The following is a series of changelogs starting from MAY2006 and continuing to the current public release. Some links in older changelogs maybe unavailable, and the formatting may not always be consistent. New changelogs will be added here as they occur, in addition to the beta-pack news thread.
There were a few patches before May 2006, but they were mostly centered around fixing technical issues (including a memory leak) without any changes to actual game play nor expansion of the world. Seems there's no surviving record of the exact changes involved in those few patches. Versions of Master Sword predating January 2005 are "Pre-Continued" and thus not included (ie. MS 1.35). I would like to get together a better history of the game though, as it goes as far back as 1998.
(Let's all thank Zeus for getting this put together.)
May 15th 2006 Public Changelog
Fixed chance to spawn certain higher level items
Modified the way riddle masters respond to player
Fixed Calrian's attack range
Fixed plains of daragoth
Fixed inability to take from daragoth chests
Unlinked basement and goblin chest
Fixed some speech issues in Deralia
Fixed some quests in edana
Fixed edanasewers
Fixed some gatecity script issues
Fixed some goblintown script issues
Fixed helena economy isue
Helena guards now respond to attacks
Fixed some mistakes in the help boxes
Fixed Heras quest
Fixed knight's armor
Modified mana potion costs
Modified erratic lightning
Fixed damage association error with some burning weapons
Modified glow spell
Fixed multiple keledros issues
Modified bandit exp
Modified animated armor's difficulty
Modified venomous spider's difficulty
Fixed some skeletons
Fixed the chests in mscave
Disabled bankers until a fix is found
Fixed sfor chest
Changed starting spell
Fixed some awkwardness with summoned monsters
Fixed the troll
Fixed the giant spider in the thornlands
Fixed summoned creatures spawning in walls
Sitting heals mana
Fixed Deralia
Fixed Proffund
Fixed and tweaked goblin guards
Tweaked night system - Expierimental
Made torches more effective at night - Expierimental
Added more items to the traveling merchant's store
Fixed the script error with helena/weapstore
Tweaked night system again
Minor tweaks with a bunch of things
Can no longer pick up goblin stones
Catapault script added (other/catapault) - fire the events "OneBalls" and "FiveBalls" to make it launch
Script by script:
sv_world_vote - removed respawn on time vote to prevent 'big wad of players' stuck together
New/Fixed/Returning Monsters
monsters/anim_warrior2 - Infernal Animated Armor New mean guards for Keledros
monsters/bear_cub_polar - 100% ready to roll
monsters/bear_giant_black - 100% ready to roll
monsters/bear_giant_brown - Is right Color
monsters/bear_giant_polar - 100% ready to roll
monsters/cobra - 100% ready to roll (non-agro less attacked)
monsters/dragonfly - Good to go, but ignores monster clips
monsters/giantspider - can attack now (mean SOB too)
monsters/grizzly - Nastah bear
monsters/kodiak - REALLY nastah bear!
monsters/lan_skeleton - Maldora's chatty minions return
monsters/lanskeleton - Some meaner than others
monsters/lslime - Now with animations and sound, shocking!
monsters/orc_unarmed - Unarmed orc, ala good old scream2 [ catches two developer ms_npcscript events: superorc godoff ]
monsters/scorpion3 - Can attack now, added % chance to sting you with poison
monsters/troll_ice - The mighty ice troll is ready to roll
helena/orcwarboss - Graznux the Warbozz is back! [ catches ms_npcscript events: warboss_godon warboss_godoff warboss_infernal warboss_normal ]
sfor/atholo - Atholo is mean, undead, and 100% ready to roll [ catches ms_npcscript event: vulnerable ]
sfor/undamael - [is acutally Atholo under original naming convention]
sfor/undamael2 - Undamael returns [ catches ms_npcscript event: vulnerable ]
other/rock - It's a rock! (Now with proper hit box, and vanishes instantly on break)
a3/bookbat - Now spawns lesser fire bat (as opposed to nothing at all)
mscave/Shadahar - Yet more nasties of the undead, ready to go
heras/GhorAsh - and yet another...
