[EDIT]: Move to Troubleshooting, or Suggestions? Guess it makes more sense to be there.
I was curious about things I've personally experienced with the game's behavior, and wanted to see if anyone else has experienced them as well. Note: I'm not starting a complaint thread, I merely want to see if other people experience the same thing, or if there's some settings I have to tweak or just live with. I'll add some more as I think of them, and I also had a couple ideas I'll list at the bottom.
- Weapon jams. No, I'm not trying to play MS:C with guns... although they'd come in handy for certain areas
But once every three days or so, +attack/+uber will either stop responding entirely, or will continue to fire, until I restart MS:C (-attack/-uber does nothing).
- Lingering echo (from audio effects). The two biggest culprits that instantly come to mind are calruin2's disco room and ... lostcastle_msc (the one before skycastle... forgot the name), in the maze room. I'm not sure what the desired audio effect was, but it sounds like running on glass, I guess. The problem, however, is that the audio effect doesn't go away (even with stopsound or a map change) without restarting MS:C, and interferes with other sound effects as well. I'm wondering if there's an easier way to kill the sound effect?
- Single-Player character loading. It's like a crap shoot: No matter if I select to have characters stored client-side or on the server, about 50% of the time after entering a map, it tries to load saved characters from the other location (yes, it's a Single-Player LAN, but the naming conventions of the files are different). It's not that big of a deal, a quick map change usually fixes the problem, but it's still weird.
- Texture errors. I know, everyone gets them, but they happen rather frequently (and usually in the same places of a map). How frequent do they occur for other people, and is the simplest resolution just to get a new gfx card or reinstall the game? Or just ignore it... or am I missing a setting somewhere?
- Map crashes. This is a suggestion, actually, but is there an EASY way to store certain map entity states, like after triggering a trigger_once or even possibly a multi_manager or something, in an encrypted dat file? So after reloading from a crash, players can resume from where they left off? I say EASY because if it's not easy, or if it would use too many resources, don't bother... it's not that much of a hassle to run a map again, it was just an idea for the sake of a small convenience.
- Wiki spam. I haven't created an account on the wiki, so I don't know if there's Captcha before adding/editing an article, but... There's some nice wiki spam (and forum spam!) blacklists out there for public use. i-blocklist.com comes to mind... can't think of others I've used off the top of my head though.
Also I apologize in advance, even in my old internet age, my Search Fu is still imperfect. So sorry if these have come up a lot before.
I was curious about things I've personally experienced with the game's behavior, and wanted to see if anyone else has experienced them as well. Note: I'm not starting a complaint thread, I merely want to see if other people experience the same thing, or if there's some settings I have to tweak or just live with. I'll add some more as I think of them, and I also had a couple ideas I'll list at the bottom.
- Weapon jams. No, I'm not trying to play MS:C with guns... although they'd come in handy for certain areas

- Lingering echo (from audio effects). The two biggest culprits that instantly come to mind are calruin2's disco room and ... lostcastle_msc (the one before skycastle... forgot the name), in the maze room. I'm not sure what the desired audio effect was, but it sounds like running on glass, I guess. The problem, however, is that the audio effect doesn't go away (even with stopsound or a map change) without restarting MS:C, and interferes with other sound effects as well. I'm wondering if there's an easier way to kill the sound effect?
- Single-Player character loading. It's like a crap shoot: No matter if I select to have characters stored client-side or on the server, about 50% of the time after entering a map, it tries to load saved characters from the other location (yes, it's a Single-Player LAN, but the naming conventions of the files are different). It's not that big of a deal, a quick map change usually fixes the problem, but it's still weird.
- Texture errors. I know, everyone gets them, but they happen rather frequently (and usually in the same places of a map). How frequent do they occur for other people, and is the simplest resolution just to get a new gfx card or reinstall the game? Or just ignore it... or am I missing a setting somewhere?
- Map crashes. This is a suggestion, actually, but is there an EASY way to store certain map entity states, like after triggering a trigger_once or even possibly a multi_manager or something, in an encrypted dat file? So after reloading from a crash, players can resume from where they left off? I say EASY because if it's not easy, or if it would use too many resources, don't bother... it's not that much of a hassle to run a map again, it was just an idea for the sake of a small convenience.
- Wiki spam. I haven't created an account on the wiki, so I don't know if there's Captcha before adding/editing an article, but... There's some nice wiki spam (and forum spam!) blacklists out there for public use. i-blocklist.com comes to mind... can't think of others I've used off the top of my head though.
Also I apologize in advance, even in my old internet age, my Search Fu is still imperfect. So sorry if these have come up a lot before.