Killabreu98 said:nice....is phantasy f2p? or is it p2p?
HumanSteak said:Just a little suggestion, a way to see how much hp enemies got would be nice. Either a health bar, a % or the exact number, anything. Could use the same code as in sven coop where we can see every monster's hit points.
i dont want any indicators!!!! maybe animations, ofcourse not possible on HL1
Thothie said:i dont want any indicators!!!! maybe animations, ofcourse not possible on HL1
It's quite possible, just involves a lot more animations / submodels.
Been workin up some monsters so they at least make different pain noises when they get below 50% HP.
I dun like the idea of a constant indicator though. Kills emersion, such as it is, will be more so in Source.
FUCHEN said:HumanSteak said:Just a little suggestion, a way to see how much hp enemies got would be nice. Either a health bar, a % or the exact number, anything. Could use the same code as in sven coop where we can see every monster's hit points.
Seeing information is important imo, id like to see a big red "Miss" Sprite whenever my attack does no dmg and a "1 hit, 2 hits, 3 hits" sprite for combos in the top left corner visual indicators would be good to see how much each attack does on screen rather than in a console, just like most other action rpg games i wanna see "999" lol.
Jax said:Speaking of burnt items, will there EVER be a dragon in MS:C? It's a fantasy game, for god's sake
evilsquirrel said:Ah, another thought has come to mind...what is the point of dual wielding weapons if we can't attack with both at the same time?
perhaps it could be arranged to attack with both weapons at the same time? maybe just...decreased power for left hand or something so people dont run around with dual skullblades going...haha! you're dead!