INFO Bug Reports NOV2015a

Bswift

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besides all the butt hurtness, im butt hurt that djinn in orc for gives no XP :(
 

Thothie

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He shouldn't give *no* XP, but the longer it takes to get to him, the more XP he'll give (think it maxes out after 15 minutes or so.)
 

TheOysterHippopotami

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Thothie said:
He shouldn't give *no* XP, but the longer it takes to get to him, the more XP he'll give (think it maxes out after 15 minutes or so.)
It appears to function differently from what I've seen. It doesn't even BEGIN to spin up until 15 minutes have passed. You get 0 xp until then.
 

Thothie

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Hrmmm... Bugger. Will examine.
 

Thothie

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Still can't duplicate that, even the few times I tried on-line. Might just have to re-write the horror egg script - it's not using the most efficient method currently available.
 

Monika's_BFFEx0256

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The worm crashes, and the skeletons can randomly crash it too when summoning spells. It always seems to happen when a horror uses a spell (Because of the sound I hear before crashing) I assume it's always a spell being summoned
 

Jordy

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Thothie said:
Zeus did something that fixed this, apparently, but neglected to post it. (Might be something silly like not patched proper, IDK.)

Doubt I can duplicate, but I can try copying your FN characters to one of mine and see what happens, if you provide Steam ID.

I found out that i must have moved msc off my main drive at some point so i was running an older version.
 

Meru

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[various chests/undercliffs_xxx]
Code:
#scope server
{
	const CHEST_SELF_ADJ 1
	const BC_SPRITE_IN 1

	setvar BC_ARTIFACTS "<arfifact_item_script>;<arfifact_item_script>;<arfifact_item_script>;<arfifact_item_script>;<arfifact_item_script>;<arfifact_item_script>;<arfifact_item_script>" //swap with newer, if available
	const BC_ARTIFACTS_STRONGEST 1
	const BC_ARTIFACTS_SINGLE 1
	const HAS_ARTIFACT 1

	const BS_DEF_NAME "Prismatic Chest"
	const BS_DEF_NAME_PREFIX a

	const BC_GLOWSHELL 1
	const BC_GLOWSHELL_COLOR (255,255,255)
}

#include chests/base_treasurechest_array

{ treasure_spawn
	setmonsterclip 0
}

{ chest_additems
	local L_GOLD_TO_ADD $get(CHEST_USER,scriptvar,'PLR_TOTAL_DMG')
	multiply L_GOLD_TO_ADD 10
	if ( game.central ) multiply L_GOLD_TO_ADD game.playersnb
	dbg rand_self_adj gold: $int(L_GOLD_TO_ADD)
	callevent add_gold $int(L_GOLD_TO_ADD)
}

{ chest_add_quality_items
	if ( HAS_ARTIFACT )
	{
		local L_NPLAYERS game.playersnb
		if ( $rand(1,16) <= L_NPLAYERS )	callevent add_artifact 100%
	}

	local L_EPIC_ITEM_CHANCE CHEST_AVG_LEVELS
	multiply L_EPIC_ITEM_CHANCE 20
	callevent add_epic_item L_EPIC_ITEM_CHANCE

	addstoreitem STORENAME item_crystal_reloc 1 0
	addstoreitem STORENAME item_crystal_return 1 0
	addstoreitem STORENAME mana_speed 1 0

	if ( $rand(4,10) <= CHEST_AVG_LEVELS ) addstoreitem STORENAME mana_font 1 0
	calleventloop $int(CHEST_AVG_LEVELS) add_items_self_adj
}

