Level restrictions on weapons

Add level restrictions to weapons?

  • Yay

    Votes: 0 0.0%
  • Nay

    Votes: 0 0.0%
  • Do not care

    Votes: 0 0.0%

  • Total voters
    0

CrazyMonkeyDude

New Adventurer
MSC Developer
RiP
Joined
Jun 29, 2007
Messages
2,619
Reaction score
2
Age
34
Thothie said:
It's Base_Level+2 for double damage (grey) charge, Base_Level+4 for special attack (red) charge. So if the level requirement for the axe is 20 (such as the Greater Thunder Axe), it's 22 for double damage, and 24 to lunge. Battle axe is level 12, so it's 14, and 16, respecively. Lesser Thunder Axe is 15, and thus is 17 and 19 respectively - except that I think the green charge (throw) is fixed at 18, so that one goes a big buggy. (lets you go past the red charge, but wont let you use it, if you have axe 18 like my char does).
 

Dark_Force9999

New Adventurer
Joined
Jul 3, 2007
Messages
267
Reaction score
0
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

My Flamelick can't swing double damage nor can my GTA or Lightning Rod.

Ohwell~ I need to start training stuff other than swords once it hits perfect 30 anyway.
 

Shurik3n

New Adventurer
MSC Developer
RiP
Joined
Aug 15, 2006
Messages
1,357
Reaction score
0
Age
33
Well I used to use GHA because they were easy to find, but they have been nerfed to 15-30 size stacks. So I would recommend blessed bolts. They spawn all over the place and kill things in very few hits, but still give full xp.
 
Top