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ceriux

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I think there are more problems than just advertising. content has gotten out of control. I recently had shown my friend a video of msc ( he doesnt even play these sort of games ) and he said the game looked fun/cool except that none of the content flowed together it just looked like a bunch of garbage thrown together. He mentioned that that fact alone really detered him (that it wasnt that it was a old looking game) just that all of the content didnt match. personally... i think if you want the game to start to take off again either you need to start fresh with the source engine and make all of the content match OR rebuild all of msc's content. i believe this would bring a whole new player base and us true fans would just have to deal with it. the modelers, mappers ect... need to take the time to really learn how to do what they're trying and actually take the time to make a quality content item. this alone i really believe would bring new players (good or bad.)

After that i would worry about advertisement. for now i believe the homepage and moddb, is enough. do you know how many people are currently on ModDB?
 

crazyghost

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Yeah. I think that you guys are afraid of a lot of stupid things. I'm sure more positive things would come out of presenting this game to the public then negative. Especially as we are "sort of" trying to get it to source. Who knows who may stumble upon us.
 

Srgnt Rehab

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No offense... but I am kind of tired of hearing the same song... "scrap msc, go for mss"

I am very much into MSC and it pains me to see so many people say its bad or out dated... What I like about MSC is that it is a game of imagination... one that can be built upon and doesn't try to bend to the will of the paying audience. (since there is no paying audience !!! :mrgreen: !!!)

I still spend about 2-3 hours mapping every day... I'd like to not think about them never being fetured.
 

crazyghost

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Thumbs up too you dude. That's a really great attitude. Don't scrap MCC . I just wish it could be more refined the second time around.
 

TheOysterHippopotami

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I completely agree with srgnt rehab.

However, ceriux does make a good point. MSC absolutely needs more consistency in what content is thrown into the game. The only maps that ever get released anymore are disconnected maps with a random theme that do nothing to explain the lore or embellish the world of Daragoth/Leanne. They are nothing but random arenas whose only purpose is grinding.
 

ceriux

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i didnt say scrap it as throw it away and automatically go for mss.... someone needs to learn how to read properly.
what i said was that the content doesnt match more or less... which means... models,maps,textures,ect... msc deserves higher quality content and needs it as well.
 

Echo717

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personally I enjoy how chaotic the map and content is, I think it represents how diverse the world really is, it has charm to me, consistency is for n00bz
 

Thothie

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IDK where a new player finds inconsistency. Most of the low level stuff is all of roughly the same quality and style, everything from Edana to Thornalnds to Esewers is all pretty similarly themed. You kinda have to get out into the far reaches before you start running into higher quality models, probably starting with the dwarves at Gatecity, and getting more extreme as you go further out. Borders on blaring when you hit the_wall - but that's a long, long way from introductory.

Granted, I'm blind. I could never tell the significant quality difference between Atari and Intellivision either. ;) [/dates self]

I suspect it must be nice to be your own best friend. >_>
 

ceriux

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well from what iv learned from speaking to some professional artists in the gaming industry is that every thing must blend well in a game. not only does msc's content not blend but it doesnt look pretty at all. things that are higher poly arnt always "quality." in essence we could make lower poly models that look 100% better than what we have now. consistency is a must and consistency doesnt mean oh all the maps are the same theme... it means all the content in the map matches the theme its looking for. all quality of the content in the theme throughout the game is the same. if fable started out with stick figures then progressed to amazing high poly models once you get to the final boss no body would have bought it. people dont have to play the game either to see it. we have youtube videos and screenshots everywhere. Not to mention no ones art style matches what so ever either. we have some serious looking weapons and then we have somethings that look like they were pulled out of an anime whore(r) movie. i mean look at the difference between the bullegeon and any skeleton or even the difference between the player model and any monster we have. nothing looks like its from the same game and what i was saying orginally it seems from my experience with *my* friend, is that the content is what detered him from playing. so as it would deter one it may deter another if not many others.
 

Borya

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Speaking of consistency...

SAY I'D LOVE TO KNOW WHY WE GOT PRISSY ELVES ON THE_WALL RATHER THAN FAR AWESOMER ORCS, Y'KNOW, LIKE HOW THEY'RE SUPPOSED TO BE THERE ACCORDING TO LANETHAN. OH AND ZOMBIE ORCS DON'T COUNT.

;)
 

Thothie

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By Lanethan's lore, the elves built The Wall, hence, elves. The only orcs that were ever at the wall were the Marogar Orcs with Lor Malgoriand's army as they attacked it. They all died in the war.

A lot of elves died too, to the point where, after the war, they couldn't maintain the battlements anymore. Thus, as Lanethan (and Valend) said, the undead, eternally camped nearby, started to move in. Said undead do not get along with the orcs without Lor Malgoriand's guiding hand, nor do orcs, being short lived (with a few magically enhanced exceptions) eternally camp anywhere. The only orcs you see in the wall were amongst those who came digging for elven treasure long after the war, and who failed to escape the undead menace therein - thus, zombie orcs.
 

J-M v2.5.5

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Lanethan said:
The Hunderswamp

[...] The large concentration of undead has even forced the Borsh Orcs that used to make their home here [in the Hunderswamp] to leave, settling further north at the Wall or the Longroot Jungle.
Lanethan said:
The Wall

(note: Thothie's information on this map is slightly outdated, as it was not used during the Blood War against Malgoriand, but actually was built long before it. This is a revision of its previous lore, but should now be considered canon).
Built a thousand years before the Blood War, the Wall is a massive stone wall that was once manned by Elves and Humans alike. It was meant to shield the southern lands from the dangerous ice creatures that were steadily flowing south from the Frozen Bleak. It was garrisoned as a military outpost, the first defense against great Ice Worms and Dragons. However, a great dragon slaughtered the inhabitants and left a curse on the place. It has been abandoned ever since, falling into ruins: a great military and engineering achievement, now home to Borsh and Dimmhold Orcs. As far as setting goes, it is a massive wall-fortress, separating the southlands from the endless white expanse of the icy north. There is no large gate, but there are many ways through.
 

Thothie

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Meh, can't be held for Lanethan switching the lore on me two years after the fact. ;)
 

Thothie

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"Built to stop the advancing armies of Lor Malgoriand, it is now home to lots and lots of undead stuff." (of said thread), which predates said thread by two years, and is based the old DevFTP information, that Lanethan refers to in that post, that predates the first release of MSC by another two years.
 
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