Suggestion Thread

Dridmar

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The Man In Black said:
1: Alright, I can finally use [insert powerful weapon]! I can solo the map it's on and try to get it, but Thothie had to make it so that it's impossible to get it by myself.. Well, I guess I'll just look for some other servers where people are playing the map!

[Join server 1]

1: Hey guys, how's it going? I'm here looking for [weapon], because Thothie made it so I can't get it by myself..

2: Well, f*ck you, no calling. All 4 of us are already looking for it, so you're going to have to wait for all of us to get it first!

1: But the map takes half an hour to go through, this will take forever :(. I guess I'll try a different server...

[Join server 2]

1: Hey, can we go look for [weapon]?

2: Yeah, sure. We'll go as soon as we're done in helena

(changelevel helena)

(a few minutes pass)

1: Are we done here yet?

2: Hang on, I'm changing out items in the bank

(Bandits have raided helena!)

2: Oh, let's kill them all!

(time passes)

2: Hey guys, I'm going to climb on top of the inn!

1: Are we done yet?

2: No, I never got to finish swapping items out. We have to reload the map now.

1: *Sigh*, alright

(changelevel helena)

2: Ok, I got my items, I have to sell things now

1: I'm going to find another server.

[Join server 3]

1: Hey, are you here looking for [weapon]?

2: Yeah! I'll get it first, then we can try to get it for you, k?

1: Sounds good :)

(time passes)

2: Well, we finally beat it, but it's not in the chest :(

1: Well, let's try it again

(reload)

2: I think he's just about dead..

(Joins: random noob)

3: HEY GUYS! I call [weapon]!

3: Oh cool, you guys killed him and [weapon] is here! ill c u all l8r!

(disconnects)

1: ...

(reload)

2: Alright, I got mine :D, but I have to go now, so you'll have to find your yourself

1: There are no more servers with people high levelled enough, doing the map, or who are willing to share when I do the work.

2: Sorry =\ kthxbai!

(disconnects)

======================================

I hope you all enjoyed the dramatization of what's to come of MS:C.

Yes, that is why I prefer singleplayer games. :wink:

Also, if you would like more people doing multiplayer, why don't you just make some things which only work in multiplayer mode?
 

evilsquirrel

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i say thothie makes a system to where all the rares have a % chance to spawn for each player, but only if said player is high enough level, has been in for at least 6 minutes, is not afk, and - just for thothie...only if there are enough players in the server.

hows that for anti-ninja/solo/ever-getting-rare-items-again?
 

J-M v2.5.5

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Thothie, I will try to explain this one last time:

This idea is god damn stupid.

You want it your way, and otherwise you leave. The community wants it our way, and if we don't get it our way, you are basically making this game for yourself.

You obviously don't realize how many people oppose this idea, so I shall take the liberty of making a poll for you today.
 

Jelly

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How about each monster slain by person 1 counts in persons 1's counter. If person 1 killed 10 monsters and person 2 killed 5 monsters, person 1 will have a 66% chance of finding the weapon in the chest and person 2 will have a 33% chance. That is, if it is gonna spawn, of course. Anti-ninja meassurements.
 

evilsquirrel

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Jelly said:
How about each monster slain by person 1 counts in persons 1's counter. If person 1 killed 10 monsters and person 2 killed 5 monsters, person 1 will have a 66% chance of finding the weapon in the chest and person 2 will have a 33% chance. That is, if it is gonna spawn, of course. Anti-ninja meassurements.


i like it.
 

The Man In Black

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Jelly said:
How about each monster slain by person 1 counts in persons 1's counter. If person 1 killed 10 monsters and person 2 killed 5 monsters, person 1 will have a 66% chance of finding the weapon in the chest and person 2 will have a 33% chance. That is, if it is gonna spawn, of course. Anti-ninja meassurements.

So, when most of my team concentrates on the boss while I kill his low level minions, I get a better chance at the prize, even if I only kill TWO? Doesn't make sense.
 

evilsquirrel

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The Man In Black said:
Jelly said:
How about each monster slain by person 1 counts in persons 1's counter. If person 1 killed 10 monsters and person 2 killed 5 monsters, person 1 will have a 66% chance of finding the weapon in the chest and person 2 will have a 33% chance. That is, if it is gonna spawn, of course. Anti-ninja meassurements.

So, when most of my team concentrates on the boss while I kill his low level minions, I get a better chance at the prize, even if I only kill TWO? Doesn't make sense.


hm...maybe have it total up the ammount of XP...oh wait bosses give horrible xp for some unknown reason. <pokes thothie about bosses giving crappy xp>
 

Jelly

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Well then, depending on how hard the boss is, it'll give more kills, and depending on how much damage you did to it and how much you healed it, everyone who helped gets kills.
 

Blasto121

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through all this I see why thothie would make it multiplayer, in reality I shouldn't be able to beat a boss up by myself it wouldn't make sense. Defeats the purpose of the word "boss".

