Bug Reports: MAR2010b

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Wrath

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Re: Bug Reports: MAR2010a

Not sure if anyone has said this yet but when I don't have armor or anything on and I get an ice shield or something that makes me glow put on me I turn into a headless woman, a literal pair of walking tits.
 

Thothie

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Re: Bug Reports: MAR2010a

Top post folks, read it:
:arrow: Parts of body vanishing after using ice shield or otherwise gaining a glow shell
Or at least the changelog. ;)

Same bug from JAN2010. Tried to fix it, failed.
 

J-M v2.5.5

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Re: Bug Reports: MAR2010a

Thothie said:
I'm not sure what Skillasaur's idea was either - couldn't quite figure that bit out.

My translation of it is that it's to lure you into starting to wack on the wall. About 10-15 seconds later, you hear the reaver carving through on the other side. He busts through at about 20 secs.
/me copy-pastes text in HLDS console, while zeus and Postal are in-game in the_wall.
[global] zeus: lol
[global] Postal: more like 20 mins
[global] zeus: more like 10 minutes

The func_breakable has a name (wall1) but nothing is triggering it. I can only guess that the reaver spawning is supposed to trigger it, but that he forgot. It makes no sense to wait for a 99999 HP wall to break.
 

Thothie

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Re: Bug Reports: MAR2010a

{
"model" "*3"
"target" "wallman1"
"classname" "trigger_once"
}
{
"origin" "-1920 -1584 -320"
"kill_musak_entrance" "12"
"musak_reaver" "15"
"spawn_reaver" "14"
"barrel3" "8"
"barrel2" "10"
"barrel1" "13"
"wall2" "15"
"wall1" "17"
"targetname" "wallman1"
"classname" "multi_manager"
}
17 seconds (although you can see him @15 seconds). Unless we somehow broke the multi_manager in addition to everything else. There should be no waiting for it, it should break at 17 seconds, regardless. Does so consistantly in single player.
 

Skillasaur

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Re: Bug Reports: MAR2010a

I was suprised to see The_Wall released to be honest, had I known you were actively working on it I would have sent you my most recent brush build of the map, but no worries. It's good to know you managed to make something workable out of it :).

There's really only one breakable which fits the description as mentioned here I can think of, and it's shortly after the first tower area. The breakable there was designed as a regrouping point, so it's breaking was delayed to allow rushing players to regroup and to prevent one player going too far ahead. From what I hear from reports it seems Thothie managed to balance the mobs so that it was not possible to do such so it may have been surplus to requirements anyway :p. The breakables beyond the wall are meant to break after the wall, so I'm not sure what's going on there. In my original design they were planned to spawn skeletons.
 

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Re: Bug Reports: MAR2010a

The weird thing is (about this func_breakable business): wall2 breaks (because when it does, you can see the ice reaver through the cracks in wall1, which is what happened every time) but wall1 does not.

Ever.
:|
 

Thothie

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Re: Bug Reports: MAR2010a

Add multi_managers to the list of broken things... *sigh*

Patch is sooo dead. Shouldn't have even tried without the ability to get an MP test in.
 

Thothie

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Re: Bug Reports: MAR2010a

Didn't I just say I shouldn't have? ;)

Probably will undo this patch tomorrow. May take some doing, as I think I lost the older fn executable... Hopefully we can figure out the main char corruption issue from the list of affected characters in the rollback request section. No new patch until we do, in anycase.
 

J-M v2.5.5

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Re: Bug Reports: MAR2010a

Not sure if this is useful info for you, but my map testing char has two quivers, one of them with 100 steel bolts, an hxbow, thornbow and an orion bow, and the other one with 3*100 steel bolts, 4*100 blessed bolts and 4*100 Dwarven bolts. The second quiver vanished, but the rest of the test char seems to be OK.
I see you probably already figured this out, but the funkiness is most likely related to the arrow/bolt stacking >_>

Now the only weird thing is: why are some people getting almost everything deleted, next to their arrows and bolts?
 

Thothie

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Re: Bug Reports: MAR2010a

Probably everything after where the projectiles appear in their character's item data stream - which can be anywhere, depending on the order they gathered the items in.

Hope it's just that, it'll give some hope for fixing the patch. Won't know until tomorrow though - and we'll have to at least roll back everyone affected, if not everyone period.
 

J-M v2.5.5

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Re: Bug Reports: MAR2010a

Maybe also worth noting: all my quickslots on my personal map test char got erased. So I reconfigured them in-game, but after quitting MS:C and loading a map again, they were once again erased.
This didn't happen to my [FN] main...