keledrosprelude/stonespider - attacks, and may even kick your ass - maybe even into a hole
keledrosruins/keledros - no more brain death for me, hopefully, plus I hired better guards.
dq/murmur - yet another, really mean bear (although, not quite what he once was)
dq/voldar - Former head of the black hand orc clan
dq/voldarwarrior - ...And his poisoned blades
minibosses/bloodreaver - Big, nasty, angry, skeleton boss
minibosses/bloodreaverminion - His flaming minions
minibosses/flesheater - He desires your flesh ^_^
minibosses/flesheaterminion - The bossez flesh delivery service
NPC edits:
helena/archer - now fights back when players attack, and doesn't go brain dead after first orc kill
helena/blacksmith - moved to invincible, bails when orcs invade (otherwise can't leave his anvil)
helena/erkold - runs when struck
helena/harry - anim fix
helena/memorialguard - now fights back when players attack, and doesn't go brain dead after first orc kill
helena/towerarcher - # arrow dropped fixed (not sure why I bothered)
helena/vendor - #arrow groupings and various items
helena/vendor8 - #arrow groupings and various items
mscave/pillar - No more crashiness, quest works
deralia/barguy - Quest now 100%
deralia/guard - attacks without BD
deralia/guard_barracks - ditto
deralia/guard_gate - ditto
deralia/hmaster - ditto
deralia/knight_lord - Can hit now, and is one mean mofo
deralia/pat - Quest now 100%
deralia/Slinker - Quest now 100%
deralia/thief - Fights back, changes name on discovery, no longer walking pot of free cash
edana/masterp - Has new quest, good luck finding it.
Modified Items
items/armor_base - part of failed efforts to fix armor view bug listed in here (no actual changes currently in effect)
items/armor_dark - part of failed efforts to fix armor view bug listed in here (ditto)
items/armor_helm_mongol - fixed description
items/axes_scythe - Attempted to fix reach - seems the model itself is the problem though :\
items/base_scroll - Disambiguation over concentration
items/blunt_calrianmace - Uses proper view model now (will eventually swap Granite and Claruin mace stats)
items/blunt_rustyhammer2 - Animation
items/drink_wine - You can now get drunk!
items/drink_mead - Really drunk!
items/drink_ale - Really... Reealllyly *hick* drunK!
items/item_log - And once drunk, you can start a camp fire
items/item_runicsymbol - Item modified for new quest
items/item_torch_light - got some buggars out of script - think radius still not increasing at night though (can't really tell on my system as I can't see it at all at night)
items/proj_arrow_bluntwooden - Grouping fix (can pull from chests now)
items/proj_arrow_broadhead - Grouping fix (can pull from chests now)
items/proj_arrow_fire - minor fixes
items/proj_arrow_fire_cl - much brighter now
items/proj_arrow_jagged - Grouping fix (can pull from chests now)
items/proj_arrow_wooden - Grouping fix (can pull from chests now)
items/proj_catapaultball - AOE should work now (untested)
items/proj_fire_dart - minor fixes
items/ring_light2 - minor fixes
items/swords_katanaX - changed names, so you know what you have, although which is best may still require testing. Also upped speed on katana4
New Items that currently work (Pending Client side patch)
items/axes_doubleaxe - Ye dwarven axe
items/axes_greataxe - Ye great axe of Graznux (He does drop this, may cause someone an issue)
items/axes_runeaxe - Hasted magic axe
items/bows_swiftbow - Ye Elven Longbow
items/crossbow_heavy - Pending model fix from Jester, untested
items/crossbow_light - Pending model fix from Jester, untested
items/crossbow_steam - Pending model fix from Jester, untested
items/proj_arrow_poison - envenomed arrows w/effect_poison
items/smallarms_dirk
items/swords_lostblade - Hasted by ancient magics
New Effects
effects/effect_frostbite - As stun, but with light blue glow shell, works great
effects/effect_stop - Freezes you solid, untested and unapplied thus far
effects/effect_armor - ignore this, part of attempts to circumvent armor bug, not cached in /effects
Standardized chests!
