Anonymouse
New Adventurer
- Joined
- Jun 29, 2013
- Messages
- 11
- Reaction score
- 1
Some existing potions could have their name and model changed to something apple-based. Especially the potions with multiple drinks, since apples have multiple bites.the insanely powerful firebrand potion
Couldnt help but snicker at the ridiculousness of throwing Apples around. But I agree that there should be more spellcasting things in the game, preferably in the form of spells. Straight up spells, no weapons or throwing things. I've curbed the enthousiasm of too many friends I've introduced to this game by telling them how many spells are actually in the game. There are lots of assets that could be used by players that npcs use in their magic like Maldora, Hollow/Cold ones, Kharaztorant wizards, the list goes on of cool magic spells npcs can use but players cannot.
This? Because this is honestly required to be in the game, no excuses to only have ONE damage dealing divination spell.
You mean they are full of CHARM!The models are already pretty repulsive so... :^)
Little over two dozen, atm. Only one damaging divine effect that doesn't go through a weapon, though the original idea was to make it harder to level early on.How many spells are there in the game?