{ add_items_self_adj

	dbg add_items_self_adj CHEST_AVG_LEVELS

	if ( CHEST_AVG_LEVELS < 2 )
	{
		callevent add_great_arrows 50%
		callevent add_great_pot 50%
		callevent add_great_item 50%
	}
	if ( CHEST_AVG_LEVELS >= 2 )
	{
		if CHEST_AVG_LEVELS < 3
		callevent add_great_arrows 100%
		callevent add_great_pot 50%
		callevent add_great_item 75%
		callevent add_epic_item 25%
	}
	if ( CHEST_AVG_LEVELS >= 3 )
	{
		if CHEST_AVG_LEVELS < 4
		callevent add_great_arrows 100%
		callevent add_great_pot 50%
		callevent add_great_item 100%
		callevent add_epic_item 50%
		callevent add_epic_arrows 25%
		callevent add_epic_pot 25%
	}
	if ( CHEST_AVG_LEVELS >= 4 )
	{
		if CHEST_AVG_LEVELS < 5
		callevent add_great_arrows 100%
		callevent add_great_pot 75%
		callevent add_great_item 100%
		callevent add_epic_item 50%
		callevent add_epic_arrows 50%
		callevent add_epic_pot 25%
	}
	if ( CHEST_AVG_LEVELS >= 5 )
	{
		callevent add_great_arrows 100%
		callevent add_great_pot 100%
		callevent add_great_item 100%
		callevent add_epic_item 75%
		callevent add_epic_arrows 75%
		callevent add_epic_pot 75%
	}
}

[chests/base_treasurechest_array]
Code:
{ add_artifact //[%chance] - select a random artifact from BC_ARTIFACTS token list

	dbg add_artifact PARAM1 - entered

	if !BC_GAVE_ARTIFACT

	if $get_token_amt(BC_FARTIFACTS) >= 1

	if ( PARAM1 startswith 'PARAM' ) local PARAM1 100
	local A_ROLL 100
	local A_RAND $rand(1,100)
	subtract A_ROLL A_RAND
	if A_ROLL < PARAM1

	if ( BC_ARTIFACTS_STRONGEST )
	{
		callevent find_strongest_player_reset
		if ( CHEST_USER isnot BC_STRONGEST_PLAYER ) local EXIT_SUB 1
	}
	if !EXIT_SUB
	

	if ( BC_ARTIFACTS_SINGLE ) setvard BC_GAVE_ARTIFACT 1

	local BC_NARTIFACTS $get_token_amt(BC_FARTIFACTS)
	subtract BC_NARTIFACTS 1
	local BC_RND_ARTIFACT_IDX $rand(0,BC_NARTIFACTS)
	local BC_RND_ARTIFACT $get_token(BC_FARTIFACTS,BC_RND_ARTIFACT_IDX)
	if ( BC_ARTIFACTS_ONE_OF_EACH ) token.del BC_FARTIFACTS BC_RND_ARTIFACT_IDX //only offer 1 of each artifact (BC_ARTIFACTS must be a var)
	if BC_RND_ARTIFACT isnot none
	addstoreitem STORENAME BC_RND_ARTIFACT 1 0
	dbg add_artifact gave BC_RND_ARTIFACT
}

[...]

{ [server] add_noob_pot //PARAM1 = chance% 

	if ( PARAM1 startswith 'PARAM' ) local PARAM1 100

	local ROLL 100
	local A_RAND $rand(1,100)
	subtract ROLL A_RAND
	if ROLL < PARAM1
	local N_ITEMS $get_token_amt(G_NOOB_POTS)
	subtract N_ITEMS 1
	local R_ITEM $rand(0,N_ITEMS)
	local P_ITEM $get_token(G_NOOB_POTS,R_ITEM)
	addstoreitem STORENAME P_ITEM 1 0
	dbg add_noob_pot P_ITEM
}

{ [server] add_good_pot //PARAM1 = chance% 

	if ( PARAM1 startswith 'PARAM' ) local PARAM1 100

	local ROLL 100
	local A_RAND $rand(1,100)
	subtract ROLL A_RAND
	if ROLL < PARAM1
	local N_ITEMS $get_token_amt(G_GOOD_POTS)
	subtract N_ITEMS 1
	local R_ITEM $rand(0,N_ITEMS)
	local P_ITEM $get_token(G_GOOD_POTS,R_ITEM)
	addstoreitem STORENAME P_ITEM 1 0
	dbg add_good_pot P_ITEM
}

{ [server] add_great_pot //PARAM1 = chance% 

	if ( PARAM1 startswith 'PARAM' ) local PARAM1 100

	local ROLL 100
	local A_RAND $rand(1,100)
	subtract ROLL A_RAND
	if ROLL < PARAM1
	local N_ITEMS $get_token_amt(G_GREAT_POTS)
	subtract N_ITEMS 1
	local R_ITEM $rand(0,N_ITEMS)
	local P_ITEM $get_token(G_GREAT_POTS,R_ITEM)
	addstoreitem STORENAME P_ITEM 1 0
	dbg add_great_pot P_ITEM
}