chests/arrows - Ammunition
chests/bolts - Ammunition for the pending crossbows (also % of xbow inside)
chests/gold_10 - Around 10 gold, for the nubs
chests/gold_25 - Around 25 gold, a nice treat
chests/gold_50 - Around 50 gold, a fair reward
chests/gold_100 - Around 100 gold, wow nice
chests/gold_300 - Around 300 gold, holy crap epic quest
chests/health_greater_a - Health and mana resupply chests, with seperate store names so they don't stack
chests/health_greater_b - ditto
chests/health_greater_c - ditto
chests/health_lesser_a - ditto
chests/health_lesser_b - ditto
chests/health_lesser_c - ditto
Other
mscave/map_startup - no more rain in mscaves! (hopefully)
keledrosruins/spawner_base - this is still here, but isn't really used anymore
keledrosruins/spawnerX - only spawners #1,#5,and #6 actually spawn Infernal Animated armors, atm - may change once anti-BD measures have been thoroughly tested out on his own map
monsters/attack_hack - #include script, so monsters without proper model animations can attack realistically (works very well)
Bug warnings added:
help/first_npc
help/first_party
help/first_transition
Compatibility scripts:
monsters/abaddon
monsters/brownbear
monsters/brownbearcub
monsters/Copy of orcwarrior - Orc Warrior with torch, to light orcs in caves
monsters/giantblackbear
monsters/giantbrownbear
monsters/giantpolarbear
monsters/guard2 - non-wandering orc guard
monsters/polarbearcub
monsters/polarbear
monsters/scream - Developer place holder
monsters/scream2 - See ORC_Unarmed above
helena/dorfgan - as blacksmith, but mortal
helena/dorfgan_normal
helena/genstore
helena/merc
helena/orcguard
helena/orcwarrior_hard
helena/OTTC1 - no GA though (as daragoth/chest_great)
helena/serrold
helena/troll
worlditems/treasurechest - Still in the FGD
sfor/Copy of undamael - Undamael, just here to chat
a3/rudolf
edana/Copy of fletcher
edana/rentaguard1
edana/rentaguard2
edana/rentaguard3
edana/shroom - good agro monster lure
edana/trapper
edana/tutorial
dq/findlebind
Minor fixes, Animations, Precache, Sounds, Arrow Grouping etc
monsters/anim_archer
monsters/anim_warrior
monsters/bandit
monsters/bandit_hard
monsters/bat - new death anim
monsters/fish_leech - Anims fixed
monsters/fish_shark - better FOV
monsters/giantrat - Anim fix
monsters/goblin
monsters/goblin_guard
monsters/goblin_thrower
monsters/goblinchief
monsters/hawk
monsters/hungryrat
monsters/orc_archer
monsters/orc_archer_blackhand
monsters/orc_base
monsters/orc_base_ranged
monsters/orc_scout
monsters/rat
monsters/scorpion1
monsters/scorpion2
monsters/spider
monsters/spider_base
monsters/spider_giant
monsters/spider_mini
monsters/spider_spitting
monsters/thornlandspider
monsters/troll
sfor/sforTC2
a3/a3TC6
mscave/cavechest9
a3/olof
a3/TC_orcs
animals/bats
calruin/cavebat - new death anim (doesn't hang upside down in your face)
calruin/cavetroll
calruin/chest_qspider
calruin/fangtooth
calruin/rat
calruin/reanimate
calruin/spidqueen - added 25-50 gold as well (as per MS 1.35's 150-300 gold)
calruin/TC_fangtooth
daragoth/spid_dude
deralia/boss_spider
deralia/grocer
deralia/kayle
edana/bryan
edana/fletcher
edanas/TC_heras
edanas/TC_heras2
effects/effect_burn - minor code errors
effects/effect_poison - minor code errors
gatecity/hunter
heras/TC_heras
keledrosprelude/bat
keledrosruins/keledros_cl_cast
mercenaries/archer
mercenaries/archerf
mines/rudolf - hopefully no longer repeats quest on fade
Base edits:
monsters/base_monster - new DELETE_ON_DEATH option, use on monsters that drop no items to help with server lag
