INFO Latest Update News

FER

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Re: Beta-package Update News & Discussion

I noticed the eagle has the new skins under the subskins tab, rather than a submodel with different skin.

Wasnt the skin system axed from msc?
 

Thothie

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Re: Beta-package Update News & Discussion

I put it back in awhile ago - it's just most script bases are designed to work by submodel, and submodels are more dynamic than skins. I had to make an all new base for the eagle, so it didn't much matter in that case.
 

Sabre

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Re: Beta-package Update News & Discussion

For the B patch, wouldja mind updating the storage system to include the weapons and armor since September please? Much obliged.

And before you get on my case bout the sxbow, Glorfindel is redoing the anims because one of them FUBAR'd. Thinking he should be done this weekend, so thar. :p
 

Thothie

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Re: Beta-package Update News & Discussion

*sigh* I h8 this bank... What items are we missing now? :\
 

Glorfindel

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Re: Beta-package Update News & Discussion

Sabre said:
And before you get on my case bout the sxbow, Glorfindel is redoing the anims because one of them FUBAR'd. Thinking he should be done this weekend, so thar. :p

I'll try my best to get that done this friday (stay up late as possible too), but if I can't I won't be able to finish it until next tuesday at the earliest. :(
 

Sabre

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Re: Beta-package Update News & Discussion

Thothie said:
*sigh* I h8 this bank... What items are we missing now? :\

I know for sure that you cannot ticket the:
Thornbow
Heavy Crossbow
Helm of the Dead
Northmaul
Litch Tongue
Hoarfrost Shard
(Maybe) Armor of Bravery
Bludgeon Hammer :p
 

Aische

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Re: Beta-package Update News & Discussion

add fire lizzard skin and snake skin armor
 

Thothie

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Re: Beta-package Update News & Discussion

Gold tickets not working?
 

CrazyMonkeyDude

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Re: Beta-package Update News & Discussion

Maybe he's suggesting the ability to ticket gold? :|
 

Snow Wolf / RaZoR

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Re: Beta-package Update News & Discussion

Sabre said:
Thothie said:
*sigh* I h8 this bank... What items are we missing now? :\

I know for sure that you cannot ticket the:
Thornbow
Heavy Crossbow
Helm of the Dead
Northmaul
Litch Tongue
Hoarfrost Shard
(Maybe) Armor of Bravery
Bludgeon Hammer :p
Add the Spider blade.
 

Thothie

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Re: Beta-package Update News & Discussion

MAR2008b OPTIONAL SERVER SIDE PATCH PUBLIC CHANGELOG:
MAR008b_pic_month.jpg
We be squishin da bugs!

Fixes/Changes:
• Support for Aleyesu (TBR later today!)
- Aleyesu connects through Bloodrose
• Elemental Resistance System
• Support for Gert. Forest and Lodagond
• Banking of various items
- but be careful not to go to a MAR2008a server with your new tickets!
• Potion of Stability
- Now provides protection against all stun attacks, all drunk attacks, and all push attacks (save for map brushes)
• Monster->Look error spam / lag / revenge of the chatbug thingie (Thank MiB!)
• Adds some FER spiders to the caves in Calruin2
• Optimizes lightning effects on Lightning Djinn, Venevus, and Air elementals
• More dependable, better optimized AOE effects (blizzard/lstorm)
• PVP vote fixed
- sadly had to do away with team-based PVP in the process
• Fixed reward system on Gert. Forest
• New boss regeneration system [WIP]
- Bosses no longer regain health for killing individual players
- Bosses regenerate health every minute (1%-10%)
- Bosses regenerate health if they slay every player on the server (25%-100%)
- Exceptions for soul-sucking bosses: Ice Queen, Calrian, etc.
- Bosses more likely to avoid attacks or who rely on health alone have lower regen/recover rates
• Reduced time dead bodies linger based on monster maxhp
- Hopefully cut down on edicts on swarm maps
• More effort to reduce monster gibbing
- Also to make sure they fire their triggers/report deaths even if they do gib
- This MAY help with msarea_monsterspawn's fireallperish's older bugs, not sure

