- Admin
- #1
= unconfirmed or not reproduced, = No clue, = Working on it, = fixed next release
Known issues
Starting an HLDS or listenserver with the -num_edicts flag higher than 1500 may lead to crashes on some maps.
- 1500 is now the default for clients. Servers should set their -num_edicts flags to 1500 as well, via the command line.
Major
Very rarely, when multiple players transition between maps, all connected characters will be reset to level 0 and have their inventory wiped. (If this happens, request a rollback - it will not be counted against your monthly limit, if it is confirmed to be this issue.)
- May or may not be related to the quicker reconnect speeds under this patch.
Minor
Valve broke nightmare_thornlands
- Workaround available yonder: http://www.thothie.com/msc_dev4/nightma ... verfix.zip
Sometimes scaled mobs have incredible hit range (eg. the scaled down Stone Spider on Underpath)
- ...and sometimes they can't hit you at all...
Lich Tongue can get its script name cut off and corrupt bank
Fire aura sound looping
Sylphiel will sometimes refuse to speak to you, if you give her a quest item BEFORE you begin her quest.
- Restarting the map, via votemap or what not, will fix her up.
First client side arrow fired on each map may drop limply to the floor, like a disgusting wet sausage.
Olof's (Thornlands Merchant) shop seems to be busted.
Kodiak not dropping high carb treats on Bloodrose
Map vote system neglecting to send ballots to random players when some players are AFK.
Aesthetic
Combat music system a bit wonkey on M2_quest
Some p_models vanishing into floor
Periodic texture scramble issues
Ancient/Perpetual
Known Ancient bugs:
- All entities invisible bug (type kill in console to cure).
- Lights/sprites not going away / sticking to other objects (Sticky client-side effects)
- Occasionally a weapon/spell will stop doing damage until it is unequipped then re-equipped.
- Can't use charge attack in laggy conditions. (Work around: use +special or +uber or ms_autocharge 1)
- Sitting animation bugs (sometimes saves to character for awhile)
- All water sometimes goes white (texture stretch bug, restart)
- Lack of level up sfx for Polearms (for some players)
- Typing issues in chat. Especially with European keyboards.
- Various Health/mana indicator madness (see also yonder)
- Small sack holds stuff it should not.
- Double attack bug, most prominant with xbows
- All tomahawks appear as fire tomahawks in third person
- Heavy/Light Crossbow jamming when firing
- You cannot use NPC/GM/menus/chests when inventory is full (not a bug, insomuch a necessary limitation, at the moment.)
Also Not liable to go away soon:
- Jumping from server to server without closing |MSC screws with FN functionality
(solution: ALWAYS close MSC before joining or creating a new server!)
- Some monsters still capable of some acts while frozen (jumping, etc.)
- Orion Bow jamming sometimes, (I've no idea how to fix this without dropping the whole charged weapon concept.)
- Spawning a largely full Galat chest on a busy server may lead to server crash when withdrawing items
- Some players report additive render weapons not rendering so in first person, or otherwise rendering incorrectly (Felewyn Shard, Hoarfrost Blade, GIB, etc.)
- Some mixed-rendered monsters may not render their additive bits on some systems
- Disconnecting while dead results in invisible body and armor on reconnect.
- Using changelevel instead of votemap or admin_map may cause various texture issues.
- ms_soccer cameras are hard to get out of if you move the mouse while using them
Resolved from JUL2013b:
- Hitting +use on a chest or NPC/interact menu retains the slow down effect after exiting said menu/interact.
- Double click functionality for worn (gear) items
- ms_reset_when_empty not working on Steam Pipe HLDS servers
- Disconnect/reconnect sequence not running on Steam Pipe HLDS servers
- Dusk TOD event causing crashes for some users
- orc_for -> bloodrose transition broken
- glow issues maybe fixed
Known issues
Starting an HLDS or listenserver with the -num_edicts flag higher than 1500 may lead to crashes on some maps.
- 1500 is now the default for clients. Servers should set their -num_edicts flags to 1500 as well, via the command line.
Major
Very rarely, when multiple players transition between maps, all connected characters will be reset to level 0 and have their inventory wiped. (If this happens, request a rollback - it will not be counted against your monthly limit, if it is confirmed to be this issue.)
- May or may not be related to the quicker reconnect speeds under this patch.
Minor
Valve broke nightmare_thornlands
- Workaround available yonder: http://www.thothie.com/msc_dev4/nightma ... verfix.zip
Sometimes scaled mobs have incredible hit range (eg. the scaled down Stone Spider on Underpath)
- ...and sometimes they can't hit you at all...
Lich Tongue can get its script name cut off and corrupt bank
Fire aura sound looping
Sylphiel will sometimes refuse to speak to you, if you give her a quest item BEFORE you begin her quest.
- Restarting the map, via votemap or what not, will fix her up.
First client side arrow fired on each map may drop limply to the floor, like a disgusting wet sausage.
Olof's (Thornlands Merchant) shop seems to be busted.
Kodiak not dropping high carb treats on Bloodrose
Map vote system neglecting to send ballots to random players when some players are AFK.
Aesthetic
Combat music system a bit wonkey on M2_quest
Some p_models vanishing into floor
Periodic texture scramble issues
Ancient/Perpetual
Known Ancient bugs:
- All entities invisible bug (type kill in console to cure).
- Lights/sprites not going away / sticking to other objects (Sticky client-side effects)
- Occasionally a weapon/spell will stop doing damage until it is unequipped then re-equipped.
- Can't use charge attack in laggy conditions. (Work around: use +special or +uber or ms_autocharge 1)
- Sitting animation bugs (sometimes saves to character for awhile)
- All water sometimes goes white (texture stretch bug, restart)
- Lack of level up sfx for Polearms (for some players)
- Typing issues in chat. Especially with European keyboards.
- Various Health/mana indicator madness (see also yonder)
- Small sack holds stuff it should not.
- Double attack bug, most prominant with xbows
- All tomahawks appear as fire tomahawks in third person
- Heavy/Light Crossbow jamming when firing
- You cannot use NPC/GM/menus/chests when inventory is full (not a bug, insomuch a necessary limitation, at the moment.)
Also Not liable to go away soon:
- Jumping from server to server without closing |MSC screws with FN functionality
(solution: ALWAYS close MSC before joining or creating a new server!)
- Some monsters still capable of some acts while frozen (jumping, etc.)
- Orion Bow jamming sometimes, (I've no idea how to fix this without dropping the whole charged weapon concept.)
- Spawning a largely full Galat chest on a busy server may lead to server crash when withdrawing items
- Some players report additive render weapons not rendering so in first person, or otherwise rendering incorrectly (Felewyn Shard, Hoarfrost Blade, GIB, etc.)
- Some mixed-rendered monsters may not render their additive bits on some systems
- Disconnecting while dead results in invisible body and armor on reconnect.
- Using changelevel instead of votemap or admin_map may cause various texture issues.
- ms_soccer cameras are hard to get out of if you move the mouse while using them
Resolved from JUL2013b:
- Hitting +use on a chest or NPC/interact menu retains the slow down effect after exiting said menu/interact.
- Double click functionality for worn (gear) items
- ms_reset_when_empty not working on Steam Pipe HLDS servers
- Disconnect/reconnect sequence not running on Steam Pipe HLDS servers
- Dusk TOD event causing crashes for some users
- orc_for -> bloodrose transition broken
- glow issues maybe fixed