monsters/bat_base - Better death animations
monsters/bear_base_giant - Minor anim issues
monsters/boar_base - Minor precache issues
items/proj_base - minor fixes
New, but still buggy
monsters/bludgeon - Funny guy, jumps on your head
Skeletons that know how to stay dead (at least, this time around):
(just suffix any persistant skeleton with _once)
monsters/skeleton_once
monsters/skeleton2_once
calruin/corpse_once
calruin/corpse2_once
calruin/livingdead_once
calruin/undeadwarrior_once
Spells:
monsters/summon/rat - HP/ATK formula now based on Spell Casting Skill (since summon cant be raised)
monsters/summon/skeleton - ditto
monsters/summon/summon_blizzard - Does damage now, applies frost bite to monster hit directly, uses SC for basis for now
monsters/summon/summon_lightning_storm - Upped damage a bit
monsters/summon/summon_volcano - Nerfed, and thoroughly debugged. Damage based on Fire level. Reduced req. to SC10
items/magic_hand_blizzard - see above
items/magic_hand_fire_dart - minor fixes
items/magic_hand_ice_shield - 50% protection for 30+SC seconds for 50 mana
items/magic_hand_lightning_storm - see above
items/magic_hand_summon_base - minor error fixes
items/magic_hand_summon_rat - see above
items/magic_hand_summon_undead - see above
items/magic_hand_volcano - see above
items/scroll_xxxxxx - disambugation on all scroll script texts
New Spells (Pending Client Patch, although maybe integrated into new spell system)
items/magic_hand_fire_ball - Big nasty 256 AOE fireball 2xDart damage, effects
items/magic_hand_poison - Slowly poison your enemies to death (good for rapid SC increase)
items/proj_fire_ball - fireball's projectile
New Mapper Scripts:
weather/timer
- This triggers map events every hour: hour_1, hour_2, hour_3, to hour_23 and so forth.
- At hour_6, it also triggers is_dawn
- At hour_17, it also triggers is_dusk (re: sunset)
- At hour_20 it also triggers is_night
- place as an ms_npc anywhere on your map
- Can be combined with the following four scripts:
weather/always_day
- locks the TOD at NOON
- if the hour advances more than an hour, for whatever reason, it should reset to noon within a few seconds
- must be used in conjunction with weather/timer
- weather/timer will no longer 'chime' hours when this ms_npc is present - however, it will call an event called hour_counter for each hour that would have passed were the script not active.
weather/always_dusk - as always_day, but locks the time at 17:00 (sunset)
weather/always_night - as always_night, but locks the time at midnight
weather/no_weather - kills all weather effects at the top of every hour or would be hour (untested), must be combined with weather/timer
weather/always_rain - should make it almost always rain (untested)
weather/always_snow - should make it almost always snow (untested - and I've never seen snow)
weather/make_fog - should make fog, but untested (probably wont work, may have to add to weather/timer
weather/no_rain - should disable all rain (untested)
weather/no_snow - should disable all snow (untested)
weather/sfx_weather_rain - fixed error, added flag
weather/sfx_weather_rain_storm - fixed error, added flag
weather/sfx_weather_snow - added flag
player/emote_sit&stand
- Health regen rate is a now 5% of your maximum heal while sitting (minimum 2pts)
- Mana regen rate is a now 20% of your maximum mana while sitting (minimum 4pts)
- You cannot regen for 10 seconds (or so) after being struck.
