Discussion in 'Current Patch Discussion' started by Thothie, Nov 23, 2015.
The soup model doesnt seem to show up in first person, wrong animations it looks like.
Fixed in the alpha.
Sorry for this long winded post about something seemingly insignificant, but it really bothers me.
Two-handed sword third person attack animations do not blend while you are crouching(like you're standing up but your shins are inside the ground), but it's a little odd. The longsword, greatsword, spiderblade, novablade, hoarfrost shard, and shadowfire blade never blend with crouch animations. The felewyn shards(all of them as far as im concerned) and unholy blade do not blend with crouching but only when you charge them, as in uncharged attacks blend properly. The blood drinker does not blend with crouching when you throw it and it also plays the "grunting" sound effect twice when you use the first charge.
Edit: I just realized this means they also dont blend with walking so it's like you're sliding if you're attacking and moving.
foutpost likes to take you to phobia when you votemap away from it, even if you haven't lost.
Odd... Shouldn't set that flag unless the Foutpost Super died, though it's a global so it might stick between plays... Hrmmm...
Was hoping to have a patch out in the next few days, so hopefully I'll get to it. Stuff keeps coming up...
As for the third person anim rant, I'm not sure why that is. The third person animation system is pretty wonky.
You can delete your thunderaxe and blooddrinker if you hit your hotkey assigned to it while releasing the throw attack.
The hell? You should be able to delete your bow the same way then... Works the same - doesn't remove the item or script, just hides the viewmodel.
Here, I made a video with a test character where I delete 1 thunderaxe and 3 blood drinkers. Note the elven blade and fck that have permanently lodged themselves through my character after I was doing this earlier.
Can't find anything in there that would cause it, that wouldn't also cause every other item to do the same.
It's not something you can do by accident very easily so I wouldn't worry too much about it I guess.
Edit: I tried with every other throwing weapon and it is just those two.
The game still tells you there is a 8 tome memorizing limit when there is not. The potion of forgetfulness also only shows up to 7 spells, it would be useful to have a "Next" option to display more.
listresist doesn't show that you have 100% stun resistance after drinking a leadfoot potion. When you drink a lesser leadfoot potion it shows what it should but it just adds an extra percentage sign.
Meh, "%" causes problems in output - need to find a way to sanitize that. Seems to be unpredictable, and varies with how you add it (sometimes you need to add "%%" to get one "%", other times ya don't). Redid the listresist functionality recently, might fix it. The Leadfoot stun immunity is a side effect of the full push resistance, so it doesn't register on the list, but I'll rig it to check for that as well.
I somehow managed to accidentally drop my ice staff and change weapons at the same time(lost it and already made a rollback request.) while also ice sliding with right click. You continue to slide even though you have dropped it and are holding another weapon until your mana depletes, but you can walk around fine if you transform into a bear with the claws.
Fixed (and rolled back).
The lil' dude will vanish whenever you're in contact with a func_ladder.