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What does the "Awareness" stat do?

Discussion in 'MS:Continued Discussions' started by Kanta, Mar 30, 2019.

  1. Kanta

    Kanta Active Adventurer

    351
    41
    Jan 24, 2013
    Level 45 Zauberei Basher
    ms_swamp
    The tutorial/manual for the game says it "Affects your ability to parry blows." but what about now? Since parry is no longer a skill and instead a value based on your level with each weapon type, what exactly does Awareness do? Is it like a passive bonus to all parry rolls or something?
     
  2. The Man In Black

    The Man In Black Administrator Staff Member Administrator Moderator Developer RiP

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    Jul 9, 2006
    Yes, it boosts your parry roll
     
  3. Kanta

    Kanta Active Adventurer

    351
    41
    Jan 24, 2013
    Level 45 Zauberei Basher
    ms_swamp
    In what way, exactly? Even with higher awareness the parry value you when you hold your weapons always corresponds with your level in that skill.
     
    Malachite likes this.
  4. Malachite

    Malachite Adventurer Heroes of Dawn

    105
    9
    Dec 31, 2015
    Male
    United States
    I can see this thread going in many interesting ways, perhaps we can truly discuss how to make a min-maxed powerful character in the most careful of ways.
     
  5. The Man In Black

    The Man In Black Administrator Staff Member Administrator Moderator Developer RiP

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    Jul 9, 2006
    Your parry roll is a random number between 0 and your parry value (max 60), plus awareness, with a final max of 80.
     
  6. Kanta

    Kanta Active Adventurer

    351
    41
    Jan 24, 2013
    Level 45 Zauberei Basher
    ms_swamp
    Confusing. The highest parry value attainable according to the stats window is 90 while using two one handed level 45 skill weapons. 67 with two handed weaponry.

    Am I missing something here?
     
  7. Thothie

    Thothie Administrator Staff Member Administrator Moderator Developer

    15,396
    102
    Apr 8, 2005
    psycho-oligist
    lost
    You can get up to 135 Parry by combining a max skill 1h weapon with a Shield of Urdual.

    Also in the process of re-writing the script side of the parry system along with the whole wielding system, cuz bugz. Game mechanic could use some reworking, though no real plans for fundamental changes atm. Am adding some variables to let Titles affect parry skill in the future though.
     

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