow - maybe able to work something similar for the arrows.+enchanted arrows for a bit of archery area effect
secondly, would it be possible for custom mappers to get some custom scripts for NPCs, monsters, or new chests? (AFTER they show that thier map is a quality map and worth the effort)
Hell - I'll do it before, if their requests aren't too nutty/difficult.
I do have a gag weapon - I've just yet to figure where to put it...and my third suggestion...and the most hillarious...i suggest a new small arms weapon.........SMALL ARMS!!! you get them by killing dwarves...
[Thothie... goes back one page... *breaths deep*]
And that might lead to the usage of smithies to mend/repair/sharpen weapons such as dull huggers, rusty axes, etc.
The upcoming mining system may allow things along these lines, ie. convert a rusty or dull weapon into a higher quality weapon of the same type.
As for weapons wearing out, personally, I've usually just found that annoying - even though I did apply it to the shields... There's also save issues that go along with it.
Speaking of burnt items, will there EVER be a dragon in MS:C? It's a fantasy game, for god's sake
IIRC - there's only supposed to be one dragon in the Daragoth world... I can't recall - he's either dead, in hibernation, or just, well, a god.
I've some models lined up to become 'drakes' and 'fire lizards' (which, is like a dragon, just kinda Jurassic park style)
Someone here made a lovely looking dragon model, just never put a head on it (and I assume, never animated it) :?
throwing knifes?
As discussed earlier... There'd have to be some sort of intermediate delivery device (like a throwing glove) - and I've no view model, nor view model animation that'd be required to make it work.