- Admin
- #1




Known issues

- 1500 is now the default for clients. Servers should set their -num_edicts flags to 1500 as well, via the command line.
- Valve broke listlib.gam "commandargs" functionality, so you must add this to your client launch options as well!
-- Go to Steam->Library
-- Right click on Master Sword Continued 1.2
-- Click "Properties"
-- Click "Set Launch Options"
-- Add -num_edicts 1500
- Sadly we've no way of doing this for you by via the installer.
Major

- Your character will not save in this state, so there should be no damage done, however, reconnecting to the same server may or may not fix it (have yet to have a report on this.)

-- FEB2015c Fixes This
Moderate (ain't had one of this category in awhile)

-- FEB2015c Fixes This

-- FEB2015c Fixes This


- This is resolved in FEB2015d on the RKS servers, but not public yet.

- This is resolved in FEB2015d on the RKS servers, but not public yet.
Minor


- Chest fixed next patch, but the occasional Flesheater crash is still a mystery, as it has been since DEC2010. Took some more stabs at it, no promises.

- This is resolved in FEB2015d on the RKS servers, but not public yet.








- Re-equipping or redrawing (if hotkeyed) should fix.


-- FEB2015c Fixes This



- (couldn't reproduced Harry's shop block though.)
Aesthetic


- Atm, lantern distribution is random - this will be fixed once the recompile is done.


-- FEB2015c Fixes This
* Persisting from SEP2013
Ancient/Perpetual Bugs
- All entities invisible bug (type kill in console to cure).
- Lights/sprites not going away / sticking to other objects (Sticky client-side effects)
- Occasionally a weapon/spell will stop doing damage until it is unequipped then re-equipped.
- Can't use charge attack in laggy conditions. (Work around: use +special or +uber or ms_autocharge 1)
- Sitting animation bugs (sometimes saves to character for awhile)
- All water sometimes goes white (texture stretch bug, restart)
- Lack of level up sfx for Polearms (for some players)
- Typing issues in chat. Especially with European keyboards.
- Various Health/mana indicator madness (see also yonder)
- Small sack holds stuff it should not.
- Double attack bug, most prominent with xbows
- All tomahawks appear as fire tomahawks in third person
- Heavy/Light Crossbow jamming when firing
- Some p_models vanishing into floor (report em though, still hunting)
- Periodic texture scramble issues
- You cannot use NPC/GM/menus/chests when inventory is full (not a bug, insomuch a necessary limitation, at the moment.)
Also Not liable to go away soon:
- Jumping from server to server without closing |MSC screws with FN functionality
(solution: ALWAYS close MSC before joining or creating a new server!)
- Some monsters still capable of some acts while frozen (jumping, etc.)
- Orion Bow jamming sometimes, (I've no idea how to fix this without dropping the whole charged weapon concept.)
- Spawning a largely full Galat chest on a busy server may lead to server crash when withdrawing items
- Some players report additive render weapons not rendering so in first person, or otherwise rendering incorrectly (Felewyn Shard, Hoarfrost Blade, GIB, etc.)
- Some mixed-rendered monsters may not render their additive bits on some systems
- Disconnecting while dead results in invisible body and armor on reconnect.
- Using changelevel instead of votemap or admin_map may cause various texture issues.
- ms_soccer cameras are hard to get out of if you move the mouse while using them
Resolved from SEP2013a:
- Valve breaking nightmare_thornlands
- Scaled mobs occasionally having incredible hit range
- Lich Tongue can get its script name cut off and corrupt bank
- Fire aura sound looping
- Sylphiel sometimes refusing to speak to you, if you gave her a quest item before accepting quest.
- Olof's (Thornlands Merchant) shop seems to be busted.
- Kodiak not dropping high carb treats on Bloodrose
- Map vote system neglecting to send ballots to random players when some players are AFK.
- Combat music system issues
- HLDM map recognition issues
- Items dropped on death exploits (untested)
- Push DOT: Winterwolf Alpha
- Push DOT: lightning bird in aluhandra2
- Shender_East boss guardians still flying backwards on projectile
- Shender_East guardians locking when floating directly above target
- Various summoned NPCs being stuck in things/players
- Various variable type conflict issues among the scripts
- trigger_push scriptevent feature
- Bank losing items when transfer of ownership is in progress
- Serpent gauntlets doing fire damage
- Individualized chests reporting >500gp value rewards to others
- nightmare_edana initial boss sequence
- Sorcs lightning resist
- Bludgeon axe max flight timer, when thrown by NPC
- Goblin Pouncer pouncing certain spell effects
- Chat flags for bloodstone quest lines
- Issues with slotting and deploying a charged weapon
- Check Orc_for chests spawning invalid items
- Vgobbie Chief skull projectiles being blocked by monsterclips
- Demon Bludgeon Hammer effect partly sticking on death
- Certain siege sequence issues
- AFK detection issues
- Scarabs having no XP value
- Thornlands mass de-targeting issue caused by CPU cycle overflow
- Weather FX sometimes sticking between maps
- Orion Bow projectile not recognizing multiple target hits
- const_ovrd initializing during load time
- Friendly battle allies not alerting each other to enemies
- Shaddahr secret guardian secret guardian issues
- Jump brushes on Calrian2 (actually think Valve fixed this.)
- msarea_transition not changing spawn points proper
- mobs failing to calm after not seeing enemy for a few minutes.
- Spiders on ceilings not adjusting projectile origins
- Weapon jamming when coming out of attack, mid another
- Various shops not clearing their inventory in-use signals when closed
- Some Horror navigation and XP issues
- Some functions returning 0 players present, when all AFK
- Various issues with ext_scale add param
- Certain add params not adjusting XP
- Stone spiders not using stone material sounds
- Compensated for Ogre Queen on Underkeep double-running her add params
- Removed some unused weapon and item models that were eating up texture space
- HP bars would display the health level the mob had before being hit, rather than after
- Sometimes skeletons would fail to regain ability to walk, if slain mid-rebirth animation
- Fixed hyperventialiting Khaz Cultits, among other mobs repeatedly doing their 'Wtf did he go?' routine.
- ms_soccer goals sometimes jamming up when too many orcs are within their bounds
- Boss flags: Kfotress boss, mscave Shadahar, Blooodshrine boss
- Issues with arrow reward spawners on M2_Quest
- Fire Bolt p_model was set render less
- Fixed frozen awareness on certain mobs (not got em all yet though)
- Fixed some mobs failing to resume action on thawing from frozen state
- Fixed some freezing sources using wrong methodology to apply their effects
- Holy lance healing unhealable targets
- Issues with duck keydown detection
- Master Priest name change sanitation issues
- Master Priest name change hijack issues