INFO Bug Reports NOV2015a

Thothie

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MS:C community said:
Some bugs:
  • monsters/shadow_form tends to get stuck on top of your head if it gets too close.
  • monsters/skeleton_ice2_hammer and monsters/ogre_ice both have ice d.o.t. that also does knockback.
  • Will examine.
    MS:C community said:
    [*]Even on the slightest sloped surface, you can't summon minions or pets.
    Blame the bears... (Meh, maybe I can tweak it.)
    MS:C community said:
    [*]Sometimes the votemap command returns the server to edana, even if you didn't vote for that map.
    Only way I could think this would happen is if the server crashed before the config file was written out. Hrmmm...
    MS:C community said:
    [*]monsters/troll_ice_lobber hits you twice with every throw.
    IIRC, as intended.
    MS:C community said:
    [*]chests/rand_dynamic (underpath) sometimes shows a completely different inventory. Very hard to reproduce, but it all happens in the same run and it'll either show some fairly generic-looking inventory (very common) or an inventory that is more geared towards the average map tier, in which case the chest will also have the tier number appended to its name, which is visible when viewing the chest contents (very rare).
    As rand suggests it should be? Not sure what you mean. If you mean it's showing different inventories every time you access it in the same session, that'd be a problem. If you're under the 75% damage average, it'll only dish out pots and maybe bolts. I do believe there was an issue with chest-tier displays that was fixed since NOV2015 though.

    MS:C community said:
    Some questions: Would it be possible to:
    [*]Make (lesser) ice shield instantly renewable by recasting it, rather than have to wait for it to expend?
    [*]Make XP 'bleed over' into the next level?
    [*]Make (map/lock/kick/ban/PVP) vote prompts disappear automatically when the vote ends, or maybe even a few seconds earlier?
    Nope.

    MS:C community said:
    [*]Put (at the very minimum) a 25 minute (but preferrably CVAR-configurable) ban time on votekick? Players can instantly reconnect now.
    It includes a 5 minute ban, but, back in 2013, Valve instituted some anti-AMX exploit security measures, that prevent the DLLs from instituting bans. I suppose it might be possible to work up a script side ban, but such a ban wouldn't execute itself until after the player connected and lagged you all to hell.

    MS:C community said:
    [*]Remove the monsters/lightning_worm's (the ethereal vermicular in cleicert) horror egg spawning property entirely, and in return give both the electrified horrors that spawn along with it three lives each instead of one to compensate?
    May not help, though there was yet another stab at this.

    MS:C community said:
    [*]Code in "wait here", "move to", "return to me" and "attack my target" commands to control friendly NPCs, like in Sven Co-op?
    Not without presenting various exploits for escort missions. Though you already have them for pets/summons, of course.

    MS:C community said:
    [*]Not have that green poison overlay obscure the HUD?
    Not at every resolution - it is designed to attempt to not obscure the lower right health/manna bars at most widescreen resolutions.

    MS:C community said:
    [*]Remove pet wolf knockback?
    Already done.

    MS:C community said:
    [*]Automatically get a new, separate stack of the arrows/bolts, if you exceed the 1500 maximum?
    System breaks at this point.

    MS:C community said:
    [*]Have bows go into your BoH automatically instead of on your back/in your quiver (for weight reasons)?
    If both your back slots are full, and the BoH is in the proper order in your bag stack, this should be the behavior, beyond that, sadly no.

    MS:C community said:
    [*]Add (toggleable) crosshairs?
Maybe... If there was a texture scramble issue, however, whatever texture swapped with the crosshairs would likely take up the entire screen.

Slightly related, I've been trying to figure a way to cause the charge bar make a sound at each charge stage, so you don't have to squint at the tiny thing at the bottom of the screen. No success so far, but maybe I can move it towards the center view at least (with an option to do otherwise), so at least you don't take your eyes away from the action.
 

