INFO Latest Update News

Dridmar

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Re: Beta-package Update News & Discussion

HumanSteak said:
I see the MSC 1.11 is released, I wanna see the changelog nao :)

Me too.
 

The Man In Black

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Re: Beta-package Update News & Discussion

You aren't supposed to see that yet. Go back to your rooms before Santa takes his gift(s) back -_-
 

Thothie

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Re: Beta-package Update News & Discussion

AMX_WARNING said:
WARNING TO SERVER HOSTS USING AMX
You MUST remove adminvote.amx from your msc/addons/amx/config/plugins.ini or bad things will happen!

- We’re still allowing AMX for now, as we’ve yet to add some new features to the MSC replacement (such as MOTD) – but the current vote systems are not compatible with AMX nor MODX installs

Also setup your admins.txt and the new cvars as desired; described below:

FEB2008a / MSC 1.11 PUBLIC CHANGELOG:

• FULL RELEASE! :D

New Server Cvars
msvote_farm_all_day 0 - Allow voting for the map the players are on
msvote_map_type "all" - (all|root) - allow voting for all maps (save hidden/gauntlet/maze) or restrict to only root towns
msvote_map_enable 1 - allow voting for maps
msvote_kick_enable 1 - allow votekick from chat
msvote_ban_enable 1 - allow voteban from chat
msvote_ban_time 60 - time to ban person voted banned (0 = permanent)
msvote_pvp_enable 1 - allow vote for pvp (pvp mode will engage/end 10/60 seconds after vote)
ms_chatlog 1 - log chat and various server events to monthly chat log
ms_admin_contact "[none given]" - Place e-mail contact here, it will appear to kicked/banned players or when players type 'contact' in console
ms_ban_to_cfg 1 - Write permanent bans to server.cfg/listenserver.cfg so they stay permanent
- if this is set 0, the bans will only be written to ms_bans.cfg, which you can add to your server config via "exec ms_bans.cfg"

Server reset system:
ms_timelimit 0 - (Old cvar, modified) changes map to Edana this many minutes after the last player leaves, if server is still empty (also writes crashed.cfg)
ms_reset_if_empty 0 - If set to 1, instead of switching to Edana, write edana to the crashed.cfg and restart (quit) the server. (Helps keep server fresh)

Admin System
Add steam ID's to msc/admins.txt to setup your admins
Loopback IP always has admin access
Commands:
• admin_help - list commands (more or less shows this text:)
• admin_listbans - list permanent bans
• admin_unban - <steamid|playername> - removes ban line from .cfgs and banlist
• admin_ban - <playername|steamid|#statusidx> [minutes] [reason]
• admin_kick - <playername|steamid|#statusidx> [reason]
• admin_map - changelevel (any map)
• admin_say - "yourmessage" speech infomsg through the Game Master – use "quotes"
• admin_vote "option1;option2;option3" "Vote,Title "Vote,Description"
- general vote, use "quotes", use semi-colons (;) to separate options
• admin_votemap - Votemap (any map)

Note: “playername” can be partial. #statusidx, refers to the # reported on the left when you type “status” in console.

Extended admin commands:
• admin_cvar <variable> <setting>
- Only admins.txt with “cvar” or “rcon” after their Steam ID admins.txt have access to this command
• admin_rcon "<commands>" (use quotes)
- Only admins.txt with “rcon” after their Steam ID in admins.txt have access to this command

Player Initiate Votes
• Ye Votemap system has been enhanced
• votekick <playername|steamid|#statusidx>
- in console or chat (although you’ll have to toggle off the console to actually vote)
• voteban <playername|steamid|#statusidx>
- in console or chat (“ “)
- Duration for player initiated votebans is determined by msvote_ban_time
• votepvp
- Toggles PVP mode (untested)
- Should work in the same map, has a countdown timer.
- Does not change the ms_pklevel cvar, so it will reset after map change.

