Lead MSC Developer
- Apr 8, 2005
Well, it's simple enough to slow yourself down, if you want, by concentrating on one weapon line, or using crap equipment, but the main reason is to entice people to play online together. The XP bonus isn't terribly excessive when you're alone (and the gold boost is pretty much meaningless). Shouldn't have to worry about growing too quickly, as there's plenty of challenges for even the max level characters (or at least they are still b*tching about it being too hard, so that's a good sign.)Everquest said:And why do we have official servers, as official as can be, that do have the leveling up and gold attained faster? Are there any FN that are just normal as the game intended? I suppose then there would be the leveling gap between players, but that would be my own business to enjoy the game naturally with no artificial ingredients or preservatives.
TheyEverquest said:And you mean voice acting like full blown conversations or just something to fill the air with banter and give the allusion of conversations/voice acting?
Oh boy are you in for disappointment... The official servers, despite being truly beastly machines, can really only handle 5 players at a time, despite being set for 8 (on a low level map, with low level characters *maybe* it could handle all eight, but it wouldn't be very stable). The game itself can't really track more than 10 players, beyond that a lot of things would break (beyond stability, its actual ability to track players). Thus, team-wise, the game's much closer to Left4Dead, Borderlands, or Vermintide, than it is to say, Everquest. (Although grind-wise, yes, it's probably closer to Everquest.)Everquest said:But then, if the player limit is still 32 or less, a server, thus a whole map, would be too full to load for a waiting player