- Admin
- #1




Known issues

- 1500 is now the default for clients. Servers should set their -num_edicts flags to 1500 as well, via the command line.
Minor

- Yet moar side effects of the newer, more optimal, anti-stuck system, which sadly, it seems, we'll have to abandon



- Hopefully doesn't actually stop any maps from working though






Aesthetic


Ancient/Perpetual
Known Ancient bugs:
- No Free Edict Errors (ED_Alloc:no free edicts), usually the result of overloading the server in one way or another. You can *try* hosting with the -num_edicts flag, however, this may prevent some maps from loading. We're constantly working to mitigate this bug.
- All entities invisible bug (type kill in console to cure).
- Lights/sprites not going away / sticking to other objects (Sticky client-side effects)
- Occasionally a weapon/spell will stop doing damage until it is unequipped then re-equipped.
- Can't use charge attack in laggy conditions. (Work around: use +special or +uber or ms_autocharge 1)
- Sitting animation bugs (sometimes saves to character for awhile)
- All water sometimes goes white (texture stretch bug, restart)
- Lack of level up sfx for Polearms (for some players)
- Typing issues in chat. Especially with European keyboards.
- Various Health/mana indicator madness (see also yonder)
- Small sack holds stuff it should not.
- Ticket Bank freaks if you have more than one of the ticket or item you are trying to trade
--> Galat chest does not have this issue.
- Double attack bug, most prominant with xbows
- All tomahawks appear as fire tomahawks in third person
- Heavy/Light Crossbow jamming when firing
- You cannot use NPC/GM/menus/chests when inventory is full (not a bug, insomuch a necessary limitation, at the moment.)
Also Not liable to go away soon:
- Jumping from server to server without closing |MSC screws with FN functionality
(solution: ALWAYS close MSC before joining or creating a new server!)
- Some monsters still capable of some acts while frozen (jumping, etc.)
- Orion Bow jamming sometimes, (I've no idea how to fix this without dropping the whole charged weapon concept.)
- Spawning a largely full Galat chest on a busy server may lead to server crash when withdrawing items
- Texture scrambling issues when playing for a period of time
- Some players report additive render weapons not rendering so in first person, or otherwise rendering incorrectly (Felewyn Shard, Hoarfrost Blade, GIB, etc.)
- Disconnecting while dead results in invisible body and armor on reconnect.
- Using changelevel instead of votemap or admin_map may cause various texture issues.
Resolved from JAN2013a:
- Phobia seems to get broken in the area where you first encounter snakes
- ms_wicardoven skeletons near Maldora's Fragment event failing to spawn
- shad_palace inacessable passed vent system (also may have been unloadable RKS servers - but that bit's fixed.)
- similar issues with being unable to progress also reported on other maps (though not always consistent)
-- including: aleyesu, phlames, possibly others, possibly intermitent...
- Thunderbreaker doing Fire damage with normal attacks
- Dwarven bolts exploding immediately when used with Steam Bow
- Blood Drinker not passing XP when in flight
- Healing with rejuv/HC not giving damage points
- Hooked Iron Arrows failing to spawn
- Jaminporlants is LOUD