Improved Commoner model v2

Gurluas

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Thothie said:
I thought I made it clear we ain't using them, for the bodies are [strike]incongruent[/strike] (trying to avoid hard words) terribly mismatched. We also have no use for them, as we're not putting magical human commoners in Melanion, nor G-man, anywhere, even if they had decent models, which these are not.

I'm not talking about Melanion, there exists mage guilds too, and there is that time wizard guy and probably more mages around. Also G-Man is anywhere already as he is one of the current commoner faces, I was talking about Alpha gman, the head in the green robe.
I could have tried to make them congruent..

But fine, I will remove the robed bodies then, but as I said the animations are important, so is there anything else you want me to touch upon before I hand it to you?
 

Thothie

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*sigh* Maybe I can use head #11, and tack on the swim animation (provided you've not messed with the bone set). The rest of the heads seem to be slightly worse rather than slightly better (mostly side alignment going out of whack). I'd need the source SMD/BMPs, rather than the MDL, or it'll get skewed on decompile, when we try to integrate it into our current model source. Can come up with a use for the wand somewhere else. Other than that, there's nothing of use for us here.
 

Gurluas

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Thothie said:
*sigh* Maybe I can use head #11, and tack on the swim animation. The rest of the heads seem to be slightly worse rather than slightly better (mostly side alignment going out of whack). I'd need the source SMD/BMPs, rather than the MDL, or it'll get skewed on decompile, when we try to integrate it into our current model source. Can come up with a use for the wand somewhere else.

Very well I will pack it up now.
 

Gurluas

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Here you go, all the new animations I need plus the alpha gman(I need that one), head 11, and the walter face (lets face it, its an ms classic), the texture fixes for the Einstein (brown moustache), Freeman's nose, Gman's eyes and the staff.
 

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  • anim.zip
    403.3 KB · Views: 0

Thothie

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None of these are the face I asked for. >_>

Also, we still have our Walter face. Orochi tweaked it a bit trying to make it look less like Walter, IIRC. Would rather defeat his efforts to put it back.

SCI3_Template_Biped1(RosenHead).smd
related BMP's.
swimming.smd

That's it.
 

Gurluas

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I put the rosen head in the wrong zip my bad.
I will reupload the anim one.

Also Walter looked old, the new one does not look old.
Hence its not the real Walter anymore, so the Old man in Edana does not really look old which is kinda...Meh.

All the animations and Slickhead3 are high priority.
 

Srgnt Rehab

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I'm gone for 2 days and this is what happens without me? :(

I'm never there when fun drama starts :p

On a more related topic, I think that bright green is not the best color for Gman...


but seriously, I never get this many comments this fast ... :|
 

Gurluas

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Srgnt Rehab said:
I'm gone for 2 days and this is what happens without me? :(

I'm never there when fun drama starts :p

On a more related topic, I think that bright green is not the best color for Gman...


but seriously, I never get this many comments this fast ... :|

The bright green was supposed to be gold...But well...duh, color blind >_>
Golden robes are awesome, like the one the guy in the last 3 panels wears:
lfg0069.gif
 

Gurluas

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Its ok, my favorite zone is Vashj'ir because I like underwater zones.
 

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I got out of Vashjr as soon as I possibly could. That zone made me want to stab my eyes, both because of the way it works and the way it looks.
 

Gurluas

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I liked it...I enjoy the whole "lost land" theme, and I like the sea horse :)
 
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