UPDATE: These ideas will be play-tested and refined later on, but keep posting ideas!
I've spent the day mulling over Attributes for MS:R. I'm no Gygax, but I have some ideas I'd like to run by the community. I personally like MS:C's Jack-of-all-Trades style of skill progression, but if you don't like it and/or want more specialization for MS:R,
THIS IS YOUR CHANCE TO SAY SO!
First, some ground rules for Attributes:
- They must be simple. It should not take a dozen variables to calculate jump height.
- They must be as discrete as possible. Agility, Dexterity, and Flexibility are somewhat indistinguishable Attributes depending on the context, which just causes confusion.
- (Personal Preference) They must be meaningful. I love MS:C, but its Attributes increase with seemingly-arbitrary values. If I have all my skills at the same level, why do I have twice as much Strength as Agility? Does the average Player understand what that means, or do they even care?
Secondly, here's a few Attributes I'm considering, and a few gameplay elements they drive:
- Strength: Carry weight, power/speed of heavy weapons, jump height, adds to HP and weight.
- Speed: Dodge/Evade, run/jump speed, lowers body weight.
- Agility: Block/Parry, Stealth, Martial Arts block/throw/disarm.
- Perception: Detect stealth, increases ranged accuracy and critical strike rate.
- Endurance: Status resistance, adds to HP and Stamina.
- Spirit: Magic resistance, adds to MP (and spellcasting ability).
- Wisdom/Intelligence: Not sure yet. Increases skill/spell exp gain?
- Charisma: Affects NPC interactions?
Finally, some future poll questions I'd like to pose to all of you: What level of interaction do you want with Attributes as the Player?
1.) Automatic (MS:C-style): "If Attributes auto-increase when I level up, that's great, but I don't really care as long as it helps me do more damage."
2.) Limited/Specialized: Give the player 10 points to add to attributes at Character Creation and 1 more per level-up, but rerolling can be expensive.
3.) Unlimited: Have a slider or something where the Player can change their stats to focus on spellcasting instead of tanking (outside of combat).
Let me know if you have any ideas or if I should add something here. Thanks!
I've spent the day mulling over Attributes for MS:R. I'm no Gygax, but I have some ideas I'd like to run by the community. I personally like MS:C's Jack-of-all-Trades style of skill progression, but if you don't like it and/or want more specialization for MS:R,
THIS IS YOUR CHANCE TO SAY SO!
First, some ground rules for Attributes:
- They must be simple. It should not take a dozen variables to calculate jump height.
- They must be as discrete as possible. Agility, Dexterity, and Flexibility are somewhat indistinguishable Attributes depending on the context, which just causes confusion.
- (Personal Preference) They must be meaningful. I love MS:C, but its Attributes increase with seemingly-arbitrary values. If I have all my skills at the same level, why do I have twice as much Strength as Agility? Does the average Player understand what that means, or do they even care?
Secondly, here's a few Attributes I'm considering, and a few gameplay elements they drive:
- Strength: Carry weight, power/speed of heavy weapons, jump height, adds to HP and weight.
- Speed: Dodge/Evade, run/jump speed, lowers body weight.
- Agility: Block/Parry, Stealth, Martial Arts block/throw/disarm.
- Perception: Detect stealth, increases ranged accuracy and critical strike rate.
- Endurance: Status resistance, adds to HP and Stamina.
- Spirit: Magic resistance, adds to MP (and spellcasting ability).
- Wisdom/Intelligence: Not sure yet. Increases skill/spell exp gain?
- Charisma: Affects NPC interactions?
Finally, some future poll questions I'd like to pose to all of you: What level of interaction do you want with Attributes as the Player?
1.) Automatic (MS:C-style): "If Attributes auto-increase when I level up, that's great, but I don't really care as long as it helps me do more damage."
2.) Limited/Specialized: Give the player 10 points to add to attributes at Character Creation and 1 more per level-up, but rerolling can be expensive.
3.) Unlimited: Have a slider or something where the Player can change their stats to focus on spellcasting instead of tanking (outside of combat).
Let me know if you have any ideas or if I should add something here. Thanks!
Last edited: