I can't adjust weapon stats dynamically due to the weapon registration system.
so...how exactly does the accuracy of a weapon improve as you level?
I can't adjust weapon stats dynamically due to the weapon registration system.
- From the top page of the poll.Evaan said:0, 4, 6, 8 and 10, and a minimum of level 12 on quest weapons (weapons that can't be purchased), alternatively: 0, 3, 6, 9, 12, and 15 on quest weapons (to give it a wider gap, as two levels isn't that much).
Then you forfeit your right to have your complaints read.Yeah, but I didn't vote.
howbout instead of a "Level Requirement" that says you can't swing a weapon you implement miss ratios that go down a predetermined ammount each level until a specific level for each weapon - such that the weapon only becomes useful at the "required" level.
Thothie said:What part of "I can't adjust weapon accuracy in-game" do you people not understand? ><
The Man In Black said:Evaan said that Squirrel's suggestion is what is already happening with Balance. I was explaining that rather than a linear progression, it was more of an exponential thing. I wasn't telling you to change things, just explaining the idea to Evaan >_>
Thothie said:Well, quit talking like yer actually suggesting something, rather than just having pie-in-the-sky daydreams.