- This means no more sitting around for hours to regen/recharge
There were a few patches before May 2006, but they were mostly centered around fixing technical issues (including a memory leak) without any changes to actual game play nor expansion of the world. Seems there's no surviving record of the exact changes involved in those few patches. Versions of Master Sword predating January 2005 are "Pre-Continued" and thus not included (ie. MS 1.35). I would like to get together a better history of the game though, as it goes as far back as 1998.
(Let's all thank Zeus for getting this put together.)
May 15th 2006 Public Changelog
Fixed chance to spawn certain higher level items
Modified the way riddle masters respond to player
Fixed Calrian's attack range
Fixed plains of daragoth
Fixed inability to take from daragoth chests
Unlinked basement and goblin chest
Fixed some speech issues in Deralia
Fixed some quests in edana
Fixed edanasewers
Fixed some gatecity script issues
Fixed some goblintown script issues
Fixed helena economy isue
Helena guards now respond to attacks
Fixed some mistakes in the help boxes
Fixed Heras quest
Fixed knight's armor
Modified mana potion costs
Modified erratic lightning
Fixed damage association error with some burning weapons
Modified glow spell
Fixed multiple keledros issues
Modified bandit exp
Modified animated armor's difficulty
Modified venomous spider's difficulty
Fixed some skeletons
Fixed the chests in mscave
Disabled bankers until a fix is found
Fixed sfor chest
Changed starting spell
Fixed some awkwardness with summoned monsters
Fixed the troll
Fixed the giant spider in the thornlands
Fixed summoned creatures spawning in walls
Sitting heals mana
Fixed Deralia
Fixed Proffund
Fixed and tweaked goblin guards
Tweaked night system - Expierimental
Made torches more effective at night - Expierimental
Added more items to the traveling merchant's store
Fixed the script error with helena/weapstore
Tweaked night system again
Minor tweaks with a bunch of things
Can no longer pick up goblin stones
Catapault script added (other/catapault) - fire the events "OneBalls" and "FiveBalls" to make it launch
Script by script:
sv_world_vote - removed respawn on time vote to prevent 'big wad of players' stuck together
New/Fixed/Returning Monsters
monsters/anim_warrior2 - Infernal Animated Armor New mean guards for Keledros
monsters/bear_cub_polar - 100% ready to roll
monsters/bear_giant_black - 100% ready to roll
monsters/bear_giant_brown - Is right Color
monsters/bear_giant_polar - 100% ready to roll
monsters/cobra - 100% ready to roll (non-agro less attacked)
monsters/dragonfly - Good to go, but ignores monster clips
monsters/giantspider - can attack now (mean SOB too)
monsters/grizzly - Nastah bear
monsters/kodiak - REALLY nastah bear!
monsters/lan_skeleton - Maldora's chatty minions return
monsters/lanskeleton - Some meaner than others
monsters/lslime - Now with animations and sound, shocking!
monsters/orc_unarmed - Unarmed orc, ala good old scream2 [ catches two developer ms_npcscript events: superorc godoff ]
monsters/scorpion3 - Can attack now, added % chance to sting you with poison
monsters/troll_ice - The mighty ice troll is ready to roll
helena/orcwarboss - Graznux the Warbozz is back! [ catches ms_npcscript events: warboss_godon warboss_godoff warboss_infernal warboss_normal ]
sfor/atholo - Atholo is mean, undead, and 100% ready to roll [ catches ms_npcscript event: vulnerable ]
sfor/undamael - [is acutally Atholo under original naming convention]
sfor/undamael2 - Undamael returns [ catches ms_npcscript event: vulnerable ]
other/rock - It's a rock! (Now with proper hit box, and vanishes instantly on break)
a3/bookbat - Now spawns lesser fire bat (as opposed to nothing at all)
mscave/Shadahar - Yet more nasties of the undead, ready to go
heras/GhorAsh - and yet another...
