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INFO Bug Reports NOV2015a

Discussion in 'Current Patch Discussion' started by Thothie, Nov 23, 2015.

  1. MS:C community

    MS:C community Member

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    Bug: Holding the +use key slows you to a crawl and makes it barely impossible for you to get moved around.
     
  2. Borya

    Borya Member

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    Isn't that intentional behaviour though and not a bug?
     
  3. MS:C community

    MS:C community Member

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    Wouldn't that mean everybody knows about it though...?
     
  4. Borya

    Borya Member

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    There's people who don't know about it? o.o;;
     
  5. TheOysterHippopotami

    TheOysterHippopotami Source Developers

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    I never thought this was a bug myself. I wouldn't want to see it removed because it makes difficult jumping puzzles easier. I'd have a much tougher time with the bcastle puzzle if I didn't have +use to stop my momentum.
     
  6. Dridje

    Dridje Active Member

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    SHHH SHUT UP MS:C COMMUNITY, DON'T RUIN RICOCHET FOR ME
     
  7. Solokiller

    Solokiller Developers

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    You can set the max edicts setting using the "edicts" liblist.gam entry.
     
  8. Thothie

    Thothie Administrator Staff Member

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    I'll give that a test sometime.

    Really ticked me off when they removed the commandargs function.
     
  9. Sir_Mazzma

    Sir_Mazzma New Member

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    Got a couple things to report here.

    The poison cloud spell's lingering clouds do not poison enemies, the initial impact of the spell will damage and poison enemies but it will not poison any enemies that walk into the cloud later.
    The steam crossbow will very often fire a shot when you select something with the cycle weapon/spell/ammo commands.
    The transition point to tundra in ms_snow spawns you in tundra at the boat instead of on the other side of the mines. Using the ms_snow transition at shender_east will spawn you in the tunnel that leads to tundra. Interestingly though, bringing your character to the ms_snow transition point in shender_east then using votemap to go to tundra will spawn you in where ms_snow is supposed to take you, the other side of the mine. Also, touching the dmines transition point while in tundra will set your spawn on the boat, but a new map is going there anyways in the next patch if I'm not mistaken?

    Thats all I got for now.

    Edit: Just remembered another; the unholy blade's dark DoT it applies with the shield doesn't halve enemy damage output.
    Edit two electric boogaloo: The icremental/partial charge damage increase does not work with the phlames staff melee. I would guess that this is the same for the ice staff, but I cant test that since I don't have mine anymore.
     
    Last edited: Jul 24, 2017
  10. Thothie

    Thothie Administrator Staff Member

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    Will examine. edit: Think GreatGuys fixed this in the alpha - but I think he also broke the Lightning Storm move option in his efforts, which I need to look into.

    Code side issue in that it doesn't provide a delay between selection and firing. Will see if I can fix, but no promises.

    Will look into some of those. Where you end up after a votemap may vary with the last transition you touched.

    The Unholy Blade uses Shadowflames not Defile.

    Wouldn't be possible to make the Phlame's staff do so, as the attack is external to the standard system. I think the Ice Staff's melee is in the same boat. Partial charges don't affect projectile weapons, beyond accuracy, and the accuracy is already 100% - though the Ice Staff should give you a semi-guided bolt on the second charge, and the Phlames staff has varying abilities at different charge levels.
     
    Last edited: Aug 6, 2017
  11. Sir_Mazzma

    Sir_Mazzma New Member

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    Sometimes shields will get stuck in their blocking state while stored, making it so you cannot attack with other weapons until you pull the shield out again and lower it. Seems to happen mostly when using hotkeys to switch between weapons or spells. Also the Urdulian shield's speed debuff stacks up if you die while using it or when put into containers.
     
  12. Thothie

    Thothie Administrator Staff Member

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    Added. ...Probably ancient too - just one of those things you start avoiding by second nature and forget about.
     
  13. Kermit

    Kermit Source Developers

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    a small addition to "- All tomahawks appear as fire tomahawks in third person"
    my Fire tomahawk has my lightning tomahawks skin
     
  14. Sir_Mazzma

    Sir_Mazzma New Member

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    Slight visual thing but could the new staff models please not be held right at the bottom by players in third person? Every other character holds their staves properly, and even the first person models hold them correctly. Ice staff is the only one that looks proper atm.

    Edit: Was just using the Ice staff now and the first charge was targeting a poison cloud that a terror fiend left behind.
     
    Last edited: Aug 20, 2017 at 9:21 AM
  15. Thothie

    Thothie Administrator Staff Member

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    Maybe I can get a modeler on that - those are hard to align world models on.

    I'll also see if I can give the ice staff target validity awareness.
     
  16. Lucifer Majiskus

    Lucifer Majiskus Sons of Babel

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    F-shards holy wave healed a bear on idemarks that was attacking the same animated armor as me lol
     
  17. MS:C community

    MS:C community Member

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    Most likely cause is this:
    Code:
    "params" "hguard_race"
     
  18. Thothie

    Thothie Administrator Staff Member

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    Ugh... Yeah... Think the intent was to make the bears not attack until attacked... I suppose we should go back and change how he did that.
     

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