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Clientside glow.

Discussion in 'Suggestions' started by Kanta, Mar 17, 2019.

  1. Kanta

    Kanta Active Adventurer

    351
    41
    Jan 24, 2013
    Level 45 Zauberei Basher
    ms_swamp
    It'd be nice to have a clientside variable that made it so only your characters glow rendered, and nobody elses. I'm really tired of people ruining the atmosphere of a level for me because there is ONE section in the whole level that is dark and even then it's usually not even that dark.

    Also maybe it could save memory or something, plus seeing everyone's glow sticking around in a random spot with tork projectiles is a little obnoxious.
     
    TheOysterHippopotami likes this.
  2. TheOysterHippopotami

    TheOysterHippopotami Active Adventurer Source Developer Developer DarkTide RiP

    1,119
    25
    Sep 6, 2009
    I completely support this idea.
     
  3. Kanta

    Kanta Active Adventurer

    351
    41
    Jan 24, 2013
    Level 45 Zauberei Basher
    ms_swamp
    At the very least a softer, yellower color would be nice.

    Or "glowcolor R G B" hehe.
     
  4. Thothie

    Thothie Administrator Staff Member Administrator Moderator Developer

    15,396
    102
    Apr 8, 2005
    psycho-oligist
    lost
    I'll look into adding a cvar for disabling other players' lights - though it'll only apply to lights that attach to them, not fire arrows, spells (other than glow), and the like (also likely not being on fire). r_dynamic 0 already disables all dynamic lighting, but probably not what you want.

    For the color - the glow spell retains its scaling for this reason - should be off yellow about 75% to its max. Dunno if I could add yet another cvar for the color used at max, but it wouldn't affect other levels of glow (that'd be tricky), and wouldn't work if you lacked the skill to reach max glow.
     
  5. Kanta

    Kanta Active Adventurer

    351
    41
    Jan 24, 2013
    Level 45 Zauberei Basher
    ms_swamp
    Cool, cool. Removing other players glow is enough really. Though, being high enough level to customize your glow would be a treat. What level does glow cap at?
     
  6. Thothie

    Thothie Administrator Staff Member Administrator Moderator Developer

    15,396
    102
    Apr 8, 2005
    psycho-oligist
    lost
    I suspect not all players would feel that way, dun much appreciate being blind in games myself, though it's SC10 (maybe actually 9, looking at the formula), capping at pure white with a 384 unit radius. Though, looking at the formula, I think it actually favors red, then blue, then green, meaning 75% of max would likely be off-blue rather than off-yellow (and of course, low level being nearly all red). Was so long ago we set that up, not sure if intentional, save the red, which was designed to make it fairly spooky/useless at the lowest levels. (There is, of course, always the Felewyn Ring, which offers a fixed soft yellow glow.)
     
  7. Kanta

    Kanta Active Adventurer

    351
    41
    Jan 24, 2013
    Level 45 Zauberei Basher
    ms_swamp
    Yeah I noticed that it has a different color depending on intensity. SC 9/10 isn't hard to reach though.

    I used to be all about Felewyn's light. Like 8 years ago when I wasn't carrying around lots of items.
     
  8. zeus9860

    zeus9860 Adventurer Crusaders Blades of Urdual The True Followers of the Lost

    2,523
    10
    Feb 28, 2008
    Troll
    lolwut
    Felewyn's light could use a rework/reforge. I don't know how many fingers can be used to place rings in this game, but i bet there aren't enough rings to use them all yet.
     
  9. Kanta

    Kanta Active Adventurer

    351
    41
    Jan 24, 2013
    Level 45 Zauberei Basher
    ms_swamp
    You can wear 10 rings, if I remember correctly.

    I'd double check but as of an hour ago MS:C crashed and nuked all of my keybinds and configs entirely and is crashing constantly.

    :')
     

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