- Joined
- Jan 5, 2009
- Messages
- 216
- Reaction score
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- Age
- 33
Straight from the news article on ModDB-
We're going try something new. There has been a lot of internal discussion over certain aspects of Master Sword, such as the leveling system, how items and their stat prerequisites work, etc. So, rather than keep that all bottled up, we're going to let the community in on the fun! (Especially since what we decide affects you most in the end)
Which would you see implemented in MS:S, and why? (Why, as in what appeals to you, what "feels right", etc.) -
Diablo/Torchlight/Fate-style gameplay mechanics (Weapons require "Strength 16, Dexterity 17" to wield. Leveling up gives a pool of points to allocate, but only to player stats rather than skills. Player can have special feats or abilities, which may be offensive or defensive. Fast paced. Action RPG)
Vanilla Master Sword-style gameplay mechanics (As you use weapons, XP goes toward leveling up that skill, such as "Swordsmanship" or "Axe Handling". Stats are leveled up based upon what skills the player focuses on. Can be slower paced.)
Elder Scrolls-style gameplay mechanics (Player has major skills, either determined by them or by what skills they use the most, which have a larger effect upon leveling up. Slower than Diablo, but faster than Vanilla Master Sword as far as pace is concerned. Upon leveling, there is a small pool of points available to the player to distribute to his stats based on what skills he used. Different stats govern different skills.)
A mix of two (Please explain)
Or something in the style of another RPG not mentioned here
This is the chance to let your voice be heard. What direction would you like to take Master Sword: Source?
We're going try something new. There has been a lot of internal discussion over certain aspects of Master Sword, such as the leveling system, how items and their stat prerequisites work, etc. So, rather than keep that all bottled up, we're going to let the community in on the fun! (Especially since what we decide affects you most in the end)
Which would you see implemented in MS:S, and why? (Why, as in what appeals to you, what "feels right", etc.) -
Diablo/Torchlight/Fate-style gameplay mechanics (Weapons require "Strength 16, Dexterity 17" to wield. Leveling up gives a pool of points to allocate, but only to player stats rather than skills. Player can have special feats or abilities, which may be offensive or defensive. Fast paced. Action RPG)
Vanilla Master Sword-style gameplay mechanics (As you use weapons, XP goes toward leveling up that skill, such as "Swordsmanship" or "Axe Handling". Stats are leveled up based upon what skills the player focuses on. Can be slower paced.)
Elder Scrolls-style gameplay mechanics (Player has major skills, either determined by them or by what skills they use the most, which have a larger effect upon leveling up. Slower than Diablo, but faster than Vanilla Master Sword as far as pace is concerned. Upon leveling, there is a small pool of points available to the player to distribute to his stats based on what skills he used. Different stats govern different skills.)
A mix of two (Please explain)
Or something in the style of another RPG not mentioned here
This is the chance to let your voice be heard. What direction would you like to take Master Sword: Source?