Really now.Vomica7 said:dark messiah is the source engine.
J-M v2.5.5 said:MasterSword: Source should be a mod for Dark Messiah
That would make things a lot easier.
tehrilez said:Yes but the higher you make it the more days you add on.
And every time we hire more people the stack gets smaller.
But if people want a release they'll have to wait for the fancy stuff for later versions.![]()
decon said:I don't know about kicking any more. I put some thought into it and unless it has limits such as using high levels of fatigue it could be abused easily to make fights way to easy, an example is in DM you can just kill someting by kicking it off a ledge, well in MS:S it would look like:
newb defeaded level 20 boss
so it would make things a little difficult no matter how fun/cool it would be
CrazyMonkeyDude said:There's ways to counteract that, which are already implemented:
1) Invisible walls for monsters, preventing them from being knocked off ledges unless they follow you off
2) Floating boss/boss minions, AKA Atholo
3) Boss chambers with no endless drops
I'm pretty sure all that can and/or will be implemented into MS:S
Thothie said:func_monsterclip
Should be a similar entity in the HL2SDK. If not, I can tell ye it seems to be a special entity that monsters have a trigger flag that tells them when they are touching one.
Thothie said:Kick already has an HP cap, as do most other things that launch monsters.
The Man In Black said:Atholo uses monsterclips - He doesn't float ;-)
evilsquirrel said:CrazyMonkeyDude said:There's ways to counteract that, which are already implemented:
1) Invisible walls for monsters, preventing them from being knocked off ledges unless they follow you off
2) Floating boss/boss minions, AKA Atholo
3) Boss chambers with no endless drops
I'm pretty sure all that can and/or will be implemented into MS:S
its not just "unless they follow you off" its...literally a wall, but only to NPC's.