Map Changes
• Mscave (recompile)
- Optimized map spawn sequences, added new Shaddarh spawn sequence and place holders for his new hide-and-seek game.
- Added hpreq monsters and more treasure to go with them.
- Added new transitions (one placeholder, one for sewerrride)
• Helena (recompile)
- Fixed a few v.minor glitches
- Added transition to Demontemple
- Some edict reduction efforts
• Old Helena
- Active monster reduction efforts
- Spawn counter fixes
- Monsters should just keep spawning forever, and you’ll be cued for a new wave when a bunch of orcs mysteriously “vanish”
• Demontemple
- Connected to Helena
- Placeholder for hidden Kharaztorant Title quest
• Daragoth (recompile)
- Fixed bug where trolls couldn’t see you in huts (although now they have no qualms about punching you straight through them – but hey, they’re hay).
- Fixed bug where some monsters couldn’t climb the lip of the entrance to the huts
- Fixed bug where goblins and keeper couldn’t see you if you ducked in the water
- Fixed all buggy textures in Daragoth.wad (think most all of them were there)
- Few other minor changes
• Chapel (recompile)
- Fixed sploits involving waterfall
- Fixed church sequence not running through and tweaked it up a bit
- New treasure layout
- Added some new hidden areas (thanks CSS!)
• Gertenheld_Cape
- Re-added original music sound track
• ms_wicardoven (recompile)
- All new, virtually sprite free, entity reduced lighting system (should help with edicts)
- Some aesthetic changes
• calruin2 (recompile)
- All new, virtually sprite free, entity reduced lighting system (should help with edicts)
- Some aesthetic changes

New Beasties
• monsters/wolf_ice (now works, thank MiB)- Winter wolf
- Winter wolf minions (30+) with freezing howl
• monsters/wolf_ice_alpha (now works, thank MiB) - Winter Alpha Wolf
- Ice wolf boss (40+)
- Summons uber blizzard (800 radius) at monster location or at the location of other/summon_point1 - if the script is present
- Also casts ice shield

New Mapper Toys
• Additional monster param: start_running
- Monster will spawn using it’s running animation, and be fully “cycled up”
- (Useful when you know the monster is going to spawn right next to the player or needs to run forward a bit to immediately join a battle)

Bug Fixes, and Such
• Some projectiles having more gravity that they should
• Ice Shield taking mana even with target shielded
• Toned town the votemap graphic spam (reports to combat hud instead of popups)
- Ditto on the party leave/join
• Animated armors resistances
• Massive changes in XP on bosses in certain situations
• Potions of stability crashing server (cross fingers)
• Lesser ice shield not being so lesser
• Demon claws give martial arts XP for speed and soul drain attacks, and will not play anim when out of mana
- Also no more "No target", thing - if ye miss, ye miss
• Some reduction of lag when choosing a character
• Various efforts to fix crashes via scripts on both Helena’s
• Some edict reduction attempts (<- We need to get serious about this!)
• New lightning system means lights stay bright in the dark
- PS. No, that is NOT the new lighting system you’ve been seeing on the ultra-beta server, it requires this client patch to get the full effect
- We may need to tweak this some yet ^_^
• Potion of Forgetfulness now lets you forget individual spells
- It's no longer Torwhodoc's job (or he forgot it was) - ya gotta find/purchase the pot
- Fixed a bug where certain spells could not be forgotten
• Fixed some potential issues with the gauntlet system
• No more monster gibbing (Thank MIB, Shuriken, and [mostly] Luck)
• HP/MAXHP now appears on Scoreboard and Serverinfo screens (Thank Shuriken!)
• Yet moar anti-cheat security (Thank MIB!)
• More robust FN communication potential (experimental, Thank MiB!)

And the usually 100,000 changes I’m not bothering to list (actually, more like 200,000 this time.)