keledrosprelude/stonespider - attacks, and may even kick your ass - maybe even into a hole
keledrosruins/keledros - no more brain death for me, hopefully, plus I hired better guards.
dq/murmur - yet another, really mean bear (although, not quite what he once was)
dq/voldar - Former head of the black hand orc clan
dq/voldarwarrior - ...And his poisoned blades
minibosses/bloodreaver - Big, nasty, angry, skeleton boss
minibosses/bloodreaverminion - His flaming minions
minibosses/flesheater - He desires your flesh ^_^
minibosses/flesheaterminion - The bossez flesh delivery service
NPC edits:
helena/archer - now fights back when players attack, and doesn't go brain dead after first orc kill
helena/blacksmith - moved to invincible, bails when orcs invade (otherwise can't leave his anvil)
helena/erkold - runs when struck
helena/harry - anim fix
helena/memorialguard - now fights back when players attack, and doesn't go brain dead after first orc kill
helena/towerarcher - # arrow dropped fixed (not sure why I bothered)
helena/vendor - #arrow groupings and various items
helena/vendor8 - #arrow groupings and various items
mscave/pillar - No more crashiness, quest works
deralia/barguy - Quest now 100%
deralia/guard - attacks without BD
deralia/guard_barracks - ditto
deralia/guard_gate - ditto
deralia/hmaster - ditto
deralia/knight_lord - Can hit now, and is one mean mofo
deralia/pat - Quest now 100%
deralia/Slinker - Quest now 100%
deralia/thief - Fights back, changes name on discovery, no longer walking pot of free cash
edana/masterp - Has new quest, good luck finding it.
Modified Items
items/armor_base - part of failed efforts to fix armor view bug listed in here (no actual changes currently in effect)
items/armor_dark - part of failed efforts to fix armor view bug listed in here (ditto)
items/armor_helm_mongol - fixed description
items/axes_scythe - Attempted to fix reach - seems the model itself is the problem though :\
items/base_scroll - Disambiguation over concentration
items/blunt_calrianmace - Uses proper view model now (will eventually swap Granite and Claruin mace stats)
items/blunt_rustyhammer2 - Animation
items/drink_wine - You can now get drunk!
items/drink_mead - Really drunk!
items/drink_ale - Really... Reealllyly *hick* drunK!
items/item_log - And once drunk, you can start a camp fire
items/item_runicsymbol - Item modified for new quest
items/item_torch_light - got some buggars out of script - think radius still not increasing at night though (can't really tell on my system as I can't see it at all at night)
items/proj_arrow_bluntwooden - Grouping fix (can pull from chests now)
items/proj_arrow_broadhead - Grouping fix (can pull from chests now)
items/proj_arrow_fire - minor fixes
items/proj_arrow_fire_cl - much brighter now
items/proj_arrow_jagged - Grouping fix (can pull from chests now)
items/proj_arrow_wooden - Grouping fix (can pull from chests now)
items/proj_catapaultball - AOE should work now (untested)
items/proj_fire_dart - minor fixes
items/ring_light2 - minor fixes
items/swords_katanaX - changed names, so you know what you have, although which is best may still require testing. Also upped speed on katana4
New Items that currently work (Pending Client side patch)
items/axes_doubleaxe - Ye dwarven axe
items/axes_greataxe - Ye great axe of Graznux (He does drop this, may cause someone an issue)
items/axes_runeaxe - Hasted magic axe
items/bows_swiftbow - Ye Elven Longbow
items/crossbow_heavy - Pending model fix from Jester, untested
items/crossbow_light - Pending model fix from Jester, untested
items/crossbow_steam - Pending model fix from Jester, untested
items/proj_arrow_poison - envenomed arrows w/effect_poison
items/smallarms_dirk
items/swords_lostblade - Hasted by ancient magics
New Effects
effects/effect_frostbite - As stun, but with light blue glow shell, works great
effects/effect_stop - Freezes you solid, untested and unapplied thus far
effects/effect_armor - ignore this, part of attempts to circumvent armor bug, not cached in /effects
Standardized chests!
