Discussion in 'Current Patch Discussion' started by Thothie, Nov 23, 2015.
The soup model doesnt seem to show up in first person, wrong animations it looks like.
Fixed in the alpha.
Sorry for this long winded post about something seemingly insignificant, but it really bothers me.
Two-handed sword third person attack animations do not blend while you are crouching(like you're standing up but your shins are inside the ground), but it's a little odd. The longsword, greatsword, spiderblade, novablade, hoarfrost shard, and shadowfire blade never blend with crouch animations. The felewyn shards(all of them as far as im concerned) and unholy blade do not blend with crouching but only when you charge them, as in uncharged attacks blend properly. The blood drinker does not blend with crouching when you throw it and it also plays the "grunting" sound effect twice when you use the first charge.
Edit: I just realized this means they also dont blend with walking so it's like you're sliding if you're attacking and moving.
foutpost likes to take you to phobia when you votemap away from it, even if you haven't lost.
Odd... Shouldn't set that flag unless the Foutpost Super died, though it's a global so it might stick between plays... Hrmmm...
Was hoping to have a patch out in the next few days, so hopefully I'll get to it. Stuff keeps coming up...
As for the third person anim rant, I'm not sure why that is. The third person animation system is pretty wonky.
You can delete your thunderaxe and blooddrinker if you hit your hotkey assigned to it while releasing the throw attack.
The hell? You should be able to delete your bow the same way then... Works the same - doesn't remove the item or script, just hides the viewmodel.
Here, I made a video with a test character where I delete 1 thunderaxe and 3 blood drinkers. Note the elven blade and fck that have permanently lodged themselves through my character after I was doing this earlier.
Can't find anything in there that would cause it, that wouldn't also cause every other item to do the same.
It's not something you can do by accident very easily so I wouldn't worry too much about it I guess.
Edit: I tried with every other throwing weapon and it is just those two.
The game still tells you there is a 8 tome memorizing limit when there is not. The potion of forgetfulness also only shows up to 7 spells, it would be useful to have a "Next" option to display more.
listresist doesn't show that you have 100% stun resistance after drinking a leadfoot potion. When you drink a lesser leadfoot potion it shows what it should but it just adds an extra percentage sign.
Meh, "%" causes problems in output - need to find a way to sanitize that. Seems to be unpredictable, and varies with how you add it (sometimes you need to add "%%" to get one "%", other times ya don't). Redid the listresist functionality recently, might fix it. The Leadfoot stun immunity is a side effect of the full push resistance, so it doesn't register on the list, but I'll rig it to check for that as well.
I somehow managed to accidentally drop my ice staff and change weapons at the same time(lost it and already made a rollback request.) while also ice sliding with right click. You continue to slide even though you have dropped it and are holding another weapon until your mana depletes, but you can walk around fine if you transform into a bear with the claws.
Fixed (and rolled back).
The lil' dude will vanish whenever you're in contact with a func_ladder.
My game crashed as soon as I killed Maldora at loda4. I rejoined and tried to pick up the dark tomahawk he dropped but it was damage point reserved for "0" even though I still had my points and could use the chest. A sort of related thing can happen where if you are standing in a healing circle that was place by a player who disconnected it will say "0 heals you for 21.00 hp". It was like my name was erased from the item.
Probably crashed just before Maldora finished his death sequence and dropped the item, so it had no valid player to give it to. That's some crap luck there, but I canna think of how to prevent it - save maybe creating a list of most recent players to check from or something similarly complex, or skipping the reserve if it finds none valid.
A lightning djinn somehow jumped out of the well at the (friendly) villa. It was pretty sadistic of the guard to just watch as Runegahr's guests were slaughtered.
both times i've ran ms_snow, it crashed at the ice skeletons in the caves
kinda unfortunate because it's quite difficult to get a GIB otherwise (for a lower-range hp character anyway)
tundra's library room thingy spawned a bunch of normal-looking skeletons that don't move or do anything, and are just labeled "Npc", instead of the ice skeletons
The ms_snow ice skeles projectile system has been redone, so hopefully they'll be less crashy.
Tundra's been repopulated, but I suspect that's a rare overflow glitch of some sort.
Guess we should stick a monsterclip at the top of the well, though maybe not worth recompiling the map just now. Besides, they were just ordered not to kill ya - didn't say nuttin about saving ya.
The shadowfire blade's circular fire burst needs mana to be used, but does not actually consume any.
You can interact with the character select screen, inventory, and other menus while you are in the main menu(escape) despite not being able to see them. Nearly deleted my character.
good god lock this thread and make a new one (release patch) already D':
What a strange bug report...