{ [server] add_epic_pot //PARAM1 = chance% 

	if ( PARAM1 startswith 'PARAM' ) local PARAM1 100

	local ROLL 100
	local A_RAND $rand(1,100)
	subtract ROLL A_RAND
	if ROLL < PARAM1
	local N_ITEMS $get_token_amt(G_EPIC_POTS)
	subtract N_ITEMS 1
	local R_ITEM $rand(0,N_ITEMS)
	local P_ITEM $get_token(G_EPIC_POTS,R_ITEM)
	addstoreitem STORENAME P_ITEM 1 0
	dbg add_epic_pot P_ITEM
}

{ [server] add_noob_item //PARAM1 = chance% 

	if ( PARAM1 startswith 'PARAM' ) local PARAM1 100

	local L_ROLL 100
	local A_RAND $rand(1,100)
	subtract L_ROLL A_RAND
	//dbg add_noob_item ROLL vs PARAM1
	if L_ROLL < PARAM1
	local RND_LIST $rand(1,G_NOOB_SETS)
	if ( RND_LIST == 1 ) local ITEM_LIST G_NOOB_ITEMS1
	if ( RND_LIST == 2 ) local ITEM_LIST G_NOOB_ITEMS2
	if ( RND_LIST == 3 ) local ITEM_LIST G_NOOB_ITEMS3
	if ( RND_LIST == 4 ) local ITEM_LIST G_NOOB_ITEMS4
	if ( RND_LIST == 5 ) local ITEM_LIST G_NOOB_ITEMS5
	if ( RND_LIST == 6 ) local ITEM_LIST G_NOOB_ITEMS6
	if ( RND_LIST == 7 ) local ITEM_LIST G_NOOB_ITEMS7
	if ( RND_LIST == 8 ) local ITEM_LIST G_NOOB_ITEMS8
	if ( RND_LIST == 9 ) local ITEM_LIST G_NOOB_ITEMS9
	local N_ITEMS $get_token_amt(ITEM_LIST)
	subtract N_ITEMS 1
	local R_ITEM $rand(0,N_ITEMS)
	local P_ITEM $get_token(ITEM_LIST,R_ITEM)
	//dbg selected P_ITEM of ( RND_LIST ) ITEM_LIST
	addstoreitem STORENAME P_ITEM 1 0
}

{ [server] add_good_item  //PARAM1=chance% PARAM2=hpreq

	if $get(CHEST_USER,maxhp) > PARAM2

	if ( PARAM1 startswith 'PARAM' ) local PARAM1 100

	local L_ROLL 100
	local A_RAND $rand(1,100)
	subtract L_ROLL A_RAND
	//dbg add_good_item ROLL vs PARAM1
	if L_ROLL < PARAM1
	local RND_LIST $rand(1,G_GOOD_SETS)
	if ( RND_LIST == 1 ) local ITEM_LIST G_GOOD_ITEMS1
	if ( RND_LIST == 2 ) local ITEM_LIST G_GOOD_ITEMS2
	if ( RND_LIST == 3 ) local ITEM_LIST G_GOOD_ITEMS3
	if ( RND_LIST == 4 ) local ITEM_LIST G_GOOD_ITEMS4
	if ( RND_LIST == 5 ) local ITEM_LIST G_GOOD_ITEMS5
	if ( RND_LIST == 6 ) local ITEM_LIST G_GOOD_ITEMS6
	if ( RND_LIST == 7 ) local ITEM_LIST G_GOOD_ITEMS7
	if ( RND_LIST == 8 ) local ITEM_LIST G_GOOD_ITEMS8
	if ( RND_LIST == 9 ) local ITEM_LIST G_GOOD_ITEMS9
	local N_ITEMS $get_token_amt(ITEM_LIST)
	subtract N_ITEMS 1
	local R_ITEM $rand(0,N_ITEMS)
	local P_ITEM $get_token(ITEM_LIST,R_ITEM)
	//dbg selected P_ITEM of ( RND_LIST ) ITEM_LIST
	addstoreitem STORENAME P_ITEM 1 0
}

