Improved Commoner model v2

Age

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Gurluas said:
I mentioned Nashalrath in a passing.
-
Anyway case WAS closed, so stop bringing this **** back up in a serious thread about a commitment I am making for this community.

You may think this is easy but its not so either try to help me improve my model or come with constructive criticism or gtfo of my thread.

YOU brought it up, which was the snarky comment I was referring to. You may not think small comments like that mean anything (But I'm sure you realize the damage you do when you say those, either that or you're less aware than I thought.)

I don't think it's easy, I've tried it before. I resorted to doing stuff I could do a little easier- modeling simple shields. I'll probably try weapons next, but until then, I'm working(ish) on my own shields. I'm improving my abilities by making my own stuff, and I also don't CARE if my stuff gets ingame. I don't care if people go off on a limb and downright say my stuff sucks, because that's how stuff bends to the communities want. You're trying too hard to contribute, to get as much as you can into this mod. I've made tons of skins for the armour in this mod, which I usually show to my Steam friends critic circle I've established, but most of them haven't been seen by anyone but me. Some take minutes, some take hours, and that's just for a skin. Modeling takes even longer, but to create something truly excellent from scratch is truly rewarding.

Gurluas said:
as all the lore I had available are the ones on Msremake.com.
Hey, what a coincidence, me too. All I read of your lore was what you posted in arguments, and that draft you posted in stories. Whether you realized it or not (Doubt you didn't, though.) with every other post that someone suggested/down your lore with, you changed little tidbits to match.

Oh, and for criticism, stop trying to "fix" these models. They won't get better. Try to make your own model. It doesn't matter if you make stuff no one sees. That's progress, that's how you get better. That's how you reach a level to where anything you make looks like awesome and people accept it just because you made it. You're not going to get far changing other people's work.
 

Gurluas

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FER said:
Who do you think made the Marogar orcs?

No idea made them, you just changed the coloration.

You may think this is easy but its not so either try to help me improve my model or come with constructive criticism or gtfo of my thread.

Learn to model, that will help you improve it (that and better coloration on textures, seriously). I've been trying to understand in the past day/s how it took you 8 hours to make this? Only conclusion I came to was that you tried to make this model at the same time you were using MS3d for the first time in your life.

I had to find the files, experiment on properly rerigging the models, work out a lot of issues, such as mouths not opening, create the staff, modify almost all face textures due to misalignment,make the new animations work, and chat with girls on msn.

I do not have the time or patience to make actual models from scratch, school is pretty hard here and real modeling makes a lot of dedication and work, nor was that my intention with this, my intention with this was to add new animations which mapmakers could use, add support for human mages, and add more variety to the available face, 11 faces is better than 6.
 

Gurluas

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Age said:
Gurluas said:
I mentioned Nashalrath in a passing.
-
Anyway case WAS closed, so stop bringing this **** back up in a serious thread about a commitment I am making for this community.

You may think this is easy but its not so either try to help me improve my model or come with constructive criticism or gtfo of my thread.

YOU brought it up, which was the snarky comment I was referring to. You may not think small comments like that mean anything (But I'm sure you realize the damage you do when you say those, either that or you're less aware than I thought.)

I don't think it's easy, I've tried it before. I resorted to doing stuff I could do a little easier- modeling simple shields. I'll probably try weapons next, but until then, I'm working(ish) on my own shields. I'm improving my abilities by making my own stuff, and I also don't CARE if my stuff gets ingame. I don't care if people go off on a limb and downright say my stuff sucks, because that's how stuff bends to the communities want. You're trying too hard to contribute, to get as much as you can into this mod. I've made tons of skins for the armour in this mod, which I usually show to my Steam friends critic circle I've established, but most of them haven't been seen by anyone but me. Some take minutes, some take hours, and that's just for a skin. Modeling takes even longer, but to create something truly excellent from scratch is truly rewarding.

Gurluas said:
as all the lore I had available are the ones on Msremake.com.
Hey, what a coincidence, me too. All I read of your lore was what you posted in arguments, and that draft you posted in stories. Whether you realized it or not (Doubt you didn't, though.) with every other post that someone suggested/down your lore with, you changed little tidbits to match.

Oh, and for criticism, stop trying to "fix" these models. They won't get better. Try to make your own model. It doesn't matter if you make stuff no one sees. That's progress, that's how you get better. That's how you reach a level to where anything you make looks like awesome and people accept it just because you made it. You're not going to get far changing other people's work.

Some things were changed due to feedback, but those were minor things, such as a location or a name.
Most of it was always set in stone, for instance, Iposatu was never a lost Loreldian, he was always an avatar. A representation of one on that plane of existence, he was never a real fully fledged Loreldian as some claims.

Also as I stated in the previous post, I do not intend to get far, I intend to add some tools I need for my next project and which many mapmakers may find useful.
 

Age

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No offense, but if you can put 8 hours into remaking these, you can spread enough time around to make a decent model from scratch. You don't have to make it all at once. Good models take time, and more importantly, dedication. If you don't have the will to do anything big, that probably means you're not going to produce anything big. in which case, you're probably better off not wasting the time to begin with.
 

Gurluas

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Age said:
No offense, but if you can put 8 hours into remaking these, you can spread enough time around to make a decent model from scratch. You don't have to make it all at once. Good models take time, and more importantly, dedication. If you don't have the will to do anything big, that probably means you're not going to produce anything big. in which case, you're probably better off not wasting the time to begin with.

