- Admin
- #1
= unconfirmed or not reproduced, = No clue, = Working on it, = fixed next release
Known issues
Starting an HLDS or listenserver with the -num_edicts flag may lead to crashes on some maps.
- 1500 is now the default for clients. Servers should set their -num_edicts flags to 1500 as well, via the command line.
Minor
Monsters spawning in func_illusionaries will periodically blink in and out of existence, until slain
- Yet moar side effects of the newer, more optimal, anti-stuck system, which sadly, it seems, we'll have to abandon
ms_soccer cameras are hard to get out of if you move the mouse while using them
shender_east: Buggy portals sometimes make fire giant inaccessible.
some creatures blinking in and out of existence due to new anti-stuck sys
- Hopefully doesn't actually stop any maps from working though
Glow failing sometimes
Blood Blades tied to Smallarms skill
Thunder Breaker secondary doing Fire damage
Problems with the vine wall and the Abominations in Hunderswamp
Ether dagger damage dips
Pharaoh of Storms not boss flagged on Umulak
Aesthetic
Some p_models vanishing into floor
Periodic texture scramble issues
Ancient/Perpetual
Known Ancient bugs:
- No Free Edict Errors (ED_Alloc:no free edicts), usually the result of overloading the server in one way or another. You can *try* hosting with the -num_edicts flag, however, this may prevent some maps from loading. We're constantly working to mitigate this bug.
- All entities invisible bug (type kill in console to cure).
- Lights/sprites not going away / sticking to other objects (Sticky client-side effects)
- Occasionally a weapon/spell will stop doing damage until it is unequipped then re-equipped.
- Can't use charge attack in laggy conditions. (Work around: use +special or +uber or ms_autocharge 1)
- Sitting animation bugs (sometimes saves to character for awhile)
- All water sometimes goes white (texture stretch bug, restart)
- Lack of level up sfx for Polearms (for some players)
- Typing issues in chat. Especially with European keyboards.
- Various Health/mana indicator madness (see also yonder)
- Small sack holds stuff it should not.
- Ticket Bank freaks if you have more than one of the ticket or item you are trying to trade
--> Galat chest does not have this issue.
- Double attack bug, most prominant with xbows
- All tomahawks appear as fire tomahawks in third person
- Heavy/Light Crossbow jamming when firing
- You cannot use NPC/GM/menus/chests when inventory is full (not a bug, insomuch a necessary limitation, at the moment.)
Also Not liable to go away soon:
- Jumping from server to server without closing |MSC screws with FN functionality
(solution: ALWAYS close MSC before joining or creating a new server!)
- Some monsters still capable of some acts while frozen (jumping, etc.)
- Orion Bow jamming sometimes, (I've no idea how to fix this without dropping the whole charged weapon concept.)
- Spawning a largely full Galat chest on a busy server may lead to server crash when withdrawing items
- Texture scrambling issues when playing for a period of time
- Some players report additive render weapons not rendering so in first person, or otherwise rendering incorrectly (Felewyn Shard, Hoarfrost Blade, GIB, etc.)
- Disconnecting while dead results in invisible body and armor on reconnect.
- Using changelevel instead of votemap or admin_map may cause various texture issues.
Resolved from JAN2013a:
- Phobia seems to get broken in the area where you first encounter snakes
- ms_wicardoven skeletons near Maldora's Fragment event failing to spawn
- shad_palace inacessable passed vent system (also may have been unloadable RKS servers - but that bit's fixed.)
- similar issues with being unable to progress also reported on other maps (though not always consistent)
-- including: aleyesu, phlames, possibly others, possibly intermitent...
- Thunderbreaker doing Fire damage with normal attacks
- Dwarven bolts exploding immediately when used with Steam Bow
- Blood Drinker not passing XP when in flight
- Healing with rejuv/HC not giving damage points
- Hooked Iron Arrows failing to spawn
- Jaminporlants is LOUD
Known issues
Starting an HLDS or listenserver with the -num_edicts flag may lead to crashes on some maps.
- 1500 is now the default for clients. Servers should set their -num_edicts flags to 1500 as well, via the command line.
Minor
Monsters spawning in func_illusionaries will periodically blink in and out of existence, until slain
- Yet moar side effects of the newer, more optimal, anti-stuck system, which sadly, it seems, we'll have to abandon
ms_soccer cameras are hard to get out of if you move the mouse while using them
shender_east: Buggy portals sometimes make fire giant inaccessible.
some creatures blinking in and out of existence due to new anti-stuck sys
- Hopefully doesn't actually stop any maps from working though
Glow failing sometimes
Blood Blades tied to Smallarms skill
Thunder Breaker secondary doing Fire damage
Problems with the vine wall and the Abominations in Hunderswamp
Ether dagger damage dips
Pharaoh of Storms not boss flagged on Umulak
Aesthetic
Some p_models vanishing into floor
Periodic texture scramble issues
Ancient/Perpetual
Known Ancient bugs:
- No Free Edict Errors (ED_Alloc:no free edicts), usually the result of overloading the server in one way or another. You can *try* hosting with the -num_edicts flag, however, this may prevent some maps from loading. We're constantly working to mitigate this bug.
- All entities invisible bug (type kill in console to cure).
- Lights/sprites not going away / sticking to other objects (Sticky client-side effects)
- Occasionally a weapon/spell will stop doing damage until it is unequipped then re-equipped.
- Can't use charge attack in laggy conditions. (Work around: use +special or +uber or ms_autocharge 1)
- Sitting animation bugs (sometimes saves to character for awhile)
- All water sometimes goes white (texture stretch bug, restart)
- Lack of level up sfx for Polearms (for some players)
- Typing issues in chat. Especially with European keyboards.
- Various Health/mana indicator madness (see also yonder)
- Small sack holds stuff it should not.
- Ticket Bank freaks if you have more than one of the ticket or item you are trying to trade
--> Galat chest does not have this issue.
- Double attack bug, most prominant with xbows
- All tomahawks appear as fire tomahawks in third person
- Heavy/Light Crossbow jamming when firing
- You cannot use NPC/GM/menus/chests when inventory is full (not a bug, insomuch a necessary limitation, at the moment.)
Also Not liable to go away soon:
- Jumping from server to server without closing |MSC screws with FN functionality
(solution: ALWAYS close MSC before joining or creating a new server!)
- Some monsters still capable of some acts while frozen (jumping, etc.)
- Orion Bow jamming sometimes, (I've no idea how to fix this without dropping the whole charged weapon concept.)
- Spawning a largely full Galat chest on a busy server may lead to server crash when withdrawing items
- Texture scrambling issues when playing for a period of time
- Some players report additive render weapons not rendering so in first person, or otherwise rendering incorrectly (Felewyn Shard, Hoarfrost Blade, GIB, etc.)
- Disconnecting while dead results in invisible body and armor on reconnect.
- Using changelevel instead of votemap or admin_map may cause various texture issues.
Resolved from JAN2013a:
- Phobia seems to get broken in the area where you first encounter snakes
- ms_wicardoven skeletons near Maldora's Fragment event failing to spawn
- shad_palace inacessable passed vent system (also may have been unloadable RKS servers - but that bit's fixed.)
- similar issues with being unable to progress also reported on other maps (though not always consistent)
-- including: aleyesu, phlames, possibly others, possibly intermitent...
- Thunderbreaker doing Fire damage with normal attacks
- Dwarven bolts exploding immediately when used with Steam Bow
- Blood Drinker not passing XP when in flight
- Healing with rejuv/HC not giving damage points
- Hooked Iron Arrows failing to spawn
- Jaminporlants is LOUD