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Vomika's Diary

Discussion in 'MS:Source Discussions' started by Vomika7, Sep 10, 2015.

  1. Vomika7

    Vomika7 New Adventurer Source Developer Developer

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    Oct 15, 2010
    8k5CF9b.png
     
  2. Vomika7

    Vomika7 New Adventurer Source Developer Developer

    109
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    Oct 15, 2010
    working on an environment to showcase a bunch of stuff, heres a prop so far with a temporary skin. (still working on its teeth).
    4evdtW8.png
     
  3. Thothie

    Thothie Administrator Staff Member Administrator Moderator Developer

    15,445
    120
    Apr 8, 2005
    psycho-oligist
    lost
    Go back and animate the rat. You'll be able to do a lot more for the game if you learn to bone and animate - it can't live on static props alone.

    (Hell, if you can do that *I* might even look into trying to work with BoX's existing code until he shows up again. But I can't justify taking a shot at the thing if I have to do the same cookie cutter borrowed models thing everyone complains about in MSC.)
     
  4. Vomika7

    Vomika7 New Adventurer Source Developer Developer

    109
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    Oct 15, 2010
    hm, if you can promise that, ill animate the weapons and the rat no problem.
     
  5. BoX

    BoX New Adventurer Source Developer Developer

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    Oct 9, 2010
    los vasos
    KU
    Amazing work all around Vomika! Keep using the ftp to post your zips! A few notes for you:
    1)- Weapons: I will work them into the game as is, no need for any animation work. We may need a single NULL (bone) per weapon, as an attachment point for the hand, but I will get with you on that in the future. Also, we already have most of the "level 1" weapons ("rusty shortsword" for example) but your models are higher scale, so they can be used as "level 2" weapons! :)
    2)- Monsters: awesome rat! We have a rat, but yours is better, so we will scrap it and use yours. If you wish to learn rigging, please do so, as I'm sure you have what it takes to do it well!
    3)- We have potions in hand, no need for that. However, since you did the work, put your potion model(s) on the ftp and they can be used for props, or maybe for 'special' potions.

    My internet availability will increase in the coming weeks, keep it up!!
     
  6. Vomika7

    Vomika7 New Adventurer Source Developer Developer

    109
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    Oct 15, 2010
  7. Kermit

    Kermit New Adventurer Source Developer Developer

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    Feb 8, 2010
    the shadows are amazing!

    Anyone got info about release date of source2?
     
  8. Vomika7

    Vomika7 New Adventurer Source Developer Developer

    109
    0
    Oct 15, 2010
  9. BoX

    BoX New Adventurer Source Developer Developer

    118
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    Oct 9, 2010
    los vasos
    KU
    ROCK solid work! :|
     
  10. Vomika7

    Vomika7 New Adventurer Source Developer Developer

    109
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    Oct 15, 2010
    challenged myself to make some convincing gold materials.

    https://youtu.be/k4FSeLMdAjc



    I also started working on the temple of urdual, nothing to show really yet, just fleshing things out.




    mega update 1/24/16
    iyH90nE.png
     
  11. Vomika7

    Vomika7 New Adventurer Source Developer Developer

    109
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    Oct 15, 2010
    whats up playas!
    working on some conceptual architecture for the temple of balance.
    jC3WcEM.jpg
     
  12. Pazrico

    Pazrico New Adventurer

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    Nov 30, 2012
    Some beautiful looking shit right there bro, creds. You planning to flesh it out yourself?
     
  13. Vomika7

    Vomika7 New Adventurer Source Developer Developer

    109
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    Oct 15, 2010
    Absolutely! the conceptual phase is probably the hardest part honestly.
     
  14. Kermit

    Kermit New Adventurer Source Developer Developer

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    Feb 8, 2010
    that is indeed amazing, wow
     
  15. Vomika7

    Vomika7 New Adventurer Source Developer Developer

    109
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    Oct 15, 2010
    afKeXxH.png
    Started making some art style structure concepts, im imagining sort of darksiders inspired with the big bold eye catching shapes but style keeping a foot in realism when it comes to texture detail.
     
  16. Everquest

    Everquest New Adventurer

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    Nov 3, 2016
    Really nice work! Any updates?
     
  17. Kermit

    Kermit New Adventurer Source Developer Developer

    51
    4
    Feb 8, 2010
    1+
     
  18. enter560

    enter560 New Adventurer

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    Sep 6, 2004
    NY
    I would second that.
     

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