- Admin
- #1
Feel free to start... I'll move em up here as they are acknowledged.
The JAN2007D Bug Reports are there for reference. I need to move the unresolved ones up here when I've more time.
= Known and Pending
= Unexamined
= Resolved
=======================
MAJOR
When you bank Golden Axe it does not return a ticket!
- Grrrr... Don't bank the golden axe - there's currently no script file for the ticket itself, but the bank is setup to accept it. *
Minor
Mass FN disconnect messages.*
- Not sure if this is the patch, or the FN server. Suspect the FN server, several minor things have changed on it. Today I set the central servers to "above normal" priority, give me a heads up if this helps. It is normal to get some disconnect messages shortly after a new map loads.
SZ_getspace errors
- Not sure, either caused by extra models or the votemap system spam.
Clearsky command not functioning*
- Sadly it seems single-client weather fx won't work (save for client #0). We'll have a new version of this that just clears everyone's skies next month.
Jagged arrows doing less damage than Iron*
- Oversight. Fixed next month.
Poisoned Guardian using old skele model and framerate*
- Side effect of adding in the new enraged and bomber models. Fixed next month.
Odd Mace costs 30gp to remove from chest*
- Fixed next month.
Asthetic
MiB doesn't like the new ravenmace.
Golden axe swinging sideways in third person.*
Erkhold and Rocks "bleeding" wrong colors.*
* Fixed MAR2007_alpha
=======================
Resolved/addressed from FEB2007a:
- Server Crashes with MS.DLL errors on load
- Dated clients crash when they level
- Dated clients crash on weather change
=Too many fire darts/balls cause crash with No Edict error
- Chain Lightning doing no damage.
- Bats not dropping down.
- Fixed, another screwup with the old AI build.
- Zombie quest counter not working.
- Bone Blade not healing when used on some monsters.
- Djinn ignoring monster clips?
- Skycastle chests sometimes do not appear.
- Orc brawlers not staying frozen when struck by GIceBlade.
- SV_StartSound: SOUND_HITWALL2 not precached (0)
- issue with fireball and some other projectiles, will fix. No affect on game.
- Ice shards not showing up in blizzard sometimes.
- Lures get glowshell when struck by fireball, etc.
- Green fog on maps after visiting Sewers.
=======================
Ancient bugs:
Purchasing an item too heavy to carry, or attempting to take said out of chest, sends said item to oblivion*
- People still can get uber stuck in each other on spawns. (Partly Map Flaw)
- Swimming in waterfalls (Map flaw).
- Armor display bug: armor fubarbed when viewing other clients.
- Map crash on transition (memory dealocation error). (use AMX and Restarter as workaround)
- Unable to chat after some people disconnect bug. (suggest votemap workaround)
- All entities invisible bug (type kill in console to cure).
- Lights/sprites not going away / sticking to other objects
- Ice shield sometimes generates Call strike function error and fails to give effect, but still drains mana. (Work around - look straight up or down.)
- Parry seems to get 'stuck' at certain levels for long periods of time. (Sometimes this is simply the client misreporting)
- Occasionally a weapon/spell will stop doing damage until it is unequipped then re-equipped.
- Menu-based vote kick system does not work proper (use ms_allowkickvote 0, and use the AMX kick system instead [votekick in chat])
- Occasional scrambled inventory: wearing potions/scrolls, etc. Usually caused by clicking on a character multiple times before load.
- Can't use charge attack in laggy conditions. (Work around: look at the floor and pray.)
The JAN2007D Bug Reports are there for reference. I need to move the unresolved ones up here when I've more time.



=======================
MAJOR

- Grrrr... Don't bank the golden axe - there's currently no script file for the ticket itself, but the bank is setup to accept it. *
Minor

- Not sure if this is the patch, or the FN server. Suspect the FN server, several minor things have changed on it. Today I set the central servers to "above normal" priority, give me a heads up if this helps. It is normal to get some disconnect messages shortly after a new map loads.

- Not sure, either caused by extra models or the votemap system spam.

- Sadly it seems single-client weather fx won't work (save for client #0). We'll have a new version of this that just clears everyone's skies next month.

- Oversight. Fixed next month.

- Side effect of adding in the new enraged and bomber models. Fixed next month.

- Fixed next month.
Asthetic



* Fixed MAR2007_alpha
=======================
Resolved/addressed from FEB2007a:
- Server Crashes with MS.DLL errors on load
- Dated clients crash when they level
- Dated clients crash on weather change
=Too many fire darts/balls cause crash with No Edict error
- Chain Lightning doing no damage.
- Bats not dropping down.
- Fixed, another screwup with the old AI build.
- Zombie quest counter not working.
- Bone Blade not healing when used on some monsters.
- Djinn ignoring monster clips?
- Skycastle chests sometimes do not appear.
- Orc brawlers not staying frozen when struck by GIceBlade.
- SV_StartSound: SOUND_HITWALL2 not precached (0)
- issue with fireball and some other projectiles, will fix. No affect on game.
- Ice shards not showing up in blizzard sometimes.
- Lures get glowshell when struck by fireball, etc.
- Green fog on maps after visiting Sewers.
=======================
Ancient bugs:

- People still can get uber stuck in each other on spawns. (Partly Map Flaw)
- Swimming in waterfalls (Map flaw).
- Armor display bug: armor fubarbed when viewing other clients.
- Map crash on transition (memory dealocation error). (use AMX and Restarter as workaround)
- Unable to chat after some people disconnect bug. (suggest votemap workaround)
- All entities invisible bug (type kill in console to cure).
- Lights/sprites not going away / sticking to other objects
- Ice shield sometimes generates Call strike function error and fails to give effect, but still drains mana. (Work around - look straight up or down.)
- Parry seems to get 'stuck' at certain levels for long periods of time. (Sometimes this is simply the client misreporting)
- Occasionally a weapon/spell will stop doing damage until it is unequipped then re-equipped.
- Menu-based vote kick system does not work proper (use ms_allowkickvote 0, and use the AMX kick system instead [votekick in chat])
- Occasional scrambled inventory: wearing potions/scrolls, etc. Usually caused by clicking on a character multiple times before load.
- Can't use charge attack in laggy conditions. (Work around: look at the floor and pray.)