- Admin
- #1
This is very odd. I don't get this with any other mod I've hosted so...
If I connect to my server (now on the laptop - connecting form my desktop on the LAN), after a short time, the CPU usage on the server stacks up to 99% (old P4 1.6Gz 400FSB). The whole system locks up and becomes unplayable.
...and yet, I seem to be able to host 6 people on there with reasonable cpu usage, so long as I'm not one of them.
This is also true if I connect to the DS through the box running it. In other words, as I had it before - both HL.exe and HLDS on the P4ht 3.0Ghz 800FSB - the HLDS CPU would stack to 50% (as high as can go for a non Ht app) and the poor HLDS would lock.
I don't get this with any other mod... Nor did I get this with MS 1.35. I had 10 players on MS 1.35 - one of them myself - and the CPU usage topped at 35% on this same machine. Similarly I've run large WW and NS games... Sure I lag due to lack of bandiwdth, but the CPU usage doesn't go nuts. Even after a two hour, twelve person game, game of NS beta6 - with turrets and OC's everywhere - CPU usage was 30%.
CPU usage in MS 1.35 averaged round-a-bout 12% when occupied.
So I dunno... I'm going to look at getting an $12 ethernet adapter and using that instead (thinking maybe the Giga-lan is an issue) - unless somoene else has another theory as to wtf is going on here.
I want to try to run the HLDS on Windows 98, but I've not got the laptop to work with the router in that mode... Apparently I ran into this problem, and it'll take awhile to fix. If it's some odd XPSP2 issue though, maybe would fix it.
Edit: The CPU usage also goes insane if I connect to the laptop from the desktop via HLSW.
If I connect to my server (now on the laptop - connecting form my desktop on the LAN), after a short time, the CPU usage on the server stacks up to 99% (old P4 1.6Gz 400FSB). The whole system locks up and becomes unplayable.
...and yet, I seem to be able to host 6 people on there with reasonable cpu usage, so long as I'm not one of them.
This is also true if I connect to the DS through the box running it. In other words, as I had it before - both HL.exe and HLDS on the P4ht 3.0Ghz 800FSB - the HLDS CPU would stack to 50% (as high as can go for a non Ht app) and the poor HLDS would lock.
I don't get this with any other mod... Nor did I get this with MS 1.35. I had 10 players on MS 1.35 - one of them myself - and the CPU usage topped at 35% on this same machine. Similarly I've run large WW and NS games... Sure I lag due to lack of bandiwdth, but the CPU usage doesn't go nuts. Even after a two hour, twelve person game, game of NS beta6 - with turrets and OC's everywhere - CPU usage was 30%.
CPU usage in MS 1.35 averaged round-a-bout 12% when occupied.
So I dunno... I'm going to look at getting an $12 ethernet adapter and using that instead (thinking maybe the Giga-lan is an issue) - unless somoene else has another theory as to wtf is going on here.
I want to try to run the HLDS on Windows 98, but I've not got the laptop to work with the router in that mode... Apparently I ran into this problem, and it'll take awhile to fix. If it's some odd XPSP2 issue though, maybe would fix it.
Edit: The CPU usage also goes insane if I connect to the laptop from the desktop via HLSW.