If in fact this was a single player I would want to be able to beat up a boss by myself, however this is a mulitplayer game thus I should see bosses that are not possible to defeat without the aid of others, on the other side I should be able to beat up lower level bosses at a higher level.

What the biggest complaint comes to is people just being plain rude. What needs to be made most is a system in which items can't just be stolen. A way for everyone to get an equal share. While it is true that the battle for the best item will always be there, and if you have 2 people going for the same item someone will get left out.

yes it could be cool if this was single player, but if it was I would want a single player experience to be completly separate from the multiplayer otherwise this game will be way to easy to beat bosses up.

besides if you want a single player game with mythology, swords and magic go play oblivion.

I think most efforts should be focused on ways to prevent people from stealing items from a chest and giving reward to those that have spent the time. Having a stacking chance to get the item is great! It means that a party of 8 have a much better chance of getting the rare items to the people who want it.
 

The Man In Black

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We're not saying that Thothie should develop everything for singleplayer or anything like that, just give the people who PREFER single player a chance to play single player. Granted, the fact that I have to be in a large group for certain items is annoying, but the thought of him taking away things like 'sv_password', 'sv_lan', or any other cvars to allow us to play on our own server as we see fit is completely inhumane.
 

J-M v2.5.5

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Blasto121, this isn't about bosses, this is about rewards. It's about rewards that I won't ever get if I solo certain maps in the future.

I want to be able to receive all the rewards of a map if I play this game alone and I know a whole bunch of people who want exactly the same.
 

Blasto121

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guess what that is still a reflection of boss fights, in order to get to said chest you still need to beat up said boss.

So yes this does pertain to bosses in general, if you want to solo your way to the item you would have to dumb down the bosses a bit to make it so one person could actually kill one. Unless your one of the crazy people who don't care about death and just rush in and die a whole lot.

However I also know this is just one of the issues.

You keep going to the fact that some items will become impossible to get without the aid of others, this is great idea for it will fosters team work! However before this gets implemented focus should be set on fixing the current chest system so when you do work with that team a low level doesn't just take the item everyone was working so hard to get to. Clearly whatever weapon is placed in a chest, and requires a team to get to is going to be rare, it is that rare for a reason.

This is a multiplayer game, because of this I would expect to work with others in order to reach a goal.

if I just went off and never played online and just got all the the best items in the game, then joined a multiplayer game just to show off all the cool items I have... congratulations I am now playing a 3D chatroom, there should be an insentive to go out and look for a party of adventures to wander around with and item hunt. If making it so that some items require a party then go for it.

However before this can happen and this can not be stressed enough the chest system must be fixed, that would be the only thing that would hold me back from saying yes.
 

J-M v2.5.5

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So if bosses can't be soloed, why would Thothie even bother setting up a system that requires more than one player present to actually spawn rare items in said chests?

I mean, us lowlife soloers can't reach said chests anyway because we can't solo the bosses, right?

As for the "LOL GO PLAY OBLIVION" argument:
If you and Thothie want it so that you need multiple players to actually get something valueable:
"LOL GO PLAY WORLD OF WARCRAFT"
Millions of people to help you there.
 

Blasto121

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now your just taking my words out of context.

yes while it is true that the bosses should already require many people to fight together, it is also true that the ones who are determined will still win the fight. By making it this way it will force the determined player to actually look for help.

who said anything about lowlife soloers? Why are you trying to make me sound like soloing is a horrifingly bad thing?

What I see is the ability to go off by myself and pick up some exp from enimies durning the exploration of maps, I can still gain the exp needed to battle the bosses by myself, and possibly find some simple spoils along the way which will hopefully fetch me a bit of gold. That is a solo experience, it should not be the ability to just go around and score whatever you want. Again if this means making it so more than one person to get access to the item so be it.

why on earth would you compare my single player experence with that mulitplayer experince? While yes it would be true WoW has lots of players, but its about 1000+ times bigger in the number of players just running around compared to master sword with its 8 man servers. Oblivion is a single player game, (matches with the solo part you so badly need), oblivion is played in both first and third (comparable to master swords first and third person) I didn't just use any game, I used a game that actually matches the kind of play experince that you are wanting.

I still do not see any reason not to implement this, besdies the chest issues. If you so anti social then why even come to the forum board? if playing with other players is just so hard then why would you come play the game if you can get this same game experince some place else?

I play this game because I know I can go off with a pary of people and attempt to get a hold of that super rare item, I know that I can always find at least one other person willing to help me and support me in the struggle to get to my goal.

so ask yourself why do you play this game?
 