{ [server] add_great_item  //PARAM1=chance% PARAM2=hpreq

	if $get(CHEST_USER,maxhp) > PARAM2

	if ( PARAM1 startswith 'PARAM' ) local PARAM1 100

	local L_ROLL 100
	local A_RAND $rand(1,100)
	subtract L_ROLL A_RAND
	//dbg add_great_item ROLL vs PARAM1
	if L_ROLL < PARAM1
	local RND_LIST $rand(1,G_GREAT_SETS)
	if ( RND_LIST == 1 ) local ITEM_LIST G_GREAT_ITEMS1
	if ( RND_LIST == 2 ) local ITEM_LIST G_GREAT_ITEMS2
	if ( RND_LIST == 3 ) local ITEM_LIST G_GREAT_ITEMS3
	if ( RND_LIST == 4 ) local ITEM_LIST G_GREAT_ITEMS4
	if ( RND_LIST == 5 ) local ITEM_LIST G_GREAT_ITEMS5
	if ( RND_LIST == 6 ) local ITEM_LIST G_GREAT_ITEMS6
	if ( RND_LIST == 7 ) local ITEM_LIST G_GREAT_ITEMS7
	if ( RND_LIST == 8 ) local ITEM_LIST G_GREAT_ITEMS8
	if ( RND_LIST == 9 ) local ITEM_LIST G_GREAT_ITEMS9
	local N_ITEMS $get_token_amt(ITEM_LIST)
	subtract N_ITEMS 1
	local R_ITEM $rand(0,N_ITEMS)
	local P_ITEM $get_token(ITEM_LIST,R_ITEM)
	//dbg selected P_ITEM of ( RND_LIST ) ITEM_LIST
	addstoreitem STORENAME P_ITEM 1 0

}

{ [server] add_epic_item   //PARAM1=chance% PARAM2=hpreq

	dbg add_epic_item ch PARAM1 hp $get(CHEST_USER,maxhp) vs PARAM2

	if $get(CHEST_USER,maxhp) > PARAM2

	if ( PARAM1 startswith 'PARAM' ) local PARAM1 100

	local L_ROLL 100
	local A_RAND $rand(1,100)
	subtract L_ROLL A_RAND
	//dbg add_epic_item ROLL vs PARAM1
	if L_ROLL < PARAM1

	local N_EPICS $g_get_array_amt(G_ARRAY_EPIC)
	subtract N_EPICS 1
	local RND_PICK $rand(0,N_EPICS)
	local RND_ITEM $g_get_array(G_ARRAY_EPIC,RND_PICK)
	dbg add_epic_item RND_ITEM of N_EPICS
	addstoreitem STORENAME RND_ITEM 1 0

	//if ( G_DEVELOPER_MODE ) saytext RND_ITEM

//	old method
//	local RND_LIST $rand(1,G_EPIC_SETS)
//	if ( RND_LIST == 1 ) local ITEM_LIST G_EPIC_ITEMS1
//	if ( RND_LIST == 2 ) local ITEM_LIST G_EPIC_ITEMS2
//	if ( RND_LIST == 3 ) local ITEM_LIST G_EPIC_ITEMS3
//	if ( RND_LIST == 4 ) local ITEM_LIST G_EPIC_ITEMS4
//	if ( RND_LIST == 5 ) local ITEM_LIST G_EPIC_ITEMS5
//	if ( RND_LIST == 6 ) local ITEM_LIST G_EPIC_ITEMS6
//	if ( RND_LIST == 7 ) local ITEM_LIST G_EPIC_ITEMS7
//	if ( RND_LIST == 8 ) local ITEM_LIST G_EPIC_ITEMS8
//	if ( RND_LIST == 9 ) local ITEM_LIST G_EPIC_ITEMS9
//	local N_ITEMS $get_token_amt(ITEM_LIST)
//	subtract N_ITEMS 1
//	local R_ITEM $rand(0,N_ITEMS)
//	local P_ITEM $get_token(ITEM_LIST,R_ITEM)
//	//dbg selected P_ITEM of ( RND_LIST ) ITEM_LIST
//	addstoreitem STORENAME P_ITEM 1 0
}

{ [server] add_noob_arrows //[amt] - Amount must be divisible by 15!

