FEB2007b Bug Reports

Thothie

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Feel free to start... I'll move em up here as they are acknowledged.

The JAN2007D Bug Reports are there for reference. I need to move the unresolved ones up here when I've more time.

:arrow: = Known and Pending :?: = Unexamined :idea: = Resolved
=======================
MAJOR
:arrow: When you bank Golden Axe it does not return a ticket!
- Grrrr... Don't bank the golden axe - there's currently no script file for the ticket itself, but the bank is setup to accept it. *

Minor
:arrow: Mass FN disconnect messages.*
- Not sure if this is the patch, or the FN server. Suspect the FN server, several minor things have changed on it. Today I set the central servers to "above normal" priority, give me a heads up if this helps. It is normal to get some disconnect messages shortly after a new map loads.

:?: SZ_getspace errors
- Not sure, either caused by extra models or the votemap system spam.

:arrow: Clearsky command not functioning*
- Sadly it seems single-client weather fx won't work (save for client #0). We'll have a new version of this that just clears everyone's skies next month.

:arrow: Jagged arrows doing less damage than Iron*
- Oversight. Fixed next month.

:arrow: Poisoned Guardian using old skele model and framerate*
- Side effect of adding in the new enraged and bomber models. Fixed next month.

:arrow: Odd Mace costs 30gp to remove from chest*
- Fixed next month.

Asthetic
:arrow: MiB doesn't like the new ravenmace.
:arrow: Golden axe swinging sideways in third person.*
:arrow: Erkhold and Rocks "bleeding" wrong colors.*

* Fixed MAR2007_alpha

=======================
Resolved/addressed from FEB2007a:
- Server Crashes with MS.DLL errors on load
- Dated clients crash when they level
- Dated clients crash on weather change
=Too many fire darts/balls cause crash with No Edict error
- Chain Lightning doing no damage.
- Bats not dropping down.
- Fixed, another screwup with the old AI build.
- Zombie quest counter not working.
- Bone Blade not healing when used on some monsters.
- Djinn ignoring monster clips?
- Skycastle chests sometimes do not appear.
- Orc brawlers not staying frozen when struck by GIceBlade.
- SV_StartSound: SOUND_HITWALL2 not precached (0)
- issue with fireball and some other projectiles, will fix. No affect on game.
- Ice shards not showing up in blizzard sometimes.
- Lures get glowshell when struck by fireball, etc.
- Green fog on maps after visiting Sewers.

=======================

Ancient bugs:
:arrow: Purchasing an item too heavy to carry, or attempting to take said out of chest, sends said item to oblivion*
- People still can get uber stuck in each other on spawns. (Partly Map Flaw)
- Swimming in waterfalls (Map flaw).
- Armor display bug: armor fubarbed when viewing other clients.
- Map crash on transition (memory dealocation error). (use AMX and Restarter as workaround)
- Unable to chat after some people disconnect bug. (suggest votemap workaround)
- All entities invisible bug (type kill in console to cure).
- Lights/sprites not going away / sticking to other objects
- Ice shield sometimes generates Call strike function error and fails to give effect, but still drains mana. (Work around - look straight up or down.)
- Parry seems to get 'stuck' at certain levels for long periods of time. (Sometimes this is simply the client misreporting)
- Occasionally a weapon/spell will stop doing damage until it is unequipped then re-equipped.
- Menu-based vote kick system does not work proper (use ms_allowkickvote 0, and use the AMX kick system instead [votekick in chat])
- Occasional scrambled inventory: wearing potions/scrolls, etc. Usually caused by clicking on a character multiple times before load.
- Can't use charge attack in laggy conditions. (Work around: look at the floor and pray.)
 

FER

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Bone blade doesnt recover any health, and no, i didnt use it on skelletons
 
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Thothie

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Crossbow bit is not a bug - you can actually do that with some types of arrows too.

The blade bit I'll look into.
 

DarkWasp

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Djinn walked off edge. Still swimming in waterfalls.


People still can get uber stuck in each other on spawns.
 
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Thothie

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People swimming in water falls, or the Djinn? (I assume you mean the people) ;)

Seems he didn't used to ignore those monster clips I dunno what up with that. We've no map source - only reason I could salvage that map was Ripent.
 