J-M v2.5.5

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I'll just do this systematically:
1) The "lowlife soloers" thing was a joke.
2) I've completed Oblivion (in almost every way possible, all the guilds, official plugins, Knights of the Nine, etc.) and that is how MS: C should be, in terms of rewards.
3)
Blasto121 said:
If you so anti social then why even come to the forum board?
Well, Blasto121, ask yourself this: why would I come to this forum board, if I'm so anti social?
4) Main reason to not implement this: the majority of the community does not want it (as the poll will prove).
5) I play this game because it's fun to hop around and beat things up. It's been a while since I last took an item from a chest, lately I've been letting other players look first. I also like to help newbies in-game by teaching them game mechanics (not by showering them with rare items, mind you). Finally, I play this game because simply walking around in most maps (whilst beating stuff up) is just a very good experience.
6) You disappoint me with the "anti social" comment.
 

villager

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JM, you do come off very aggressive. I'm pretty sure anyone would of taken it very offensively. :\

J-M v2.5.5 said:
1) The "lowlife soloers" thing was a joke.
JM making a joke in a non-joking topic? What!?
 

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Picture this example:

Level 35-40+ Map

The server consists of 5 people, two level 25s, a level 40, a 35 and a 38. (your average server, no?).

The map starts.

The 35, 38 and 40 work their asses off grinding through the mobs and fighting to the treasure. The two 25s might also help on the lower HP monsters and maybe even ice shield you, probably... most likely they will just attack the monsters doing insignificant damage and call items.

The party reaches the boss chamber, the 35, 38 and 40 take some expensive potions and enter the chamber. The 25s enter behind them, possibly casting summons because they don't understand that a summon being killed by a boss will heal it... *sigh*.

The 35, 38 and 40 gangbang the boss doing moderate damage and bringing it down slowly, the 25s attack the boss because they want to help (which is a good thing) but their 30 damage attacks against the bosses insane armor and 7000 HP is insignificant. The boss turns and kills the 25s (and possibly their summons) in one hit. Now the boss has full health again.

Rinse and repeat a couple times... now the boss is low in health. The 25s get their raven maces out preparing for the chest.

The final blow is struck and the boss keels over. In the chest are 4 (under thothies new system) [rare weapons].

Now ask yourself this, and be honest, do you REALLY think that one of the 25s deserves one of the four weapons?

Realistically the 25s would have each gotten one and one of the higher levels would have been out +use spammed.
 

villager

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Eh... I love how you just... told a revamped version of my stories that happens to me 24/7.

I need runeshield, so I join an empty server.
I change map to ms_snow, people join (lvls 5-15)
I fight Ice Orc Chief, noone helps.
I kill Ice Orc Chief, everyone humps chest, noob runs off with runeshield, nothing in chest, I make thread/post about how unbelievable that shit is.
Noone cares untill it happens to them.
 

Shurik3n

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IMO there should be something to not allow low level on higher level maps... if they can't help they shouldn't be there, if the weakest monster on the map kills them in two hits they SHOULD NOT BE THERE. The game is too public already with people playing for a week and already being on the hardest maps.
 

FER

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Anyone remember an old idea of mine meant for nightmare maps before they got released??

A grim reaper like ghost who has noclip, never dies and haunts low level player trough all the map, killing them in 1-2 hits, unless they stay in spawn point
 

Shurik3n

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Lol FER your a genius!


I think the ability to turn PVP on without a map change would solve a lot of problems, atleast for me... :twisted: .
 

The Man In Black

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There'd have to be a long delay, otherwise you get people who:

(PvP on)

HIT!

(PvP off)
 

Blasto121

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why is it no one actually paid attention to the fact I mention a few times about how the system would be good, and only good if the chest issues where solved otherwise it would be utterly pointless to implement it.

Until a proper reward system is in place, this should be on hold.

and J-M sorry that my comment "disappoints" you, but in a discussion that can easily lead to serious hate, one should never joke.
 

Thothie

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Dridmar

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Thothie said:
Well, this reward system is currently creeping in, as I don't have time to edit all the chest scripts at once, and work on Crow's scripts simultaneously.

You do not get more GiB', Golden Armor, or other ultra-rare's per player present. You only get ONE per map still, it's just much more likely to spawn. Only expendables and the less-rare items will become more numberous.

I will be introducing (and I may introduce one in JUN2007a with any luck) the Artifact Chest.

Artifact Chests will distinguish themselves by appearing as gray-steel chests (like the orc chest in nightmare_thornlands - which I will change back)

Artifact Chests will appear near a normal boss chest, they will contain the rarest of the title items. They may not always appear. Whether or not they do appear, will depend on whether or not the ultra-rare title item would have appeared in the boss chest. It will instead, be in the artifact chest. (Same odds, greatly increased per player present.)

They will pre-select one player when they spawn. They will only give their rare item to that player.

That player may have to meet a level requirement, but if no player on the server meets the level requirement, they will still grant their item to the randomly selected player.


So, if nobody meets the level requirements and the chest chooses an "Adventurer" and the adventurer can't get the object out of the chest. Is it stuck in there forever?
 
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