Ye downloads:

Full install:
http://www.msremake.com/fn/downloads.php
(moar mirrors pending)

Update JAN2008a to FEB2008a
(Use only if you are fully patched to JAN2008a with no map problems)
(Do NOT install this if you have the full installer)
http://www.thothie.com/ms/!msc_JAN2008a_to_FEB2008a.zip
http://www.epic-name.com/ms/msc_JAN2008 ... B2008a.exe http://www.msremake.com/fn/msc_JAN2008a_to_FEB2008a.exe
 

Dridmar

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Re: Beta-package Update News & Discussion

Great job Thothie and everyone who has helped get MSC this far.

*Clap* * Clap* *Clap*

Edit: Thanks for changing the music on Gertenheld, Thothie.
 

Sabre

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Re: Beta-package Update News & Discussion

Rofl, the new theme looks very Aero-y :p
 

Mak528

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Re: Beta-package Update News & Discussion

awesome.
Downloading right now
 

megatracker

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Re: Beta-package Update News & Discussion

I LOVE YOU THOTHIE!

...

sorry about that. but hole-e-mother of GOD awesome! I was hopeing to find some new weapons but those bug fixes are just as good... now get back to making weapons! hehe
 

Sabre

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Re: Beta-package Update News & Discussion

megatracker, we want edict reduction first, cause viewmodel consolidation is part of that, which means TONS moar weapons ;)
 

Thothie

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Re: Beta-package Update News & Discussion

Two minor issues with the current fall installer:

- Lacking sprites for Calruin2 (not a huge deal, servers will download them to ye - but must fix)
- Buffer.dat

Apparently, ye need to have buffer.dat in the root when you first connect to a dedicated server, despite the fact that it's generated every time you do. If ye don't have it, bad things happen.

None of this affects people using the quick patch. Only people who have never played MSC before.

If you are die-hard wanting a from-scratch install, ye can download buffer.dat from here:
http://www.thothie.com/ms/buffer.dat

I will update the full installers, one link at a time. Right now I'm the only FEB2008a server host though, and I don't want to lag my clients to hell before there's more places to go - so I'll wait a wee bit.

PLEASE DO NOT MIRROR ANY FULL INSTALLER UNTIL I UPDATE THEM (I'll give notice here.)

Oh yeah, the strobe thing - wtf. ;) - It'll go away after a second - didn't get that in testing. >_>

Also v. annoyed with myself, as apparently I've been doing all this re-lighting (both day/night and maps) under a custom gamma config this entire time. It seems to look a LOT darker under the default install - however - I suppose it probably scales to porportion.


Also, if I forgot to add this to the changelog:
+special (new bind)
When attacking, you can hold +special to charge your weapon. (Thank MiB)

You will find this under Options->Keybords as "Charge Weapon (when attacking)"

There’s a script in the default install called +uber that can be used to combine this with attack, so you charge attack every time when pressing that bind (downside being, it stops you from holding the button to repeatedly attack – also it may not work on v. laggy servers – untested). [ full install users use: Options->Keybords "Charge + Attack"]

Fast-patch users will find the same script in msc/extras.cfg (I didnt want to overwrite your .cfg's to add it). Ye can add it to your userconfig.cfg via “exec extras.cfg” – it won’t bind the keys, just setup the scripts.

And also note: PVP vote is bjorked to hell, but I kinda saw that coming. (Hence the “untested” note) - I suggest disabling it as it goes spammy: msvote_pvp_enable 0

On the plus side, we just managed to go through all of Calruin2 AND wicard oven (killing BOTH Maldora AND Valdor) without a single no free edicts crash. :D
 

Bago

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Re: Beta-package Update News & Discussion

Couple issues,

Running clean full installs for client and dedicated server.

Dedicated server is running just fine with clients, had to copy sprites from old sprites item folder to get server to start.

However client side, flashing models, the lights flashing is on and off. And I crash after 15 seconds after spawning into the game.

If I said something known already my bad, just trying to help.
 

