dot_rich
Adventurer
- Joined
- May 1, 2021
- Messages
- 9
- Reaction score
- 10
Hello! By request I'm posting this on the forum.
I have been decompiling models with stretched/warped or heavily misaligned textures. I will only do this for original MS:C models. In specific cases I may also fill in any single poly holes so that new vertices are not added and the animations are untouched. I may also clean up the model, removing unused faces and vertices. Any models I work on will have their animations intact, their submodels and their skins intact.
Models fixed:
I have been decompiling models with stretched/warped or heavily misaligned textures. I will only do this for original MS:C models. In specific cases I may also fill in any single poly holes so that new vertices are not added and the animations are untouched. I may also clean up the model, removing unused faces and vertices. Any models I work on will have their animations intact, their submodels and their skins intact.
Models fixed:
- Giant rat
- Orc (and all submodels)
- Balance Priest 1 (and all heads) aka Edana bank guy
- Commoner NPCs
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