I'm not off building scythes. It was something I whipped up on a whim. And I am getting stuff done, but some of it just will not work, so I must try and think of ways around it since you are not right there to ask. The list you have given me is very thorough, but some of the stuff on it cannot be done, lest certain models not behave properly.Thothie said:Orochi is off building scythes, so...
Vomica7 said:thothie post a list of crap that needs doing.
Thothie said:evilsquirrel said:one would assume that you have some sort of list/idea of models needed to give orochi things to work on...so, i've been talking to DaPPa, he actually wants to apply as an 'official' modeller for the MS:C team...and plans to skin his models aswell as making them
anyways, i'd like a list of models that need done/redone so i can give him things to work on - or you could give it to him, dun really matter too much...
his MSN: [email protected]
Sadly, I lost the last work detail that I gave Orochi (didn't take much care of it, as soon as I realized he was going to completely ignore it), so I know I'm forgetting a bunch of stuff when I give ya this, but:
Models needed:
A paper, like this
Same proportions.
But beware that you don't wind up unreadable, by making a tiny paper at the bottom like so:
or one that fills so much of the screen it de-reses, like so:
Elven Wizard/Warrior:
Even Good/Evil male/female Elven wizards and warriors.
Possible convert: http://www.thothie.com/msc/f_warrior.mdl
Other Potential elves/frames: http://www.thothie.com/public/Orochi/potentials.rar
One fancy civilian (high elf) maybe handy, but not critical atm.
A King:
Need a human who doesn't have sh*t all over him. If you can arrange a crown, or a sword given to him by a watery tart, that'd be good too. Some aristocratic escort wouldn't hurt none either.
Armored Trolls:
Trolls with a bunch of armor on them via submodel, and separate submodel for skins with tattoos. (Note: Scripts only deal with submodels, not skins, so any skins must also be in a submodel set - keep skins and armor in separate submodel sets so can mix&match, see msc/models/monsters/orc.mdl for example)
Armor:
Could use some thicker style armor that might defeat the armor display bug.
Higher Res Skin Spiders - If you can "unwrap" the skin from the spider, and re-attach a higher res skin, we could make those 'furry' wooly spiders the two snow mappers keep asking for.
Envenomed/Diseased/Vampyric Gauntlets: Evil gauntlets with lengthy vicious spikes going forward well passed the hand. These can project from the wrist, or be attached to the gauntlet's side. Also need lightning/cold gauntlets, but those are pure skin jobs.
Handedness - Various player models using the MS1.35 scheme are buggard (wtf they changed handedness, I've no idea). They include, as noted, the lostblade, lesser ice blade, amongst others. Basically all the 1.35 carry-overs (I'll have to make a list sometime)
Quarter Staff - Not a high priority, but be an interesting add. Via model provided, quite a few anims would be nice. Crazy Bruce Lee moves are fine. Spinning loop particularly nice (may use to block/reduce damage and special atks on later variants). Don't expect any help from the player anims though, lest you plan to alter reference.mdl.
base quarterstaff model
New Longsword Base Anims - One issue is the sword seems to drop out of the view pane for far too long. Also, it might help with the thrust timing, if I can get an event 600 "sword_thrust" on the frame where the sword thrusts the most outward. That way I maybe able to fix the script so the hit takes place on the thrust, rather than when the player raises the blade. (Plus that thrust animation looks wrist-breakingly painful.)
Additional Anims for Skeletons - Additional anims for Skeleton1.mdl, skeleton2.mdl, skeleton3.mdl, and skeleton_hooded.mdl would all be handy. Moving them to the scientist/player boneset would also be good, if you can port their shambly movements over.
I know I'm forgetting a bunch of stuff, plus there's that whole future_materials folder to send you, if you really get serious, but this'll do for now.