- Admin
- #1




Known issues

- 1500 is now the default for clients. Servers should set their -num_edicts flags to 1500 as well, via the command line.
Minor

- At the moment, you can just tap the +use key again to fix it


- Code side method doesn't work on Steam Pipe HLDS, but rigged up a new script side method that does


- Sadly, the fix for this entails removing some of the day->dusk transition effects that the new renderer don't like


Aesthetic


Ancient/Perpetual
Known Ancient bugs:
- All entities invisible bug (type kill in console to cure).
- Lights/sprites not going away / sticking to other objects (Sticky client-side effects)
- Occasionally a weapon/spell will stop doing damage until it is unequipped then re-equipped.
- Can't use charge attack in laggy conditions. (Work around: use +special or +uber or ms_autocharge 1)
- Sitting animation bugs (sometimes saves to character for awhile)
- All water sometimes goes white (texture stretch bug, restart)
- Lack of level up sfx for Polearms (for some players)
- Typing issues in chat. Especially with European keyboards.
- Various Health/mana indicator madness (see also yonder)
- Small sack holds stuff it should not.
- Double attack bug, most prominant with xbows
- All tomahawks appear as fire tomahawks in third person
- Heavy/Light Crossbow jamming when firing
- You cannot use NPC/GM/menus/chests when inventory is full (not a bug, insomuch a necessary limitation, at the moment.)
Also Not liable to go away soon:
- Jumping from server to server without closing |MSC screws with FN functionality
(solution: ALWAYS close MSC before joining or creating a new server!)
- Some monsters still capable of some acts while frozen (jumping, etc.)
- Orion Bow jamming sometimes, (I've no idea how to fix this without dropping the whole charged weapon concept.)
- Spawning a largely full Galat chest on a busy server may lead to server crash when withdrawing items
- Some players report additive render weapons not rendering so in first person, or otherwise rendering incorrectly (Felewyn Shard, Hoarfrost Blade, GIB, etc.)
- Some mixed-rendered monsters may not render their additive bits on some systems
- Disconnecting while dead results in invisible body and armor on reconnect.
- Using changelevel instead of votemap or admin_map may cause various texture issues.
- ms_soccer cameras are hard to get out of if you move the mouse while using them
Resolved from FEB2013a:
- Monsters spawning in func_illusionaries will periodically blink in and out of existence, until slain
- (maybe) shender_east: Buggy portals sometimes make fire giant inaccessible.
- some creatures blinking in and out of existence due to new anti-stuck sys
- (maybe) Glow failing sometimes
- Blood Blades tied incorrectly to Smallarms skill
- Thunder Breaker secondary doing Fire damage
- Problems with the vine wall and the Abominations in Hunderswamp
- (maybe) Ether dagger damage dips
- Pharaoh of Storms not boss flagged on Umulak
Resolved from JUL2013a:
- Votemap sys locks up after being voted down (doesn't reset)
- Healing sometimes locks up when stacked (effect not removing proper)