chests/arrows - Ammunition
chests/bolts - Ammunition for the pending crossbows (also % of xbow inside)
chests/gold_10 - Around 10 gold, for the nubs
chests/gold_25 - Around 25 gold, a nice treat
chests/gold_50 - Around 50 gold, a fair reward
chests/gold_100 - Around 100 gold, wow nice
chests/gold_300 - Around 300 gold, holy crap epic quest
chests/health_greater_a - Health and mana resupply chests, with seperate store names so they don't stack
chests/health_greater_b - ditto
chests/health_greater_c - ditto
chests/health_lesser_a - ditto
chests/health_lesser_b - ditto
chests/health_lesser_c - ditto
Other
mscave/map_startup - no more rain in mscaves! (hopefully)
keledrosruins/spawner_base - this is still here, but isn't really used anymore
keledrosruins/spawnerX - only spawners #1,#5,and #6 actually spawn Infernal Animated armors, atm - may change once anti-BD measures have been thoroughly tested out on his own map
monsters/attack_hack - #include script, so monsters without proper model animations can attack realistically (works very well)
Bug warnings added:
help/first_npc
help/first_party
help/first_transition
Compatibility scripts:
monsters/abaddon
monsters/brownbear
monsters/brownbearcub
monsters/Copy of orcwarrior - Orc Warrior with torch, to light orcs in caves
monsters/giantblackbear
monsters/giantbrownbear
monsters/giantpolarbear
monsters/guard2 - non-wandering orc guard
monsters/polarbearcub
monsters/polarbear
monsters/scream - Developer place holder
monsters/scream2 - See ORC_Unarmed above
helena/dorfgan - as blacksmith, but mortal
helena/dorfgan_normal
helena/genstore
helena/merc
helena/orcguard
helena/orcwarrior_hard
helena/OTTC1 - no GA though (as daragoth/chest_great)
helena/serrold
helena/troll
worlditems/treasurechest - Still in the FGD
sfor/Copy of undamael - Undamael, just here to chat
a3/rudolf
edana/Copy of fletcher
edana/rentaguard1
edana/rentaguard2
edana/rentaguard3
edana/shroom - good agro monster lure
edana/trapper
edana/tutorial
dq/findlebind
Minor fixes, Animations, Precache, Sounds, Arrow Grouping etc
monsters/anim_archer
monsters/anim_warrior
monsters/bandit
monsters/bandit_hard
monsters/bat - new death anim
monsters/fish_leech - Anims fixed
monsters/fish_shark - better FOV
monsters/giantrat - Anim fix
monsters/goblin
monsters/goblin_guard
monsters/goblin_thrower
monsters/goblinchief
monsters/hawk
monsters/hungryrat
monsters/orc_archer
monsters/orc_archer_blackhand
monsters/orc_base
monsters/orc_base_ranged
monsters/orc_scout
monsters/rat
monsters/scorpion1
monsters/scorpion2
monsters/spider
monsters/spider_base
monsters/spider_giant
monsters/spider_mini
monsters/spider_spitting
monsters/thornlandspider
monsters/troll
sfor/sforTC2
a3/a3TC6
mscave/cavechest9
a3/olof
a3/TC_orcs
animals/bats
calruin/cavebat - new death anim (doesn't hang upside down in your face)
calruin/cavetroll
calruin/chest_qspider
calruin/fangtooth
calruin/rat
calruin/reanimate
calruin/spidqueen - added 25-50 gold as well (as per MS 1.35's 150-300 gold)
calruin/TC_fangtooth
daragoth/spid_dude
deralia/boss_spider
deralia/grocer
deralia/kayle
edana/bryan
edana/fletcher
edanas/TC_heras
edanas/TC_heras2
effects/effect_burn - minor code errors
effects/effect_poison - minor code errors
gatecity/hunter
heras/TC_heras
keledrosprelude/bat
keledrosruins/keledros_cl_cast
mercenaries/archer
mercenaries/archerf
mines/rudolf - hopefully no longer repeats quest on fade
Base edits:
monsters/base_monster - new DELETE_ON_DEATH option, use on monsters that drop no items to help with server lag
