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Known issues
MAJOR

- Using "-num_edicts 4096" in the HLDS switches, and having the server restart when it is empty ("ms_reset_if_empty 1" in server.cfg), combined with giving another minute or two leeway for restarts seems to help alleviate this problem quite a bit, if not eliminate it.
Minor




Aesthetic

- Might just have to unconsolidate sheild model
- This also happens with the neck hunter, beer, potion, apples, and a few other misc items.
⢠Under the new Day/Night fx system, the map starts at night (always has I guess) - but with the fade-in sequence this is particularly jarring (lest, the server time is already night). Not sure what to do about this. It also makes the birds chirp in twice as the map switches to day for the first time, for some odd reason.
⢠clearsky doesn't stop some server-side effects (lightning may continue if you use it during storm). (But hey, at least those who enjoy the rain can do so without you .)

Ancient/Perpetual
Known Ancient bugs:
- All entities invisible bug (type kill in console to cure).
- Lights/sprites not going away / sticking to other objects (Sticky client-side effects)
- Occasionally a weapon/spell will stop doing damage until it is unequipped then re-equipped.
- Can't use charge attack in laggy conditions. (Work around: use +special or +uber)
- Sitting animation bugs (sometimes saves to character for awhile)
- All water sometimes goes white (texture stretch bug, restart)
- Typing issues in chat. Especially with European keyboards.
- Health/mana indicator madness (see yonder)
- Small sack holds stuff it should not.
- Ticket Bank freaks if you have more than one of the ticket or item you are trying to trade
--> Galat chest does not have this issue.
- Double attack bug, most prominant with xbows
- All tomahawks appear as fire tomahawks in third person
Also Not liable to go away soon:
- Some monsters still capable of some acts while frozen (jumping, etc.)
- Orion Bow jamming sometimes, (I've no idea how to fix this without dropping the whole charged weapon concept.)
- Jumping from server to server without closing HL screws with FN functionality (solution: Close half-life before joining another game.)
Resolved from JAN2010a:
⢠Fixed chests on Kfortress
⢠Fixed Neck Hunter on Kfortress
⢠Fixed doors on Aleyesu
⢠/stuck should work on disconnected maps
⢠Players should be sent to nearby random ms_player_spawn's at spawn
⢠Teleporters with multiple destinations will now send players to one at random
⢠Fixed DMG/HP Multi XP passing (v. big for Shad Palace, Kfortress, and Isleofdread1)
⢠Can't use Dragon Axe while sitting or unable to attack
⢠Dragon Axe will be unable to push a few oversized monsters
- Still works on nearly anything with under 10k HP though
⢠Max View Distance map settings should now work
- Requires both client and server have patch
⢠Rebuild of Fire Elemental
- COF now works, but requires both client and server have patch
⢠Helena Bandit Boss should no longer crash
- Well... At least not from precache errors
⢠Fixed buggered "items/base_treasurechest_new" chest script in Nash
⢠Fixed poisons spores not creating clouds at right locations
- Some fundamental stuff needs to be fixed in dlls/weapons/giprojectiles.cpp
⢠Fixed bugged hitchance on some classic goblins
⢠Fixed bugged orc bow on Chapel
⢠Fixed fog persistence between maps
⢠Fixed some item-ownership related activation scripts
⢠Frostbow now gives 75% cold resist as advertised
⢠Fixed Shad using wrong submodel during eye summon (untested)
⢠Fixed/work-around some bugs with the Iron Golem
⢠Fixed Runegahr teleport system on Shad Palace
⢠Fixed some duplicating chest bugs
⢠Fixed storing of magic hands
⢠Fixed some remaining bugs with the g. ice blade (mana cost also reduced)
⢠Fixed wrong charm dishing out on some maps
⢠Nerfed some monster multipliers
⢠Fixed various exploits
⢠Running an illegal map on FN will reset server to Edana on next restart
Resolved from JAN2008:
- New message started when msg '91' has not been sent yet
- Missing models/nimble/xxxx.mdl error when hosting smugglers_cove
- Armor display bugs involving Gladiator and AoB. (Need new armor display sys)
- Prices over 32k register as negative on client.
- Mod_ExtraData Cacheing Failed (Valve gets the credit for this fix)
- Occasional scrambled inventory: wearing potions/scrolls, etc. Usually caused by clicking on a character multiple times before load. (Fixed IN THEORY)
- Become invisible when putting on armor (armor display bug work around, type 'vis' in console)
- Parry gained skill notice still fires (although Parry remains capped)
- Speaker icon in upper left corner
- Felewyn ring client light wont remove in third person in multiplayer