Slaytanic_pb

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Players invisible after FebA installed

I've tried to get this new patch working, but I've had no luck so far. First, I discovered that everyone was invisible after installing the new patch and logging onto Thothie's server. I could tell that there was a problem right away when I saw my charcter was invisible before going into the map. Then I used my back up of my msc folder to restore it to JanD and backed up the ms.dll and patched again and copied the old ms.dll over the new one, still invisible. Then I saw the no SSE2 patch and applied that and still invisible. I then tried typing "kill" in the console and that didn't work either. So you know I am running an Athlon 3000 32bit CPU and I installed the game with the installer that was available in mid December, used the DecD patch, the JanA patch and the JanD upgrade patch. I hope this can get worked out, as I've had no problems before with patches and I'm looking forward to getting a Golden Axe!!!

Also, just curious, Thothie, did you add some custom content to your server? I downloaded some extra files from your server, like some wav's for magic and some models for the lightining rod and golden axe. I thought that I would have had the golden axe models in the FebA patch...
 
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Thothie

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If my server downloads those to you, you are not patched correctly.

The MS.DLL only affects SERVERS (it does not even load for clients).

If all entities are invisible (NPCs/monsters/etc) it maybe you have the kill in console big. If it's just people - you somehow got the old reference.mdl from early January.
 

Slaytanic_pb

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Problem fixed, well sort of...

Well, I fixed the invisible people problem. You were right Thothie, it was the reference.mdl file that was the problem. I don't think that it came from the Jan patch, rather I think it was an "improved" human model that I had installed that caused the problem. I restored my backup of that file and everything was OK. It makes me wonder if there are files hosted on the main site, your site, or in the forums that are going to make FebA not work well or not at all.

But as for installing the patch wrong, I don't know how that's possible. When I double check the install path and install it in the same place the patch.exe wants to put it and it's where it should go. However, I'm still downloading a little from your server (I had to DL the new boss on ww3), so I'm not sure how to install the patch properly when I already have.

Also, I noticed that you said that ms.dll is not needed for the client side. But if I want to start a listen server, I'll need it. I've heard from another player that he couldn't start a listen server because he has the same CPU as me.
 

Vomica7

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I cant start a server anymore,
i try to create server and it doesnt even load, then i click on it again and HL closes.
:/
 

evilsquirrel

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did you try general steam issues? (IE delete clientregistry.blob, steam.dll, steamUI.dll, restart steam, etc?)
 

FER

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Hey thothie, the bug where the chests dont spawn in skycastle still happens, it even happened on your server (ask Orochi, he was there)
 

The Man In Black

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Heh.. Thothie, is it Highlands only, too? ;-)
 

evilsquirrel

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oh...so close...

just_out_of_reach.jpg


chest spawns before you touch it.
 

Orochi

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Several weapons are not using proper submodels from the lump models I gave you, Thothie.

- Xbow still does not use proper submodel/animation for on-the-ground item

- Green potions are not using the submodel I made for them in p_misc.mdl

- Elven Bow does not use the viewmodel and model set I put in the lump weapons model.
 

HumanSteak

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I don't know if it's just me, but I used rebuke a few times on dwarven zombies and it did no damage at all without any messages. I just see the yellow light around the enemy, that's all. I don't know if it works on other undeads or only on dwarven.
 

DarkWasp

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Light doesnt dissapear when putting a torch back into a pack a lot of times.
 

Thothie

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Several weapons are not using proper submodels from the lump models I gave you, Thothie.

- Xbow still does not use proper submodel/animation for on-the-ground item

- Green potions are not using the submodel I made for them in p_misc.mdl

- Elven Bow does not use the viewmodel and model set I put in the lump weapons model.
I told you I would not get to model consolidation by release FEB2007. It is very time consuming. (On both our ends.)

chest spawns before you touch it.
That's actually semi-deliberate. ;)

if u get to close to zombies u walk on top of them, in the sewers
I think they are short enough to jump on top of, but I didn't wind up walking on top of them... Although in the water you may "float" on top of their heads I suppose. I will need to test.
edit: Tested - can't duplicate. If you find one in the water, or in those rounded passageways, you may 'accidentally' wind up on its head by virtue of the swimming or the curves.

I don't know if it's just me, but I used rebuke a few times on dwarven zombies and it did no damage at all without any messages. I just see the yellow light around the enemy, that's all. I don't know if it works on other undeads or only on dwarven.

I'll double check that they have the turn_undead include.

Light doesnt dissapear when putting a torch back into a pack a lot of times.
Ancient bug. I think the only way I can fix it is to centralize all the player lights into one script - which may not be such a bad idea... Only side effect being, is if you cast glow, and pull out a torch, yer glow light would go away (and visa versa).
 

Thothie

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There's an attempt to fix the zombie quest running on the beta server. Please help test it, if you are familiar with the quest.
 

Orochi

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You have chain lightning already?

And I know youre not onto the model consolidation, but how else did you get the golden axe in?
 
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