This month I've attempted to balance the weapons, currently only taken care of the Swords, Blunts and Axes. Quest items are remained untouched.
The weapons scale in usefulness and value as such:
Dull Axe / Dull Short Sword / Worn Hammer
Small Axe / Short Sword / Heavy Hammer
Axe / Scimitar / Mace
Two-Handed Axe / Long Sword / Heavy War Hammer
Battle Axe / Great Sword / Maul
Their values are 3, 15, 45, 135 and 270 (from ei. dull to battle axe).
What I hope to achieve, is to level restrict all weapons.
As with the example on the gold above, the level restrictions would be:
0, 4, 6, 8 and 10, and a minimum of level 12 on quest weapons (weapons that can't be purchased), alternatively: 0, 3, 6, 9, 12, and 15 on quest weapons (to give it a wider gap, as two levels isn't that much).
Pros:
- Basic weapons will finally be used again, either purchased or found. Thothie keeps sighing over the fact that I spend too much time on these basic weapons, as they are rarely ever used. This gives them purpose. If they weren't ever used, we could just make one basic weapon in each line, instead of filling the merchant with useless items.
- Low level players wont be leveling too fast (note - you still level fast!) by dishing out awesome power at too early levels.
- Players wont be handing out basic or quest weapons to Adventurers or <-10 players to speed up their leveling process (they can still carry them, just not attack with them).
Cons:
- High level players who already think they level too slowly, will freak out at the fact that they have to use a worn hammer to begin their training.
Hopefully few will argue against this, but please do elaborate on your opinions on the matter.
The weapons scale in usefulness and value as such:
Dull Axe / Dull Short Sword / Worn Hammer
Small Axe / Short Sword / Heavy Hammer
Axe / Scimitar / Mace
Two-Handed Axe / Long Sword / Heavy War Hammer
Battle Axe / Great Sword / Maul
Their values are 3, 15, 45, 135 and 270 (from ei. dull to battle axe).
What I hope to achieve, is to level restrict all weapons.
As with the example on the gold above, the level restrictions would be:
0, 4, 6, 8 and 10, and a minimum of level 12 on quest weapons (weapons that can't be purchased), alternatively: 0, 3, 6, 9, 12, and 15 on quest weapons (to give it a wider gap, as two levels isn't that much).
Pros:
- Basic weapons will finally be used again, either purchased or found. Thothie keeps sighing over the fact that I spend too much time on these basic weapons, as they are rarely ever used. This gives them purpose. If they weren't ever used, we could just make one basic weapon in each line, instead of filling the merchant with useless items.
- Low level players wont be leveling too fast (note - you still level fast!) by dishing out awesome power at too early levels.
- Players wont be handing out basic or quest weapons to Adventurers or <-10 players to speed up their leveling process (they can still carry them, just not attack with them).
Cons:
- High level players who already think they level too slowly, will freak out at the fact that they have to use a worn hammer to begin their training.
Hopefully few will argue against this, but please do elaborate on your opinions on the matter.