Bago

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Re: Beta-package Update News & Discussion

heres message on crash:

SZ_GetSpace: overflow on netchan->message
WARNING: reliable overflow for [CWG] Square
Dropped [CWG] Square from server
 

Thothie

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Re: Beta-package Update News & Discussion

The strobe will go away if ye type day in console. (For some reason the DS doesn't seem to realize what time of day it is.)

That overflow error is typical of an overloaded character though. (Although funky net settings can also cause that - ye may wish to delete/rename yer client/server's configs and see what happens).

Mentioned the missing sprite - compiling another full installer with some extra stuff now.

Someone has a flickering model issue (maybe it was you) - this maybe cause by the differences in the new listlib.gam - not sure. I edited a bit, and the one I'm using now works fine (see "Thothie's Testing" server - tis a server built from the fresh installer)

It LOOKED like it was trying to assign teams to models - so I figure listlib.gam error of some sort on whoever's server that was.

Again, until I fix the full installer, yer better off patching an existing install.
 

Tentadrilus

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Re: Beta-package Update News & Discussion

Good lord. Hooray!

Also, did you manage to fix Voldar's artifact chest? I managed to get a Fangtooth scroll then some idiot joined and crashed your server, making me lose it immediately afterwards. I'm still sour about that :p
 

Thothie

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Re: Beta-package Update News & Discussion

Yes, I think we fixed that one. >_>
 

The Man In Black

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Re: Beta-package Update News & Discussion

Thothie said:
Yes, I think we fixed that one. >_>

How could you possibly have found out about it? :mrgreen:
 

Thothie

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Re: Beta-package Update News & Discussion

BTW - if it's too dark for ye peeps, ye might try changing your "gamma" to "3.0" on yer clients- that's the level I did the lighting at, apparently. >_> (May have to restart/changelevel for that to take effect)
 

CrazyMonkeyDude

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Re: Beta-package Update News & Discussion

Thothie said:
Again, until I fix the full installer, yer better off patching an existing install.

Oh, goody. And I just reformatted my HDD.
 

Thothie

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Re: Beta-package Update News & Discussion

Sorry about that... A new one will be up in about... 2 hours :( - jeeze it's a bad day for FTP.

PS. Server hosts should also disable these plugins, in addition to adminvote.amx:
lastmap.amx
heartbeat.amx

MSC 1.11 handles these internally. It will write to crashed.cfg with every map vote and map change, and it will automagically do heartbeat.amx's thing, if it detects restarter.exe
 

Thothie

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Re: Beta-package Update News & Discussion

The full installer on local server (oddly enough "Mirror2") has been updated - working on Mirror1 now...
http://www.msremake.com/download.php
 

Deantwo

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Re: Beta-package Update News & Discussion

HP/MAXHP now appears on Scoreboard and Serverinfo screens (Thank Shuriken!)
i know i didn't do it... but it was my idea... :roll: (at least i don't think anyone said anything about it before i did)
 

Thothie

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Re: Beta-package Update News & Discussion

(Pats deantwo on head) - Yes, you were the first to ever think of that...

Both the full installer mirrors are properly updated now.
 

!=-PhoeniX-=!

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Re: Beta-package Update News & Discussion

I've found a minor bug for the hp thing when you hold tab
well i was playing on the newbie server waiting for my char transfer and i got my hp up but the hp on the score screen doesnt update so when i got to 13 hp it still showed 5 hp
EDIT

well now when i healed it does 13/5 hp

Also when i was holding a rusty hammer the arm part you can see is transparent for me
 

Thothie

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Re: Beta-package Update News & Discussion

^ Shuriken

... I suspect it maybe related to the client<->server hp difference. Shuriken is sending info.maxhp - and it may not be updated as often as MaxHP() - but its also probably more client and/or cpu friendly that way, I dunno. Should certainly fix when ye change maps though.

BTW - The NEWBIE 400hp or Less server is running a from-scratch install of the server (save the server.cfg)
The regular ultra-beta server ([FN]Thothie's-ClientDLL) is running a server patched with the betapack.
So far they seem to be behaving the same. (Cross fingers)
 
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