My turn to make one of these...
07/24/05
I've been working on updating some of the older maps that we really haven't touched, or don't have the source for. I've added mp3 music into mscave, challs, calruin, sfor, and heras and made sure all of the scripts are correctly using the new base files. I made a few minor changes to sfor. In Calruin, I've done quite a bit... I've implimented the riddles that the old team left behind, and also made Calruin's chamber more exploit proof than it used to be. Also, I edited the venomous spiders so that what they spit acctually poisons you. Along the same line, the thief dagger now has a chance to poison the target upon a successful hit.
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I'm currently working on using Con Artists new models in the weapon scripts. It's already caused me one too many head aches, but it seems to be working better now. This has saved us SO many models!
=Totaly Complete!=
The time system seems to be running just fine so far, need more stress testing on it though, just to make sure it won't crack. Some stores will now open and close at certain times of the day. Various things will also only happen at certain times of the day
Flying arrows are using the right submodel now! \o/
NPCs can know what the current time and weather is, and react accordingly.
All of the quests in Edana now appear to be if top working order. That includes the mayor quest which has only half worked in past versions.
Companion system has been introduced. Basicly, in certain places you'll be able to get an animal/person to follow you around everywhere you go. You can issue simple commands to them and they will respond accordingly.
Thats all for now.
07/24/05
I've been working on updating some of the older maps that we really haven't touched, or don't have the source for. I've added mp3 music into mscave, challs, calruin, sfor, and heras and made sure all of the scripts are correctly using the new base files. I made a few minor changes to sfor. In Calruin, I've done quite a bit... I've implimented the riddles that the old team left behind, and also made Calruin's chamber more exploit proof than it used to be. Also, I edited the venomous spiders so that what they spit acctually poisons you. Along the same line, the thief dagger now has a chance to poison the target upon a successful hit.
========
I'm currently working on using Con Artists new models in the weapon scripts. It's already caused me one too many head aches, but it seems to be working better now. This has saved us SO many models!
=Totaly Complete!=
The time system seems to be running just fine so far, need more stress testing on it though, just to make sure it won't crack. Some stores will now open and close at certain times of the day. Various things will also only happen at certain times of the day
Flying arrows are using the right submodel now! \o/
NPCs can know what the current time and weather is, and react accordingly.
All of the quests in Edana now appear to be if top working order. That includes the mayor quest which has only half worked in past versions.
Companion system has been introduced. Basicly, in certain places you'll be able to get an animal/person to follow you around everywhere you go. You can issue simple commands to them and they will respond accordingly.
Thats all for now.