This is the thread where you post pictures and info about your pets. 
Thothie said:Very brave, taking a pet into sfor.I lost a lot of test pet wolves in that first pit. I just couldn't figure a way to make them go "omg! pit!"... So far my only solution is to have them follow monsterclips in sfor - they don't anywhere else.
I need a name function so you can name the pets... I think we also really need a way to store a pet. Active pets eat edicts, so it'll become a real problem when everyone and their cousin has a pet.
So far, I can't think of a GOOD way to do it... It may wind up being another set of console commands. "pet store" "pet summon" "pet name" etc.
My original idea was to store the pet in the charm, if you used it again. I kinda buggered that when I made the current charms 1-shot. Thereâs some details in making that work that are difficult too.Hacky way to summon/unsummon a pet would be to make them act as an item, you can "pack" them with the interaction menu and when you use the "pack" they come forth, although everthing sounds easy on paper... I doubt it will be easy.
Yeeeah⦠Like editing every map in the game.A fix for the pit problem might be adding a new clip type just for pets, but that will take more time and might be more troublesome than your idea.
Sabre said:Golems. Let's get all Hebrew on their asses![]()
Grunt said:I have an idea, how about a "Galat pet storage" in the main cities? They become like tickets or charms and you can redeem them at any Galat pet storage guy.