New monsters:
• monsters/scorpion4 – meaner, but slower, giant scorpion
• monsters/scorpion5 – Gigantic venomous scorpion, lumbering beastie with some push back and heavy poison (more to come)
• monsters/wizard_normal – Generic variant of Keledros, goes straight into combat, you provide drops (use wizard_died trigger to respond to death event, post ‘reanimation’)
• monsters/wizard_strong – Generic variant of Venevus, goes straight into combat, normal death sequence, you provide drops
• monsters/snake_lord – Generic variant of Slithar, goes straight into combat, does not summon skeletons, you provide drops
• monsters/elemental_air1 - Air Elemental - tad stronger than the summoned variant, and has great bawls o' lightning
• monsters/elemental_air2 - Greater Air Elemental - multiple guided great balls of lightning, prototype "true-chain" lightning, tornados - what more could an evil wizard ask for?
• monsters/elemental_fire2 - Greater Fire Elemental - The burning! THE BURNING!
• monsters/troll_stone - Troll made of stone (Troll Guardian, as seen in WW3d - rename at will)
• monsters/ogre_stone - Stone Ogre - actually been around awhile, just forgot to mention it (if you've had a lot of folks in MSCave, ye may have seen one already)
- Unlike the troll_stone, he's a level 30+ beastie

...and the usual 10,000 changes I'm not bothering to list.

This is, more or less, an optional server side patch, but when Aleyesu is released, clients without it may experience some missing FX and/or pop-ups.
 

The Man In Black

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Re: Beta-package Update News & Discussion

• PVP vote fixed
- sadly had to do away with team-based PVP in the process

I fail to see how A could have killed B =|
 

Thothie

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Re: Beta-package Update News & Discussion

I removed A and B worked. *shrug*

The vote was working right, but no one could hit each other until I removed the team condition - even though they were in different parties.
 

The Man In Black

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Re: Beta-package Update News & Discussion

/me blinks.

I'll be looking into that further.
 

replica

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Re: Beta-package Update News & Discussion

after updating my server with this patch i cant get it to start up. i keep getting this error

Code:
Mod_NumForName: models/wepaons/1hbigsword_rview.mdl not found
 

Thothie

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Re: Beta-package Update News & Discussion

D'oh, I forgot about the developer viewmodel sword thingie...

Ye can just copy any .mdl file over that for now - it isn't used. I'll update the sc.dll and upload the three betapack archives again *sigh*

edit:
thothie.com updated with said fix... Updating others...

edit2:
main page download fixed... Uploading fix to epic-name now (ETA 5 minutes)
 

CrazyMonkeyDude

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Re: Beta-package Update News & Discussion

I'd totally download and host a server if, y'know, my computer wouldn't explode in the process. I've got a fan I'm placing next to it for now, but I'm only keeping it on for short periods of time, and not doing anything too processor-intensive if I can help it. Within a month, though, I should have a bunch of parts to play around with to build my own comp. It'll be a dual-core, too, so I'll be able to host!
 

Mikkel

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Re: Beta-package Update News & Discussion

It's on my server now
 

Thothie

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Re: Beta-package Update News & Discussion

God I must be asleep...

I don't think I stalked the Aleyesu chests. ><

Meh, Aleyesu is out, not that anyone will play it without treasure... I'll work on that right quick.
http://rickler.net/mapping/aleyesu/aleyesu_final.zip

You cannot play Aleyesu without the current MAR2008b
 

J-M v2.5.5

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Re: Beta-package Update News & Discussion

Thothie said:
• monsters/wizard_normal – Generic variant of Keledros, goes straight into combat, you provide drops
What does this mean?
Thothie said:
• monsters/elemental_air1 - Air Elemental - tad stronger than the summoned variant, and has great bawls o' lightning
• monsters/elemental_air2 - Greater Air Elemental - multiple guided great balls of lightning, prototype "true-chain" lightning, tornados - what more could an evil wizard ask for?
• monsters/elemental_fire2 - Greater Fire Elemental - The burning! THE BURNING!
Awesome!!!

Will update script list :mrgreen:

Edit: Shahaddar archer (as seen in Aleyesu) script name?
Hah! You forgot to mention a script! Gotcha!
 
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