	local ARROW_LIST G_NOOB_ARROWS
	local BUNDLE_SIZE PARAM1
	if ( BUNDLE_SIZE startswith 'PARAM' ) local BUNDLE_SIZE 15
	if ( BUNDLE_SIZE contains % )
	{
		if ( $rand(1,100) > BUNDLE_SIZE )
		{
			exitevent
		}
		else
		{
			local BUNDLE_SIZE 30
		}
	}
	
	local N_ARROW_NAMES $get_token_amt(ARROW_LIST)
	subtract N_ARROW_NAMES 1
	local ARROW_NAME $get_token(ARROW_LIST,$rand(0,N_ARROW_NAMES))
	addstoreitem STORENAME ARROW_NAME BUNDLE_SIZE 0 0 BUNDLE_SIZE

	//dbg add_noob_arrows ARROW_NAME BUNDLE_SIZE
}

{ [server] add_good_arrows //[amt] - Amount must be divisible by 15!
	local ARROW_LIST G_GOOD_ARROWS
	local BUNDLE_SIZE PARAM1
	if ( BUNDLE_SIZE startswith 'PARAM' ) local BUNDLE_SIZE 15
	if ( BUNDLE_SIZE contains % )
	{
		if ( $rand(1,100) > BUNDLE_SIZE )
		{
			exitevent
		}
		else
		{
			local BUNDLE_SIZE 30
		}
	}


	local N_ARROW_NAMES $get_token_amt(ARROW_LIST)
	subtract N_ARROW_NAMES 1
	local ARROW_NAME $get_token(ARROW_LIST,$rand(0,N_ARROW_NAMES))
	if ( ARROW_NAME contains proj_bolt ) local BUNDLE_SIZE 25
	addstoreitem STORENAME ARROW_NAME BUNDLE_SIZE 0 0 BUNDLE_SIZE

	//dbg add_good_arrows ARROW_NAME BUNDLE_SIZE
}

{ [server] add_great_arrows //[amt] - Amount must be divisible by 15!
	local ARROW_LIST G_GREAT_ARROWS
	local BUNDLE_SIZE PARAM1
	if ( BUNDLE_SIZE startswith 'PARAM' ) local BUNDLE_SIZE 15
	if ( BUNDLE_SIZE contains % )
	{
		if ( $rand(1,100) > BUNDLE_SIZE )
		{
			exitevent
		}
		else
		{
			local BUNDLE_SIZE 30
		}
	}


	local N_ARROW_NAMES $get_token_amt(ARROW_LIST)
	subtract N_ARROW_NAMES 1
	local ARROW_NAME $get_token(ARROW_LIST,$rand(0,N_ARROW_NAMES))
	if ( ARROW_NAME contains proj_bolt ) local BUNDLE_SIZE 25
	addstoreitem STORENAME ARROW_NAME BUNDLE_SIZE 0 0 BUNDLE_SIZE

	//dbg add_great_arrows ARROW_NAME BUNDLE_SIZE
}

{ [server] add_epic_arrows //[amt] - Amount must be divisible by 15!
	local ARROW_LIST G_EPIC_ARROWS
	local BUNDLE_SIZE PARAM1
	if ( BUNDLE_SIZE startswith 'PARAM' ) local BUNDLE_SIZE 15
	if ( BUNDLE_SIZE contains % )
	{
		if ( $rand(1,100) > BUNDLE_SIZE )
		{
			exitevent
		}
		else
		{
			local BUNDLE_SIZE 30
		}
	}

	local N_ARROW_NAMES $get_token_amt(ARROW_LIST)
	subtract N_ARROW_NAMES 1
	local ARROW_NAME $get_token(ARROW_LIST,$rand(0,N_ARROW_NAMES))
	if ( ARROW_NAME contains proj_bolt ) local BUNDLE_SIZE 25
	addstoreitem STORENAME ARROW_NAME BUNDLE_SIZE 0 0 BUNDLE_SIZE

	//dbg add_epic_arrows ARROW_NAME BUNDLE_SIZE
}

I would like to know if I understand the script correctly. Is an epic item = artifact?
Or is it higher and not depending on the scaling level in the chests?

If an epic item is could be one of the new items it would be possible to farm it solo if I get a level 3 chest, what I get in my case?

Or maybe this is not possible to spawn if you play solo?

The rarity is fine if it is hard to get that keeps the time longer you have a goal to play the game.
I just like to know what is needed to get a new item, so I dont waste time because I have no chance to get anyways.
 

Thothie

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Meru said:
I would like to know if I understand the script correctly. Is an epic item = artifact?
Or is it higher and not depending on the scaling level in the chests?

