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DemonEye

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This thread is meant to act as a reporting location for any spelling or grammatical errors found in game. I'll also be adding continuity issues and some minor mistakes.

Weapons:

Armor:

Spells:

Items:

Monsters:

NPC text:

Misc:
listmaps command labels Gatecity as hidden.

I will be adding to this as I find more mistakes, feel free to add other instances you know of that I missed.

For the list of already corrected or addressed issues click the button below.
Weapons:
All items called lances are actually spears.
Greater Holy Arrows and Holy Arrows: "emdued" should either be Imbued or Endued.
Climbing arrows: "An" should be A.
Wooden Bolts: Claim they are for climbing. They are not.
Thornbow: "Augmets" should be Augments.
Lance of Affliction: "Acursed" should be Accursed.
Tork Chaos Bow: "weilded" should be Wielded.
Perfect Skullblade: "It's" should be "its" in both occurrences.

Armor:
Stab helm: "Extrodinary" - Extraordinary
The Corrodinator: "The Corrodinator increases duration of your poison and acid effects." Should be "increases the duration"

Spells:
Fire Wall: "Seering" should be Searing.
Some spells have the description pattern of "Lightning Storm - A massive electrical storm" While others are just "Summon Bear." It might be good to have matching patterns across all spells.

Items:
Fire Aura Potion: "wreaths" should be Wreathes.
Symbol 4: "Forth" should be fourth.

Monsters:
A ton of monsters give messages similar to "a The xxxxx attacks you."
Most enemies that are called poisonous are actually venomous. (If you bite something and you die, it's poisonous. If something bites you and you die it's venomous.)

NPC text:
Velend Varon and the other elves (The_Wall): Call Torkalath "Torkaloth" (Thanks, Kanta)
Mayor of Gatecity: Upon showing him the broken axe hilt, he states that it was his ancestor's "Recepie" and then says to see Roland in Deralia. Should be recipe. Roland is in Gatecity.

Misc:
Loda-4's message if you have defeated Maldora calls him Malodra.
Kharaztorant. So many spellings of this name appear in game
Map description of Skycastle. Hollowed should be Hallowed.
Map description for lostcastle is the description for Challs.
text for dodging without enough stamina says remaing instead of remaining (Thanks, Ayylien)
 
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zeus9860

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Clearly a bug, should have reported it in the bugs report thread. :p
 

Kanta

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The female elf warriors with Velend also say "Torkaloth"

This is meant as an ongoing thread as to not spam the bug report thread.
 

Thothie

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All items called lances are actually spears.
Think this is a style thang, so letting it go...

Greater Holy Arrows and Holy Arrows: "emdued" should either be Imbued or Endued. (+4 fixes elsewhere)
Climbing arrows: "An" should be A. (Can't be fixed, code side pluralator is getting confused for some reason.)
Wooden Bolts: Claim they are for climbing. They are not.
Thornbow: "Augmets" should be Augments.
Lance of Affliction: "Acursed" should be Accursed. (+1 fix elsewhere)
Tork Chaos Bow: "weilded" should be Wielded. (fixed, though this also comes up in variables and script names, where I gotta let it stay.)
Perfect Skullblade: "It's" should be "its" in both occurrences.
At least they aren't all my fault for a change. Fixed, save as noted - will get the rest in the OP when I has more time...

The female elf warriors with Velend also say "Torkaloth"
Fixed. (+Velend, himself, who apparently does it once as well.)

text for dodging without enough stamina says remaing instead of remaining
Fixed x3.
 

Kanta

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The Stormparaoh's lance is probably the worst offender. It is neither a spear or a lance, it is a bident.
 

DemonEye

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Fair enough. Bident of the Stormpharaoh.
 

Kanta

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The Shadow Lance and LoA descriptions are identical.
 

Thothie

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The Shadow Lance and LoA descriptions are identical.
Fixed (awhile ago, apparently).
Armor:
Stab helm: "Extrodinary" - Extraordinary
The Corrodinator: "The Corrodinator increases duration of your poison and acid effects." Should be "increases the duration"

Spells:
Fire Wall: "Seering" should be Searing.
Some spells have the description pattern of "Lightning Storm - A massive electrical storm" While others are just "Summon Bear." It might be good to have matching patterns across all spells. (letting go for now.)

Items:
Fire Aura Potion: "wreaths" should be Wreathes.
Symbol 4: "Forth" should be fourth.

Monsters:
A ton of monsters give messages similar to "a The xxxxx attacks you." (code side issue)
Most enemies that are called poisonous are actually venomous. (If you bite something and you die, it's poisonous. If something bites you and you die it's venomous.)
(letting go - would also mean editing a lot of maps.)

NPC text:
Velend Varon and the other elves (The_Wall): Call Torkalath "Torkaloth" (Thanks, Kanta)
Mayor of Gatecity: Upon showing him the broken axe hilt, he states that it was his ancestor's "Recepie" and then says to see Roland in Deralia. Should be recipe. Roland is in Gatecity.
(Thanks, keep forgetting to fix that and there's a middle man.)
All fixed, along with the rest of OP, save where noted.
 

DemonEye

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Ahh man it's gonna be nice seeing these things fixed. Some of these have been bothering me for almost a decade.

Thanks for taking the time to fix them.
 

DemonEye

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listmaps says gatecity is hidden still.
 

Kanta

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Findlebind Goodheart at bloodrose misspells Felewyn as Fedylwyn when talking about the priestess.
 

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When you leave an area that snuffs out your glow spell it says in the event window; "You have left the influence of the dark foce."
 

Bbb

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Not sure if these were mentioned anywhere but talking to Theobold (the priest) in gatecity about jobs says he has no "specfic" jobs for you. Should be "specific."

Runegahr in lodagond 1 also says something like humans are "tretcherous" instead of "treacherous".
 

Thothie

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Not sure if these were mentioned anywhere but talking to Theobold (the priest) in gatecity about jobs says he has no "specfic" jobs for you. Should be "specific."
Got it.

Runegahr in lodagond 1 also says something like humans are "tretcherous" instead of "treacherous".
Fixed (also he's using the possessive here where he shouldn't be - dunno why's I alway's do's that.)

Transition to the 'Haunted Forest' from the Thornlands is 'Haunted Forrest'.
This isn't script side, but map side... Bit of a pain to get at, but I'll see what I can do.
 

Kanta

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When you hit enemies you can't vampire with the Bone Blade, it is misspelled as the "Bone Bladee" in the event window.
 

DemonEye

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In loda-4, if you go the tomahawk route, and someone other than the person the toma is reserved for tries to pick it up it spells trophy 'trohpy' in the pop up message
 

DemonEye

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In gertenheld_cave there are 'Cobra Gardian's instead of 'Cobra Guardian's
 

Thothie

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Meh, those map side ones are harder to fix, but will make a note of it.
 
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