I will try mapping once more.
But as I said, there are animations here that are needed, and faces too. I don't want to be limited by 6 faces.
The male elf already has the animations by the way because I fixed that one up too.
 

FER

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I do not have the time or patience to make actual models from scratch

Yet you spent 8 hours for something that could take 3 hours at most?

create the staff
Grab the staff the elves use, remove the top and add a sphere. not even 30 minutes

modify almost all face textures due to misalignment
ctrl+T on milkshape and position them better. The troll had misaligned textures in the past and I doubt whoever fixed it needed 2 hours.

make the new animations work
You did not make them, you just grabbed them from another model which used the same skeleton as the commoners and added them.

Rigging would be the biggest time killer, yet the body isnt SUPER HIGH OMG DEFINITION to make it hard to see the joints in a sea of vertexes while rigging them (nor the heads)

I know the models are awful but until we have something better we might aswell try to improve them.

You know... long long ago I made an elf model way before the WoW elves were even handed to Thothie. It was really uglt it wasnt even worth as a placeholder.
Maybe I should demand Thothie to replace the WoW elves with my super duper awesome harry potter elf.
 

Gurluas

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We have the wow elves now so whats the point. But I cannot see any super duper advanced commoner model.
Finding the files was harder than you think.

Also I had no idea about Ctrl T
Anyway I cant see what the big deal is?
Its the same model we already have, I simply added new stuff to it, why is that so fucking wrong?
Why cant you just say "Thank you Gurluas, It will be included in the next patch"
 

Age

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Because it's the same model we already have, you simply added new stuff to it.
Don't find the files, make them. The results could be a lot better, and more manageable for yourself, since you would know how you made them.
 

Gurluas

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Age said:
Because it's the same model we already have, you simply added new stuff to it.
Don't find the files, make them. The results could be a lot better, and more manageable for yourself.

Thats a pretty stupid logic since most of MS is made from files from other mods.
And look at most mappers here, did they make their own models?, most of you will tell you No...
Few mappers are modelers. I know the basics of disassembling a model, and reassembling it. And using that knowledge I made what I need for a future map, cut the shit, seriously.
 

Age

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Only because people like you have nothing to contribute but stuff from other mods. :?
Expand your knowledge. Make something original. We have a lack of original work because we have a lack of modelers. It's a hard skill, but a valuable one. We have more mappers than modelers, so that card is invalid.
 

Gurluas

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the new faces, and the animations. Some of the heads were ofc easy, others were not.

None of that is actually from a mod, but earlier versions of Half-Life.
With the exception of the last head.

And Age stop asking me to be the model messiah because I am not gonna be one.
I am unaccustomed to repeating myself but for your chums I will make an exception.
Help me improve the model, or leave, driving a topic off topic is against the forum rules.
This topic is about the Improved Commoner model, not how long this took, whether I should make it from scratch(Which I wont...No way you can get me to remake 8 bodies and 11 heads from scratch plus animations) or anything else.
Its about this model, help me or leave.
 

jon50559

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With the workflow of more current engines you'd be surprised at how many environment artists(mappers) actually make their own prop models.

Edit: No it's not off-topic, you mentioned the wondrous ability of being a mapper who knows stuff about modeling.
 

Gurluas

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jon50559 said:
With the workflow of more current engines you'd be surprised at how many environment artists(mappers) actually make their own prop models.

Off-topic...
And this is still goldsrc.
 

Age

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I did try to help you. I told you not to waste your time with this model.
Also, you repeat yourself quite a bit, if you read all the posts in the past oh, few months? :wink:
 

Gurluas

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Age said:
I did try to help you. I told you not to waste your time with this model.
Also, you repeat yourself quite a bit, if you read all the posts in the past oh, few months? :wink:

Thats not helping.
I need the model with the added animations, and preferably the alpha gman head.
The rest was a gift to the community which clearlyare assholes about it.
 

Echo717

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If you wrap shit up in nice pretty wrapping paper, and give it to someone, are you surprised when they're disgusted gurluas?
 

Gurluas

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Offtopic again.
Stick to the topic, I know the model may be shitty, blame whoever made it 10 years ago.
Now can we stick to the topic please?
I will report continued offtopic posts.
 

Echo717

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you can't improve shit bro, you can spray it with febreeze but it will always be shit no matter what you do to it
 

Thothie

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The original commoner model is far better than these, I'm afraid.
 

Gurluas

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Thothie said:
The original commoner model is far better than these, I'm afraid.

I don't understand, its the exact same model with the exception that I added some new things
Go open Human1 in the models/npc section and see for yourself.
Actually feel free to compare them.
I even fixed some bugs, such as the freeman nose, or the gman eyes or the einstein moustache.
 

Gurluas

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Thothie said:
same_different.jpgsame_different2.jpg

*sigh* I'm afraid we're living in different worlds kiddo.

Here's remedial training, until we reach the some compatible reality again:
http://www.youtube.com/watch?v=fgfmcAYuAj8

That skin has been removed.
And the new bodies are optional, nobody is forcing you to use them.
I added them because they add support for mages, and mages wear robes not peasant clothes.

A page or so back I posted a zip with pictures of all faces and bodies, please look at that before you post stuff.
 

Thothie

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And the new bodies are optional, nobody is forcing you to use them.
Well we aren't, no matter how many pages of this you spew trying to get us to.

I thought I made it clear we ain't using them, for the bodies are [strike]incongruent[/strike] (trying to avoid hard words) terribly mismatched. We also have no use for them, as we're not putting magical human commoners in Melanion, nor G-man, anywhere, even if they had decent models, which these, most certainly, are not.
 
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