- Admin
- #1



Known issues

- 1500 is now the default for clients. Servers should set their -num_edicts flags to 1500 as well, via the command line.
Major

- This is actually a perpetual bug until we optimize the inventory systems.
- A full Galat chest is the resource equivalent of another character joining, so don't withdraw items unless you think the server can handle that at the time.
Minor




- including: aleyesu, phlames, possibly others, possibly intermitent...







Aesthetic






Ancient/Perpetual
Known Ancient bugs:
- No Free Edict Errors (ED_Alloc:no free edicts), usually the result of overloading the server in one way or another. You can *try* hosting with the -num_edicts flag, however, this may prevent some maps from loading. We're constantly working to mitigate this bug.
- All entities invisible bug (type kill in console to cure).
- Lights/sprites not going away / sticking to other objects (Sticky client-side effects)
- Occasionally a weapon/spell will stop doing damage until it is unequipped then re-equipped.
- Can't use charge attack in laggy conditions. (Work around: use +special or +uber)
- Sitting animation bugs (sometimes saves to character for awhile)
- All water sometimes goes white (texture stretch bug, restart)
- Lack of level up sfx for Polearms (for some players)
- Typing issues in chat. Especially with European keyboards.
- Various Health/mana indicator madness (see also yonder)
- Small sack holds stuff it should not.
- Ticket Bank freaks if you have more than one of the ticket or item you are trying to trade
--> Galat chest does not have this issue.
- Double attack bug, most prominant with xbows
- All tomahawks appear as fire tomahawks in third person
- Heavy/Light Crossbow jamming when firing
- You cannot use NPC/GM/menus/chests when inventory is full (not a bug, insomuch a necessary limitation, at the moment.)
Also Not liable to go away soon:
- Jumping from server to server without closing |MSC screws with FN functionality
(solution: ALWAYS close MSC before joining or creating a new server!)
- Some monsters still capable of some acts while frozen (jumping, etc.)
- Orion Bow jamming sometimes, (I've no idea how to fix this without dropping the whole charged weapon concept.)
Resolved from APR2012a:
- Fixed: Summon Bear Scroll has wrong script on exploit/donator reward list
- All sorts of var conflicts causing "myserious" behavior
- Vote PVP function restored
- Fixed: Can't push monsters while under the effect of leadfoot potion
- Bloodrose Flesheater adds scroll/tome to be dropped at spawn, rather than death (may fix crash)
- Fixed Vampire Potion (Beware that drinking another vampire potion does not reset the timer)
- Hopfully fixed invincible Shadow Goblins
- Fixed boss flag on Clethin (Fire Guardian of Phobia forest)
- "Ring of Electrical Resistance" -> "Ring of Grounding" due to string length issues
- Weapon Strap description shortened, due to string length issues
- Fixed Felewyn's Elemental Guardians stunning/pushing folks they didn't actually hit
- Fixed bug where some monsters with an hp requirement range would spawn when they didn't actually qualify
- Fixed some mobs bypassing push resistances (Petrified Warriors, Ihotor)
- Fixed a potentially nasty bug with the Galat Storage Chest
- Fixed bugger up on Hunderswamp boss, and the Hunderswamp final chest
- Changing map while a status icon is active causes said status icon to become permanently "stuck" (should be fine if you use admin_map or transition points)