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Thothie said:
If you mean it's showing different inventories every time you access it in the same session, that'd be a problem.
This is pretty much what I mean. If you open a chests/rand_dynamic dozens of times, it'll show one of two different inventories. One of them (some really generic stuff) shows almost all the time, the other inventory almost never shows. Like I said, it's very hard to reproduce (because the other inventory only rarely shows) but next time I'm in underpath I'll see if I can make a video of it.

Thothie said:
MS:C community said:
Would it be possible to:
  • Make (lesser) ice shield instantly renewable by recasting it, rather than have to wait for it to expend?
  • Make XP 'bleed over' into the next level?
  • Make (map/lock/kick/ban/PVP) vote prompts disappear automatically when the vote ends, or maybe even a few seconds earlier?
Nope.
Why though?

Thothie said:
Not without presenting various exploits for escort missions.
I guess what you're getting at might be this:
Using a "wait here" command on Frosty on the_wall2 would allow you to kill all the monsters without him being in danger and this might be seen as an exploit (debatable). However, almost all monsters, including the frost hammers, are way easier to beat when Frosty actually helps; I'd rather have Frosty follow me to fight all monsters. All monsters except...

...the wraiths. Because that's the problem here and the biggest reason I suggested this command addition. Frosty will gladly attack the wraiths even though he can not harm them at all. This makes no sense. Meanwhile, the wraiths mess him up really bad. What Frosty needs, at this point, is a player to tell him to stand back for a moment.
 

Monika's_BFFEx0256

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Or make him not target wraiths?

poster,220x200,ffffff-pad,220x200,ffffff.u2.jpg

More issues with the bludgeon hammer;

If you happen to hit the rage button the moment you pull the weapon out it will pop the rage for a second, then it goes away... this is annoying because 1) It uses one of your rages, and 2) It gives you a cooldown before you can do it again...

Could be fixed by just removing the cooldown on the demon bludgeon hammer (because I didn't think it was meant to have one.)

^ Number one pressing issue right now please fix
 

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Lucifer Majiskus said:
Or make him not target wraiths?
Should be the other way around, or both.

Also, I'd say that the number one pressing issue is that there's a map that's completely unplayable (skycastle), but to each his own :wink:
 

Monika's_BFFEx0256

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That works too, and yes let's talk about those things since you brought them up!

Skycastle still does not work.

Dwarves are still in-game/broken.

I'm forgetting another really important bug too...

but these bugs have already made people quit playing in the past year... I wholeheartedly believe we should have had a patch just to fix these bugs, and not waited for content that may never come. :roll:
 

Thothie

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MS:C community said:
Thothie said:
MS:C community said:
Would it be possible to:
  • Make (lesser) ice shield instantly renewable by recasting it, rather than have to wait for it to expend?
  • Make XP 'bleed over' into the next level?
  • Make (map/lock/kick/ban/PVP) vote prompts disappear automatically when the vote ends, or maybe even a few seconds earlier?
Nope.
Why though?
I was trying to avoid the TL;DR, but...
• Ice shield: is a non-stacking applyeffect, which means it sets up a task to end itself when it is applied. There's no way to adjust the end time based on a subsequent cast as the end event is already in queue and there's no way to remove it.
• XP bleed over: canna be done without code side changes beyond my meager capabilities - even when it comes to figuring where to put said changes. (Plus, it prevents certain exploits anyways.)
• Menu vanish: There is no script function to remove menus, and my last attempt to rig one up code side failed. Closest I can get is to force a client command, which it isn't reliable and can cause problems if the menu isn't actually open (the detection for which is similarly, not reliable).

Lucifer Majiskus said:
I wholeheartedly believe we should have had a patch just to fix these bugs, and not waited for content that may never come. :roll:
I'd really hate to put out a mandatory client no-content bug patch after over a year of waiting, especially without even changing engines, but it's getting increasingly tempting to do so.
 

