- Admin
- #1
= Working on it, = wtf/unconfirmed, = fixed next release
Known issues
Starting an HLDS or listenserver with the -num_edicts flag may lead to crashes on some maps.
- 1500 is now the default for clients. Servers should set their -num_edicts flags to 1500 as well, via the command line.
Major
Spawning a largely full Galat chest may lead to server crash when withdrawing items
- This is actually a perpetual bug until we optimize the inventory systems.
- A full Galat chest is the resource equivalent of another character joining, so don't withdraw items unless you think the server can handle that at the time.
Minor
Phobia seems to get broken in the area where you first encounter snakes
ms_wicardoven skeletons near Maldora's Fragment event failing to spawn
shad_palace inacessable passed vent system (also may have been unloadable RKS servers - but that bit's fixed.)
similar issues with being unable to progress also reported on other maps (though not always consistent)
- including: aleyesu, phlames, possibly others, possibly intermitent...
Thunderbreaker doing Fire damage with normal attacks
Dwarven bolts exploding immediately when used with Steam Bow
Blood Drinker not passing XP when in flight
Healing with rejuv/HC not giving damage points
Hooke Iron Arrows failing to spawn
ms_soccer cameras are hard to get out of if you move the mouse while using them
shender_east: Buggy portals sometimes make fire giant inaccessible.
Aesthetic
Jaminporlants is LOUD
Texture scrambling issues when playing for a period of time
Some players report additive render weapons not rendering so in first person, or otherwise rendering incorrectly (Felewyn Shard, Hoarfrost Blade, GIB, etc.)
Disconnecting while dead results in invisible body and armor on reconnect.
Using changelevel instead of votemap or admin_map may cause various texture issues.
Some p_models vanishing into floor
Ancient/Perpetual
Known Ancient bugs:
- No Free Edict Errors (ED_Alloc:no free edicts), usually the result of overloading the server in one way or another. You can *try* hosting with the -num_edicts flag, however, this may prevent some maps from loading. We're constantly working to mitigate this bug.
- All entities invisible bug (type kill in console to cure).
- Lights/sprites not going away / sticking to other objects (Sticky client-side effects)
- Occasionally a weapon/spell will stop doing damage until it is unequipped then re-equipped.
- Can't use charge attack in laggy conditions. (Work around: use +special or +uber)
- Sitting animation bugs (sometimes saves to character for awhile)
- All water sometimes goes white (texture stretch bug, restart)
- Lack of level up sfx for Polearms (for some players)
- Typing issues in chat. Especially with European keyboards.
- Various Health/mana indicator madness (see also yonder)
- Small sack holds stuff it should not.
- Ticket Bank freaks if you have more than one of the ticket or item you are trying to trade
--> Galat chest does not have this issue.
- Double attack bug, most prominant with xbows
- All tomahawks appear as fire tomahawks in third person
- Heavy/Light Crossbow jamming when firing
- You cannot use NPC/GM/menus/chests when inventory is full (not a bug, insomuch a necessary limitation, at the moment.)
Also Not liable to go away soon:
- Jumping from server to server without closing |MSC screws with FN functionality
(solution: ALWAYS close MSC before joining or creating a new server!)
- Some monsters still capable of some acts while frozen (jumping, etc.)
- Orion Bow jamming sometimes, (I've no idea how to fix this without dropping the whole charged weapon concept.)
Resolved from APR2012a:
- Fixed: Summon Bear Scroll has wrong script on exploit/donator reward list
- All sorts of var conflicts causing "myserious" behavior
- Vote PVP function restored
- Fixed: Can't push monsters while under the effect of leadfoot potion
- Bloodrose Flesheater adds scroll/tome to be dropped at spawn, rather than death (may fix crash)
- Fixed Vampire Potion (Beware that drinking another vampire potion does not reset the timer)
- Hopfully fixed invincible Shadow Goblins
- Fixed boss flag on Clethin (Fire Guardian of Phobia forest)
- "Ring of Electrical Resistance" -> "Ring of Grounding" due to string length issues
- Weapon Strap description shortened, due to string length issues
- Fixed Felewyn's Elemental Guardians stunning/pushing folks they didn't actually hit
- Fixed bug where some monsters with an hp requirement range would spawn when they didn't actually qualify
- Fixed some mobs bypassing push resistances (Petrified Warriors, Ihotor)
- Fixed a potentially nasty bug with the Galat Storage Chest
- Fixed bugger up on Hunderswamp boss, and the Hunderswamp final chest
- Changing map while a status icon is active causes said status icon to become permanently "stuck" (should be fine if you use admin_map or transition points)
Known issues
Starting an HLDS or listenserver with the -num_edicts flag may lead to crashes on some maps.
