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Suggestion

Discussion in 'MS:Continued Discussions' started by Toccs, Jul 18, 2007.

  1. Toccs

    Toccs New Adventurer

    28
    0
    Jul 4, 2007
    Internal Support at Equanet
    New weapon : Flail
    New weapon : Spear

    Please discuss
     
  2. Gurluas

    Gurluas New Adventurer

    1,777
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    Aug 28, 2004
    Flail... for some reason i dont like flails, but im all for a spear
     
  3. Shurik3n

    Shurik3n New Adventurer Developer RiP

    1,365
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    Aug 15, 2006
    Flail = Blunt Arms (?)
    Spear = ?
     
  4. Red Cell

    Red Cell New Adventurer Source Developer Developer RiP

    1,692
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    Jun 22, 2005
    SMASH
    Will you throw the spear, or just jab with it?
     
  5. Revenir

    Revenir New Adventurer

    119
    0
    May 27, 2007
    Student
    Omaha,NE
    Me Tarzan. You Jane.
     
  6. elfstone222

    elfstone222 New Adventurer RiP

    260
    0
    Nov 12, 2006
    There's not really a good catagory to place a spear into as shuri pointed out. Swords? no.... Axes? not even close... and I doubt thothie is gonna figure out how to make and balance new catagories of weapons anytime soon.
     
  7. Gurluas

    Gurluas New Adventurer

    1,777
    0
    Aug 28, 2004
    hmmm... if it is a halberd it will fit into axes...
     
  8. Shurik3n

    Shurik3n New Adventurer Developer RiP

    1,365
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    Aug 15, 2006
    I doesn't look like it would be too hard to make a new weapon category, I probably wont attempt it though :O.
     
  9. Tentadrilus

    Tentadrilus New Adventurer Blades of Urdual

    1,035
    0
    Dec 31, 2004
    Spears don't fit into any of the current weapon categories. Adding a new weapon category means that every character will have the ability to dramatically raise their level by training the new category, so spears will probably be a no-no. They'll probably be in MS:S though.

    Flails rock. I want a flail.
     
  10. The Man In Black

    The Man In Black New Adventurer Developer RiP

    6,496
    0
    Jul 9, 2006
    Adding new weapon categories == Changing how chars load == Char wipe != What Thothie likes to do
     
  11. Drigien

    Drigien New Adventurer

    103
    0
    Jan 12, 2007
    Canada
    making a few assumptions, I don't think it would be that hard.

    assuming that the skills are in an array (which i believe they are), and that they are stored in that array [binary+encryptions+whatever]. It wouldn't be hard to make a simple program to read in the old chars, and output a new one with the couple of extra bytes.

    but than again, MS:C isn't straightforwardly coded, and its systems tend to clash with one another.
     
  12. The Man In Black

    The Man In Black New Adventurer Developer RiP

    6,496
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    Jul 9, 2006
    Any thing messing with character files (particularly programs that would involve decompiling them in any fashion) are a huge no-no. Thothie has forbidden me to even look into the files that contain how the chars are encrypted.
     
  13. Drigien

    Drigien New Adventurer

    103
    0
    Jan 12, 2007
    Canada
    Well obviously it is something that Thothie would have to do. I was merely suggesting that it could be possible to add another category without doing an entire character wipe.
     
  14. Gaz

    Gaz New Adventurer Developer

    630
    0
    Feb 9, 2005
    Surely a spear is a bow (if you can throw it?)

    Why not add it to blunts, and rename blunts *takes a drag* to blunts and spikes or something...?
     
  15. The Man In Black

    The Man In Black New Adventurer Developer RiP

    6,496
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    Jul 9, 2006
    Could put them into archery and rename it to Projectile Combat, or something like that.
     
  16. Shurik3n

    Shurik3n New Adventurer Developer RiP

    1,365
    0
    Aug 15, 2006
    or make it a miniature spear and put it in small arms
     
  17. The Man In Black

    The Man In Black New Adventurer Developer RiP

    6,496
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    Jul 9, 2006
    If it's small enough to be in small arms then it's just a small, pointy stick >_>
     
  18. FER

    FER New Adventurer Developer RiP

    2,780
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    Sep 16, 2006
    on Belser's army
    Why not assign it to 2 skills, like axe+blunt?
     
  19. Shurik3n

    Shurik3n New Adventurer Developer RiP

    1,365
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    Aug 15, 2006
    Thats actually a pretty good idea. Don't think thats possible



    .... yet.
     
  20. The Man In Black

    The Man In Black New Adventurer Developer RiP

    6,496
    0
    Jul 9, 2006
    It isn't possible, at the moment, and making it possible would take a LOT of work.
     
  21. Tentadrilus

    Tentadrilus New Adventurer Blades of Urdual

    1,035
    0
    Dec 31, 2004
    Turn 'Blunt Arms' into 'Martial Weapons.'
     
  22. elfstone222

    elfstone222 New Adventurer RiP

    260
    0
    Nov 12, 2006
    Would be awesome to have 2 catagory weapons, would also be insane with the code we have now, but mabe once the code gets a little less "Omg I just looked and the script for 'x' and now my eyes are bleeding" it'll be possible.
     
  23. The Man In Black

    The Man In Black New Adventurer Developer RiP

    6,496
    0
    Jul 9, 2006
    Scripts don't hurt, just the code ;-) And I don't know that anyone would want to touch the exp function again any time soon >_> It's painful, what with the "Well, there's some here.. Some there.. Some in the client.dll.. Some in the ms.dll OW MY EYES THEY BLEED OH WHY DO THEY BLEED SO?"
     
  24. Blasto121

    Blasto121 New Adventurer Developer The Pirates of Dreadwind

    2,004
    0
    May 24, 2006
    Eugene, OR
    I have the code maybe I should sit and look over it.

    after all complex code with randomness seems to be my forty, I should really stay away from those 4D and 5D arrays I enjoy building. :D
     
  25. Thothie

    Thothie Administrator Staff Member Administrator Moderator Developer

    15,135
    68
    Apr 8, 2005
    psycho-oligist
    lost
    I would toss spears into archery - moot point, as we've no model we could use for said anyways.

    I don't recall saying that, per say. Just very reluctant to have anything made that actually decrypts characters.

    There's some fun structs in the code with as many as 100 elements, several of which have a dozen or more sub elements.
     

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