Would you also consider the other point I brought up regarding people being douches and forming a human shield around the chest? Consider that, and I say that you have created a compromise that everyone will agree to.
Thothie]Compromise my ass[/quote] That's not really how you made it sound. You made it sound like you were going to COMPLETELY cut off our ability to play by ourselves said:@MiB: TBH I'd rather Thothie take away sv_password, at the very least...Take for example Pimpsta's server, which was constantly passworded...And given the fact that members of his guild were [mega exploiting], God knows what was happening in there.
The Man In Black said:Thothie said:Compromise my ass
That's not really how you made it sound. You made it sound like you were going to COMPLETELY cut off our ability to play by ourselves, not just make it easier to play with a group.
Sabre said:@MiB: TBH I'd rather Thothie take away sv_password, at the very least...Take for example Pimpsta's server, which was constantly passworded...And given the fact that members of his guild were [mega exploiting], God knows what was happening in there.
And what about us who want to play with a select group of friends? Or the guild leaders who lock the map to go get crests? Or the noobs who want to train without the jerky high level people coming in with AOE spells?
There are MANY, MANY good reasons to keep sv_password.
P|Barnum said:The Man In Black said:Thothie said:Compromise my ass
That's not really how you made it sound. You made it sound like you were going to COMPLETELY cut off our ability to play by ourselves, not just make it easier to play with a group.
Sabre said:@MiB: TBH I'd rather Thothie take away sv_password, at the very least...Take for example Pimpsta's server, which was constantly passworded...And given the fact that members of his guild were [mega exploiting], God knows what was happening in there.
And what about us who want to play with a select group of friends? Or the guild leaders who lock the map to go get crests? Or the noobs who want to train without the jerky high level people coming in with AOE spells?
There are MANY, MANY good reasons to keep sv_password.
Agree.
No, that was completely your (and J-M's) fabrication. I just said it was tempting to do so, but made it quite clear, IMO, I wasn't willing to go that far. J-M in particular, fabiracted some interesting scenerios of what I might be doing, that ran directly counter to what I actually posted. (eg. item spawn ratios)That's not really how you made it sound. You made it sound like you were going to COMPLETELY cut off our ability to play by ourselves, not just make it easier to play with a group.
I'd like to keep the password for, as MiB pointed out, people who want to play with a group of friends... Or maybe a specialist group - only archers, only role-players, only mages, or something similarly odd along those lines. As has been said, true, you can just kick people, but that's a pain. For role-players it'd be a particularly painful interruption.collective said:sv_password convo
You made clear in the other thread that you were going to keep base spawnchances the same (for soloers) and that you were going to increase them alot for multiplayer games.Thothie said:No, that was completely your (and J-M's) fabrication. I just said it was tempting to do so, but made it quite clear, IMO, I wasn't willing to go that far. J-M in particular, fabiracted some interesting scenerios of what I might be doing, that ran directly counter to what I actually posted. (eg. item spawn ratios)That's not really how you made it sound. You made it sound like you were going to COMPLETELY cut off our ability to play by ourselves, not just make it easier to play with a group.
Thothie said:Mind you, the spawn chances increased dramatically on this system, anywhere from 5% to 30% per player, depending on the item. That means, for instance, if yer looking for a rune shield solo, it might have a 2% chance to spawn. Get three players and it could go up to 60% real fast (say, 15% per player, with no increase for single player). So near as I can tell, the people who started this want lower spawn chances.
It's called incentive to stop making single player, passworded cheat servers.
"Ridiculously low spawn chances, and some items that won't ever spawn in singleplayer BUT decent spawn chances in multiplayer."ITS'aME'aMARIO!!!! said:whats better:
ridiculously low spawn chances in single AND multiplayer
or
ridiculously low spawn chances in single BUT decent spawn chances multiplayer
Gaz said:I feel sorry for Thoth, I for one stand by him on the decision.
I prefer co-operation in games, and thats why.
Its not like all items are taken away either, it just makes rares, "rarer" for solo players.
However, it does amuse me somewhat, when the MS:C community throw childish tantrums at Thothie. Especally when he tries to improve the games experience, for the majority's benefit.