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Known issues
MAJOR

- Using "-num_edicts 4096" in the HLDS switches, and having the server restart when it is empty ("ms_reset_if_empty 1" in server.cfg), combined with giving another minute or two leeway for restarts seems to help alleviate this problem quite a bit, if not eliminate it.

Minor


- Fix pending new client patch



Aesthetic

- slash sudden appearance of breasts

⢠When first created, female characters are male on char selection screen
⢠Female model quivers when wearing leather armor
⢠Female model is fugly as sin
Ancient/Perpetual
Known Ancient bugs:
- All entities invisible bug (type kill in console to cure).
- Lights/sprites not going away / sticking to other objects (Sticky client-side effects)
- Occasionally a weapon/spell will stop doing damage until it is unequipped then re-equipped.
- Can't use charge attack in laggy conditions. (Work around: use +special or +uber)
- Sitting animation bugs (sometimes saves to character for awhile)
- All water sometimes goes white (texture stretch bug, restart)
- Typing issues in chat. Especially with European keyboards.
- Various Health/mana indicator madness (see also yonder)
- Small sack holds stuff it should not.
- Ticket Bank freaks if you have more than one of the ticket or item you are trying to trade
--> Galat chest does not have this issue.
- Double attack bug, most prominant with xbows
- All tomahawks appear as fire tomahawks in third person
Also Not liable to go away soon:
- Some monsters still capable of some acts while frozen (jumping, etc.)
- Orion Bow jamming sometimes, (I've no idea how to fix this without dropping the whole charged weapon concept.)
- Jumping from server to server without closing HL screws with FN functionality (solution: Close half-life before joining another game.)
Resolved from JAN2010a:
⢠Fixed chests on Kfortress
⢠Fixed Neck Hunter on Kfortress
⢠Fixed doors on Aleyesu
⢠/stuck should work on disconnected maps
⢠Players should be sent to nearby random ms_player_spawn's at spawn
⢠Teleporters with multiple destinations will now send players to one at random
⢠Fixed DMG/HP Multi XP passing (v. big for Shad Palace, Kfortress, and Isleofdread1)
⢠Can't use Dragon Axe while sitting or unable to attack
⢠Dragon Axe will be unable to push a few oversized monsters
- Still works on nearly anything with under 10k HP though
⢠Max View Distance map settings should now work
- Requires both client and server have patch
⢠Rebuild of Fire Elemental
- COF now works, but requires both client and server have patch
⢠Helena Bandit Boss should no longer crash
- Well... At least not from precache errors
⢠Fixed buggered "items/base_treasurechest_new" chest script in Nash
⢠Fixed poisons spores not creating clouds at right locations
- Some fundamental stuff needs to be fixed in dlls/weapons/giprojectiles.cpp
⢠Fixed bugged hitchance on some classic goblins
⢠Fixed bugged orc bow on Chapel
⢠Fixed fog persistence between maps
⢠Fixed some item-ownership related activation scripts
⢠Frostbow now gives 75% cold resist as advertised
⢠Fixed Shad using wrong submodel during eye summon (untested)
⢠Fixed/work-around some bugs with the Iron Golem
⢠Fixed Runegahr teleport system on Shad Palace
⢠Fixed some duplicating chest bugs
⢠Fixed storing of magic hands
⢠Fixed some remaining bugs with the g. ice blade (mana cost also reduced)
⢠Fixed wrong charm dishing out on some maps
⢠Nerfed some monster multipliers
⢠Fixed various exploits
⢠Running an illegal map on FN will reset server to Edana on next restart
Resolved from JAN2010b:
⢠Blinding poison not so blinding
⢠Thanatos chest not spawning
⢠Winter wolf pets >3000hp not freezing targets with howl
⢠1h Axes cause shield or axe in other hand to âdouble submodelâ or otherwise display the wrong model
- Still may happen with potions, but not shields