monsters/bat_base - Better death animations
monsters/bear_base_giant - Minor anim issues
monsters/boar_base - Minor precache issues
items/proj_base - minor fixes
New, but still buggy
monsters/bludgeon - Funny guy, jumps on your head
Skeletons that know how to stay dead (at least, this time around):
(just suffix any persistant skeleton with _once)
monsters/skeleton_once
monsters/skeleton2_once
calruin/corpse_once
calruin/corpse2_once
calruin/livingdead_once
calruin/undeadwarrior_once
Spells:
monsters/summon/rat - HP/ATK formula now based on Spell Casting Skill (since summon cant be raised)
monsters/summon/skeleton - ditto
monsters/summon/summon_blizzard - Does damage now, applies frost bite to monster hit directly, uses SC for basis for now
monsters/summon/summon_lightning_storm - Upped damage a bit
monsters/summon/summon_volcano - Nerfed, and thoroughly debugged. Damage based on Fire level. Reduced req. to SC10
items/magic_hand_blizzard - see above
items/magic_hand_fire_dart - minor fixes
items/magic_hand_ice_shield - 50% protection for 30+SC seconds for 50 mana
items/magic_hand_lightning_storm - see above
items/magic_hand_summon_base - minor error fixes
items/magic_hand_summon_rat - see above
items/magic_hand_summon_undead - see above
items/magic_hand_volcano - see above
items/scroll_xxxxxx - disambugation on all scroll script texts
New Spells (Pending Client Patch, although maybe integrated into new spell system)
items/magic_hand_fire_ball - Big nasty 256 AOE fireball 2xDart damage, effects
items/magic_hand_poison - Slowly poison your enemies to death (good for rapid SC increase)
items/proj_fire_ball - fireball's projectile
New Mapper Scripts:
weather/timer
- This triggers map events every hour: hour_1, hour_2, hour_3, to hour_23 and so forth.
- At hour_6, it also triggers is_dawn
- At hour_17, it also triggers is_dusk (re: sunset)
- At hour_20 it also triggers is_night
- place as an ms_npc anywhere on your map
- Can be combined with the following four scripts:
weather/always_day
- locks the TOD at NOON
- if the hour advances more than an hour, for whatever reason, it should reset to noon within a few seconds
- must be used in conjunction with weather/timer
- weather/timer will no longer 'chime' hours when this ms_npc is present - however, it will call an event called hour_counter for each hour that would have passed were the script not active.
weather/always_dusk - as always_day, but locks the time at 17:00 (sunset)
weather/always_night - as always_night, but locks the time at midnight
weather/no_weather - kills all weather effects at the top of every hour or would be hour (untested), must be combined with weather/timer
weather/always_rain - should make it almost always rain (untested)
weather/always_snow - should make it almost always snow (untested - and I've never seen snow)
weather/make_fog - should make fog, but untested (probably wont work, may have to add to weather/timer
weather/no_rain - should disable all rain (untested)
weather/no_snow - should disable all snow (untested)
weather/sfx_weather_rain - fixed error, added flag
weather/sfx_weather_rain_storm - fixed error, added flag
weather/sfx_weather_snow - added flag
player/emote_sit&stand
- Health regen rate is a now 5% of your maximum heal while sitting (minimum 2pts)
- Mana regen rate is a now 20% of your maximum mana while sitting (minimum 4pts)
- You cannot regen for 10 seconds (or so) after being struck.
- This means no more sitting around for hours to regen/recharge