And I'm pretty sure noone reported this:
Bolts do not stack. It's all definitely broken. I loaded up a test map, grabbed 100 blessed bolts, put them in my QotA (which had no blessed bolts), picked up another stack, hit Q, and the stack vanished. Picked up another stack, hit Q, the stack vanished.
Also tested with iron bolts and Dwarven bolts.

Edit: Even stacks of 15 holy arrows won't stack. Also, if I hold a two-handed object (such as a GTA) and try to pick up a stack of bolts of a type which I already have, they don't go into my QotA. Instead, I am told that I can't pick them up because both my hands are full.

Edit 2: No, wait:


23:57 - Avacado Maelstrom: bolts do stack senor
23:58 - Avacado Maelstrom: reconnect and behold
23:58 - J-M v2.5.5: what
23:58 - J-M v2.5.5: wow
23:58 - J-M v2.5.5: thanks!
23:58 - Avacado Maelstrom: np

They stack perfectly after reconnecting :|
 

Echo717

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Re: Bug Reports: MAR2010a

I tested it out on lan, reconnect and the bolts should be there, ALL of them
 

Thothie

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Re: Bug Reports: MAR2010a

Yeah... Easier to take the affected stack out of the quiver (ie. into the hands) and re-equip it.

Had that issue before, but I thought we fixed it... Guess not...

Hrmm...
 

FER

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Re: Bug Reports: MAR2010a

Well I tried the new patch and my character is perfectly fine, so does my storage chest and alt character.

However, servers have those unusual small lag spikes (I even got disconnected from helena for no reason), both rejuvenation & ice shield glows dont appear.
Also the eagles at Thanatos sometimes get stuck at the rocky walls.
 

Kamer

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Re: Bug Reports: MAR2010a

From a fresh install, noticed the following of a lan server;
The guy in the hut in thornlands asks his Are you evil question really fast making it impossible to say no, trying to text doesnt work either.
and Magic now seems untrainable as a new character because both Erractic Lightning and Fire dart cannot be used.
 

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Re: Bug Reports: MAR2010a

Zeus was playing the_wall in my server and he ran out of mana pots. He asked if I could get him some. Seeing as how I didn't have anything to do, I went on my own private [FN] listenserver, bought 14 mana pots and then hopped to my own server. They were all gone.

I started my private [FN] listenserver again, bought 10 mana pots, quit MS:C, and then joined zeus and again all the mana pots were gone.
 

Keldorn

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Re: Bug Reports: MAR2010a

[FN] is saving strangely, or not at all at times.

Related:

I can't go to old_helena from helena without getting an illegal map screen, as it doesn't seem to be saving that I was at the transition.
 

J-M v2.5.5

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Re: Bug Reports: MAR2010a

Related: I can't seem to start the Shadahar quest, as the statue tells me that "the quest is not for fools who take shortcuts" every time, even though I transition manually.
 

Keldorn

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Re: Bug Reports: MAR2010a

It's pretty much impossible to do The_Wall unless you do it alone and quickly, since the server will just run out of ents shortly after you get to Forsuth. (if not before that)

The Tork Archers' projectiles don't always seem to show.
 

Keldorn

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Re: Bug Reports: MAR2010a

The item deletion bug might not be an FN problem:

My main's items disappeared on my non-FN server (Taken from archive for map testing).
 

Echo717

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Re: Bug Reports: MAR2010a

I think it has something to do with whether or not your character had bolts/arrows on his character while patching, my main's on both LAN and FN had bolts on them, then after patch their items were gone, but my other characters on FN and LAN had no bolts/arrows on them and they're fine
 

Keldorn

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Re: Bug Reports: MAR2010a

Forsuth the Frosty blocks the elevator, making it impossible to get a reward from him/complete the map.
 

HumanSteak

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Re: Bug Reports: MAR2010a

Echo717 said:
I think it has something to do with whether or not your character had bolts/arrows on his character while patching, my main's on both LAN and FN had bolts on them, then after patch their items were gone, but my other characters on FN and LAN had no bolts/arrows on them and they're fine

None of my chars had bolts/arrows and they were both just fine. Maybe this has something to do with bags in bags too.

If it's possible to install a previous patch, either by just running the install or installing the previous patch in another directory then copying them in the MSC folder, I'd test that theory using FN backups on my server in non-FN mode by comparing prepatch inventories with postpatch inventories.
Just tell me if you want me to but for now I'm going to sleep.

If that theory is correct, everyone would simply have to re-install JAN2010 patch after getting a rollback, drop all their arrows/bolts then install MAR2010 patch... What a mess. I can already see some people needing help to do so... :| And that's without mentionning those who aren't playing right now, who may come back in a month or two and have the same problem...
 
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