- 1500 is now the default for clients. Servers should set their -num_edicts flags to 1500 as well, via the command line.
Major
Spawning a largely full Galat chest may lead to server crash when withdrawing items
- This is actually a perpetual bug until we optimize the inventory systems.
- A full Galat chest is the resource equivalent of another character joining, so don't withdraw items unless you think the server can handle that at the time.
Minor
Phobia seems to get broken in the area where you first encounter snakes
ms_wicardoven skeletons near Maldora's Fragment event failing to spawn
shad_palace inacessable passed vent system (also may have been unloadable RKS servers - but that bit's fixed.)
similar issues with being unable to progress also reported on other maps (though not always consistent)
- including: aleyesu, phlames, possibly others, possibly intermitent...
Thunderbreaker doing Fire damage with normal attacks
Dwarven bolts exploding immediately when used with Steam Bow
Blood Drinker not passing XP when in flight
Healing with rejuv/HC not giving damage points
Hooke Iron Arrows failing to spawn
ms_soccer cameras are hard to get out of if you move the mouse while using them
shender_east: Buggy portals sometimes make fire giant inaccessible.
Aesthetic
Jaminporlants is LOUD
Texture scrambling issues when playing for a period of time
Some players report additive render weapons not rendering so in first person, or otherwise rendering incorrectly (Felewyn Shard, Hoarfrost Blade, GIB, etc.)
Disconnecting while dead results in invisible body and armor on reconnect.
Using changelevel instead of votemap or admin_map may cause various texture issues.
Some p_models vanishing into floor
Ancient/Perpetual
Known Ancient bugs:
- No Free Edict Errors (ED_Alloc:no free edicts), usually the result of overloading the server in one way or another. You can *try* hosting with the -num_edicts flag, however, this may prevent some maps from loading. We're constantly working to mitigate this bug.
- All entities invisible bug (type kill in console to cure).
- Lights/sprites not going away / sticking to other objects (Sticky client-side effects)
- Occasionally a weapon/spell will stop doing damage until it is unequipped then re-equipped.
- Can't use charge attack in laggy conditions. (Work around: use +special or +uber)
- Sitting animation bugs (sometimes saves to character for awhile)
- All water sometimes goes white (texture stretch bug, restart)
- Lack of level up sfx for Polearms (for some players)
- Typing issues in chat. Especially with European keyboards.
- Various Health/mana indicator madness (see also yonder)
- Small sack holds stuff it should not.
- Ticket Bank freaks if you have more than one of the ticket or item you are trying to trade
--> Galat chest does not have this issue.
- Double attack bug, most prominant with xbows
- All tomahawks appear as fire tomahawks in third person
- Heavy/Light Crossbow jamming when firing
- You cannot use NPC/GM/menus/chests when inventory is full (not a bug, insomuch a necessary limitation, at the moment.)
Also Not liable to go away soon:
- Jumping from server to server without closing |MSC screws with FN functionality
(solution: ALWAYS close MSC before joining or creating a new server!)
- Some monsters still capable of some acts while frozen (jumping, etc.)
- Orion Bow jamming sometimes, (I've no idea how to fix this without dropping the whole charged weapon concept.)
Resolved from APR2012a:
- Fixed: Summon Bear Scroll has wrong script on exploit/donator reward list
- All sorts of var conflicts causing "myserious" behavior
- Vote PVP function restored
- Fixed: Can't push monsters while under the effect of leadfoot potion
- Bloodrose Flesheater adds scroll/tome to be dropped at spawn, rather than death (may fix crash)
- Fixed Vampire Potion (Beware that drinking another vampire potion does not reset the timer)
- Hopfully fixed invincible Shadow Goblins
- Fixed boss flag on Clethin (Fire Guardian of Phobia forest)
- "Ring of Electrical Resistance" -> "Ring of Grounding" due to string length issues
- Weapon Strap description shortened, due to string length issues
- Fixed Felewyn's Elemental Guardians stunning/pushing folks they didn't actually hit
- Fixed bug where some monsters with an hp requirement range would spawn when they didn't actually qualify
- Fixed some mobs bypassing push resistances (Petrified Warriors, Ihotor)
- Fixed a potentially nasty bug with the Galat Storage Chest
- Fixed bugger up on Hunderswamp boss, and the Hunderswamp final chest
- Changing map while a status icon is active causes said status icon to become permanently "stuck" (should be fine if you use admin_map or transition points)