Monika's_BFFEx0256

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It seems kind of necessary at this point. You could add your weapon-enchantment system to Sorc_villa or something to make it not entirely content-less.
 

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A bug Lucifer and I just noticed: Greater Holy Arrows no longer do the rebuke (yellow glow) d.o.t. and, as a result, no longer level Divination. Can you please fix this?
 

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monsters/eagle_giant_thunder has lightning d.o.t. that also does knockback.
 

Monika's_BFFEx0256

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Crashed from the thousand+1 lightning spells going off in the Library in Shad Palace (That room is a cluster fuck)
 

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Not that this is a fix (in the slightest), but if you aggro some of the Shadahar warriors (make sure they see you) and then retreat to the outdoor area just before the library entrance, they'll teleport to you (the warriors can teleport).

Dispatch of them there and then go into the library to kill the djinns (both variants), shamans and stray archers.
 

Monika's_BFFEx0256

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This is what we had to do, out of necessity and not strategy... Got flanked by 5 of the teleporting warriors, then when I got lucky enough to be zapped out by a Djinn, I ran out. This is annoying because the teleporting assholes can appear anywhere on the map, and the Djinn's are fond of running off, too.

Not really a bug except for when the Djinn's and the elementals shoot you through the walls, making it impossible to heal
 

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The fmines random spawn system is broken. Oyster theorizes that the msmonster_random entities that have nplayers set to 99 (so that there is a certain chance nothing will spawn) are the cause of this. There's like a dozen of them in the map and eventually no single NPC will spawn there anymore.

There might also be a similar problem in rmines; the goblin boss didn't show up. I don't remember ever seeing the slime boss either, if it still exists (saw it in betatesting once I believe).
 

Monika's_BFFEx0256

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Since all the servers are down, we're stuck on Modriot... and when we votemap to isle, only one person who was really low level could select his character and spawn in, the other 4 of us couldn't do anything. When we votemapped to another map we could all spawn fine.... :?


Edit: The problem is consistent, same results every time. Only one specific person has been able to spawn each time and he just installed the game.

Edit edit: Happening on daragoth too, thornlands was working just fine

edit edit edit: We can spawn in isle... it's not map specific
 

Thothie

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Maybe a configuration issue with Modriot - perhaps he is not running his HLDS as an administrator and it can't modify existing files. Thus only the fresh character that it created under its guest user can be accessed.
 

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I'm currently running the HLDS process through the "Thothie HLDS Restarter".

Just restarted the re-starter app to run "as administrator".
 

Thothie

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Ya need to go to the HLDS properties and set it to run as administrator, not the restarter.
 

Monika's_BFFEx0256

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Yo that's not a bug, post that stuff in the troubleshooting thread SPECIFICALLY for HLDS please...
 

Thothie

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Well you did bring it up here. :p
 

Thothie

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Thothie said:
:arrow: Starting an HLDS or listenserver with the -num_edicts flag higher than 1500 may lead to crashes on some maps.*
- 1500 is now the default for clients. Servers should set their -num_edicts flags to 1500 as well, via the command line.
- Valve broke listlib.gam "commandargs" functionality, so you must add this to your client launch options as well!
-- Go to Steam->Library
-- Right click on Master Sword Continued 1.2
-- Click "Properties"
-- Click "Set Launch Options"
-- Add -num_edicts 1500
- Sadly we've no way of doing this for you by via the installer.

Your client only has 1005 edicts - the server has 1500, thus eventually, *poof*.
 

Thothie

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Mismatches can still occur, but next time it nails you, check what the error says cl.max_edicts is set for. If it doesn't say 1500, maybe they moved it to another cvar engine side and we'll need to tweak this approach yet again.
 

Jonzay

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If you are sitting when you die, your 'standing' camera height changes to the sitting height. This can stack as many times as you like. Once is playable, twice puts the camera directly on the floor and any more puts the camera well under the floor.
 
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