- Admin
- #1
= Working on it, = wtf/unconfirmed, = fixed next release
Known issues
Starting an HLDS or listenserver with the -num_edicts flag may lead to crashes on some maps.
Minor
Dragooncaves won't load on a DS (Cache_TryAlloc: 9486896 is greater then free hunk)
QUICKFIX: Download BSP
Secondary 2h Axe charge not working (Also Ice Typhoon)
Teleport entrance to mummy chamber on Deraliasewers is too close to ground (might merge with mummies)
Oceancrossing cannon still fubar, yet still, again even. (probably)
Edana Mayor's quest still screwy.
Having between 2001 and 2501 totalhp on Deralia Sewers will cause sewer bosses not to spawn.
Demonic Blackhand's on orc_for wield battleaxes yet when they die they drop shortswords.
Keledros and clones not reporting XP on second death
Aesthetic
Tomahawk turning into Bow in Left Hand.
ZOMGZ Tropical2 skyzboxz is missingz!
Texture scrambling issues when playing for a period of time
Some players report additive render weapons not rendering so in first person, or otherwise rendering incorrectly (Felewyn Shard, Hoarfrost Blade, GIB, etc.)
Disconnecting while dead results in invisible body and armor on reconnect.
Using changelevel instead of votemap or admin_map may cause various texture issues.
Some p_models vanishing into floor
Lack of level up sfx for Polearms (for some players)
Ancient/Perpetual
Known Ancient bugs:
- No Free Edict Errors (ED_Alloc:no free edicts), usually the result of overloading the server in one way or another. You can *try* hosting with the -num_edicts flag, however, this may prevent some maps from loading. We're constantly working to mitigate this bug.
- All entities invisible bug (type kill in console to cure).
- Lights/sprites not going away / sticking to other objects (Sticky client-side effects)
- Occasionally a weapon/spell will stop doing damage until it is unequipped then re-equipped.
- Can't use charge attack in laggy conditions. (Work around: use +special or +uber)
- Sitting animation bugs (sometimes saves to character for awhile)
- All water sometimes goes white (texture stretch bug, restart)
- Typing issues in chat. Especially with European keyboards.
- Various Health/mana indicator madness (see also yonder)
- Small sack holds stuff it should not.
- Ticket Bank freaks if you have more than one of the ticket or item you are trying to trade
--> Galat chest does not have this issue.
- Double attack bug, most prominant with xbows
- All tomahawks appear as fire tomahawks in third person
- Heavy/Light Crossbow jamming when firing
Also Not liable to go away soon:
- Some monsters still capable of some acts while frozen (jumping, etc.)
- Orion Bow jamming sometimes, (I've no idea how to fix this without dropping the whole charged weapon concept.)
- Jumping from server to server without closing HL screws with FN functionality (solution: Close half-life before joining another game.)
- Can't push monsters while under the effect of leadfoot potion
Resolved from MAR2011a:
- Level 45 Level Cap Fixed
- Dragon Axe fire breathing alignment
- Galat Wondrous Chest should no longer lock out other players when full. It will also not allow you to attempt to withdraw items when your inventory is full.
- Scrolls will not cast when inventory is full (to prevent their loss).
- Land based monsters can now attack players hiding in water.
- Added crash prevention for item/monster display names and descriptions being too long. (You may see some names or descriptions being cropped off though.)
Known issues
Starting an HLDS or listenserver with the -num_edicts flag may lead to crashes on some maps.
Minor
Dragooncaves won't load on a DS (Cache_TryAlloc: 9486896 is greater then free hunk)
QUICKFIX: Download BSP
Secondary 2h Axe charge not working (Also Ice Typhoon)
Teleport entrance to mummy chamber on Deraliasewers is too close to ground (might merge with mummies)
Oceancrossing cannon still fubar, yet still, again even. (probably)
Edana Mayor's quest still screwy.
Having between 2001 and 2501 totalhp on Deralia Sewers will cause sewer bosses not to spawn.
Demonic Blackhand's on orc_for wield battleaxes yet when they die they drop shortswords.
Keledros and clones not reporting XP on second death
Aesthetic
Tomahawk turning into Bow in Left Hand.
ZOMGZ Tropical2 skyzboxz is missingz!
Texture scrambling issues when playing for a period of time
Some players report additive render weapons not rendering so in first person, or otherwise rendering incorrectly (Felewyn Shard, Hoarfrost Blade, GIB, etc.)
Disconnecting while dead results in invisible body and armor on reconnect.
Using changelevel instead of votemap or admin_map may cause various texture issues.
Some p_models vanishing into floor
Lack of level up sfx for Polearms (for some players)
Ancient/Perpetual
Known Ancient bugs:
- No Free Edict Errors (ED_Alloc:no free edicts), usually the result of overloading the server in one way or another. You can *try* hosting with the -num_edicts flag, however, this may prevent some maps from loading. We're constantly working to mitigate this bug.
- All entities invisible bug (type kill in console to cure).
- Lights/sprites not going away / sticking to other objects (Sticky client-side effects)
- Occasionally a weapon/spell will stop doing damage until it is unequipped then re-equipped.
- Can't use charge attack in laggy conditions. (Work around: use +special or +uber)
- Sitting animation bugs (sometimes saves to character for awhile)
- All water sometimes goes white (texture stretch bug, restart)
- Typing issues in chat. Especially with European keyboards.
- Various Health/mana indicator madness (see also yonder)
- Small sack holds stuff it should not.
- Ticket Bank freaks if you have more than one of the ticket or item you are trying to trade
--> Galat chest does not have this issue.
- Double attack bug, most prominant with xbows
- All tomahawks appear as fire tomahawks in third person
- Heavy/Light Crossbow jamming when firing
Also Not liable to go away soon:
- Some monsters still capable of some acts while frozen (jumping, etc.)
- Orion Bow jamming sometimes, (I've no idea how to fix this without dropping the whole charged weapon concept.)
- Jumping from server to server without closing HL screws with FN functionality (solution: Close half-life before joining another game.)
- Can't push monsters while under the effect of leadfoot potion
Resolved from MAR2011a:
- Level 45 Level Cap Fixed
- Dragon Axe fire breathing alignment
- Galat Wondrous Chest should no longer lock out other players when full. It will also not allow you to attempt to withdraw items when your inventory is full.
- Scrolls will not cast when inventory is full (to prevent their loss).
- Land based monsters can now attack players hiding in water.
- Added crash prevention for item/monster display names and descriptions being too long. (You may see some names or descriptions being cropped off though.)