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Sabre

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Picadilly said:
Which brings me to yet another question. Assuming MA is a complex skill as in RL, couldn't we incorporate more devastating, level dependent, left/right click combos and even grappling maneuvers/grabs/throws? What about the possibility of disarming the enemy?
In before roundhouse kick joke...But I do agree.
 

Shadeska

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With all these ideas for MA, I suggest our coders look at The Specialists mod. They have the most complex hand-to-hand fighting system I've seen in HL.
 

The Man In Black

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Eh.. Maybe for a later patch. I feel there are some more important things than fixing up MA. (May be mostly scripts, anyway.)
 

FER

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would be nice if the thing that causes the attack not to register on input would get fixed (but maybe is a lag issue)
 

Jelly

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Does Thothie.feel.like.dreaming.a.bit.more.org?

I stumbled upon this open source Gold Source (at least they say it is) mod that has Source like graphics. It also has Source like physics and ragdolls.

Examples:
http://es.youtube.com/watch?v=pEKtd8MbD0U (Particle test.)
http://es.youtube.com/watch?v=PTRoIe0vBeo (Ragdoll.)
http://es.youtube.com/watch?v=KEuymt6p_fQ (Wheather effects test.)
http://es.youtube.com/watch?v=6Zp3Bqdr_mw (Physics engine test.)
http://es.youtube.com/watch?v=L-lzyb2tQjc (More ragdoll.)
http://es.youtube.com/watch?v=pk-50HHtG0I (Vehicle test.... could be used to stear catapult?)

http://www.moddb.com/mods/9983/half-life-arrangement (The mod.)
http://files.filefront.com/Arrangement+v109+Sourcerar/;7569890;/fileinfo.html (The source code, though they say it's outdated. They'll probably release a newer, updated one, soon.)

I hope this is useful. :)
 

Glorfindel

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If you're hoping to turn MSC into a super mod Jelly, well that seems like a pipe dream to me. Thothie already has enough trouble fixing overloading edicts and characters in a less-graphically-intensive-modded half-life base, and I don't think adding all that awesome stuff would make the game more playable :?

Althoguh, if somehow all that stuff simplified the engine and allowed more stuff to be put in the game that would be the most awesome thing ever.
 

Crow

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Glorfindel said:
If you're hoping to turn MSC into a super mod Jelly, well that seems like a pipe dream to me. Thothie already has enough trouble fixing overloading edicts and characters in a less-graphically-intensive-modded half-life base, and I don't think adding all that awesome stuff would make the game more playable :?

Althoguh, if somehow all that stuff simplified the engine and allowed more stuff to be put in the game that would be the most awesome thing ever.

They're, if i read it right, releasing the source code.

And here is a quote from the lead dev:

"Anyways I create some code to handle better the entities. That's why we use more props and entities."

1+1 = yay!
 

Thothie

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http://www.youtube.com/watch?v=PktxD6GV ... ed&search=

I got the AGEIA PhysX source from the Lost Survivor crew, and I've no real idea how to implement it, and if I did, wtf to do with it. I also have the Spirit of Half-Life source, and while I've a better idea of how to implement that, I've no idea what part of it would be worth the effort. (What I wanted most from SoHL was an ambient generic style MP3 – but it apparently doesn’t have that… Reminds me, I need to beg the NS crew for the source to theirs…)

In regards to the vehicle/catapult comment, the only catapults we currently have are already func_train’s. If I put a func_train_controls on them, you’d be able to drive them.

And although the obvious PhysX thing would be bouncing boulders – we already have that in the HL1 physics engine (in case you’ve never tried to catch a bouncing Horror egg.)
 

WeissberV

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that car one is right funny, its like 5 mph and rly high revs ><
 

Wrath

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WeissberV said:
that car one is right funny, its like 5 mph and rly high revs ><

True, even though I have no idea what your talking about. :p

Speaking of which, WeissberV thats a nice avatar where did you get it? :eek:
 

WeissberV

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Wrath said:
WeissberV said:
that car one is right funny, its like 5 mph and rly high revs ><

True, even though I have no idea what your talking about. :p

Speaking of which, WeissberV thats a nice avatar where did you get it? :eek:

Avatar: that YMTD thingy ( i know i spelt it wrong )

Car: The car is goign at like 5 mph, and the revs that the car is giving out is like way more than it should be. ><
 

tehrilez

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that image is all over the internet, not including YTMND.


and that car video is the weirdest car i've ever seen in Half Life. looks like they set the playermodel to a car and zoomed out, it even looks like they're running, the screen bobs up and down.
 

Shadeska

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That's exactly what it is. Most often seen in "The Specialists" RP servers. Strange that they didn't change the running speed variables and get rid of the screen bouncing...these are things you can all do in a .dll or in-game options menu.

The best idea I've seen for a steering mechanism is in a GMod 9 map I found. If I remember right, it's called gm_rivertrek (adventure?) I dunno. And until I'm un-grounded, I wont be able to check ;)
 

Tull

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Oedipus said:
Karateka? Used to love this game even though it became impossible hard really fast.
karateka_screen.jpg
 

Lanethan

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What an absolutely fantastic plan.

Quadruple thumbs up. That's me, looking in the mirror, giving a thumbs up to the screen behind me.
 
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