If an epic item is could be one of the new items it would be possible to farm it solo if I get a level 3 chest, what I get in my case?

Or maybe this is not possible to spawn if you play solo?

The rarity is fine if it is hard to get that keeps the time longer you have a goal to play the game.
I just like to know what is needed to get a new item, so I dont waste time because I have no chance to get anyways.
add_epic_item % chooses items from the random epic list, there's around 50 items on it. add_artifact % is the one where it chooses from the unique list, which has 2-3 unique items, some of which repeat to alter the odds. Either can be gotten solo, just the odds improve with more players and higher difficulty tiers.
 

D.Drew

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Thothie said:
Either can be gotten solo, just the odds improve with more players and higher difficulty tiers.

I've noticed that the only chest that spawns uniques is the prismatic chest near the blue crystal, is this a coincidence or intentional? Every time we've gotten something decent it's always from that same chest
 

Thothie

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*sigh* Bit of both... While there are five chests that have the potential to dish out uniques, their locations are fixed, as in this case, the scripts don't shuffle about. It is true, the Prism boss has two of the five, as he's probably the meanest and most difficult to spawn. I think one of the five may not spawn at all, depending on where you come in from.
 

Tails

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can you make a full verison as a winrar folder?? I download both installers feb and nov, i cant open it because i have windows 10. so can u just make a folder with feb and nov stuff all together? i stood there for 2 hours and its still did not run the installer exe :(
 

Thothie

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Try right clicking on it and Run as Administrator? (Meh, I should make a Win 10 boot, but I already have three OS's on this damn system...)

A rar file of all that would be over 2GB, so it'd be hard, dunno if someone could pull it off and get it to download reliably. (Probably would have to chop it into bits.)
 

Tails

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Thothie said:
Try right clicking on it and Run as Administrator? (Meh, I should make a Win 10 boot, but I already have three OS's on this damn system...)

A rar file of all that would be over 2GB, so it'd be hard, dunno if someone could pull it off and get it to download reliably. (Probably would have to chop it into bits.)

I did man and waiting 20 mins and still nothing. :( what folder type would work then?
 

Thothie

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You can try compatibility properties, or Win XP mode, if 10 supports it. Might be Windows internal security/anti-virus preventing it from running, but beyond that... NSIS installers are pretty simple, and among the most common out there, so I suspect something is fundamentally wrong in the system if it won't run.

I couldn't upload the full installer myself, cuz it was so huge, and had to do some fandangling with RKS to get it up online. It's using 7z ultra compression, so I dun think it can get any smaller.

You might be able to manually extract files from the installer with 7z:
http://www.7-zip.org/

edit: (tested) Yes, you can, though you'll have to manually place the files inside $sysdir$ folder into your %windir%. Right click on the executable, choose the 7-zip cascade, and "Open Archive".
 

Thothie

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Remind me to stick a note about manual extraction with 7z in the download link descriptions - I know people who have odd user auths can't use executables. (Granted, I dunno how they'd install 7z then, and such profiles may cause issues overwriting the MSC files to boot.)
 

D.Drew

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I've seen two new players playing as dwarves so far, might need to make some notifier ingame that they need to remake their character as a human if that's possible
 

Thothie

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Well, I can't add an in-game notification without a patch - which would stop them from making dwarves to begin with, so... Basically nadda to do but rely on folks spreading the word.

I suspect I'll be getting a lot of rollback requests come next patch, as the solution may result in the game not loading the character selection screen, if you have dwarf characters come the next patch.
 

D.Drew

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The spider axe doesn't deal triple damage to spiders, ignore web weaver debuffs, or DOTS applied by spiders. Not sure if the dark DOT it applies reduces their damage either
 

Thothie

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The hell? Tested that six ways to tuesday and back on the alpha server... :\

Meh, I can't test from here, be a few days before I'm somewhere I can.
 

D.Drew

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just tested it again, it does seem to ignore the poison DOT applied (guess it was an oversight on my part since the spiders do an absolutely ridiculous amount of damage regardless) and the damage reduction does work if the dark dot is applied to them, but the triple damage isn't working and orb weavers can still web you
 

SilentDeath

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The installer worked fine on my computer running Windows 10.
 

Tails

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SilentDeath said:
The installer worked fine on my computer running Windows 10.

really wtf??! Could it be avast protector making it take ages and doesnt go threw???
 
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