Would make the game too complicated and the code is already buggy enough, I know. But yet, listen:
We all know that the really interesting stuff is only avaible in hard-to-survive-and-battle-through-dungeons. Also, we all know that there are already some people who have some pieces of that stuff.
The issue: we all know that upon a boss' death, everyone gather round the chest and grabs everything of value. Combined with the fact that the dungeons I talk about are impossible to do alone, it is clear that the chances to get an interesting item are pretty low. And it's also frustrating to see people with multiple exemplars of an interesting item (spell, weapon, potion, whatever) and having exactly 0 exemplars of that.
I even must confess of having been such an asshole by myself and having 2 copies of a spell found after a boss fight (rebuke undead). At least, I gave it away 1/2 minutes after I got it.
Suggestion: introduce "normal" and "exceptinal" items. First are things that can also be bought, second are the really interesting stuff. AND the second ones are harder (or impossible) to be possessed multiple times.
And if everyone in the game has thins thing, it could still be pickupable normally.
I think, that would improve cooperation a little and reduce item whoring.
We all know that the really interesting stuff is only avaible in hard-to-survive-and-battle-through-dungeons. Also, we all know that there are already some people who have some pieces of that stuff.
The issue: we all know that upon a boss' death, everyone gather round the chest and grabs everything of value. Combined with the fact that the dungeons I talk about are impossible to do alone, it is clear that the chances to get an interesting item are pretty low. And it's also frustrating to see people with multiple exemplars of an interesting item (spell, weapon, potion, whatever) and having exactly 0 exemplars of that.
I even must confess of having been such an asshole by myself and having 2 copies of a spell found after a boss fight (rebuke undead). At least, I gave it away 1/2 minutes after I got it.
Suggestion: introduce "normal" and "exceptinal" items. First are things that can also be bought, second are the really interesting stuff. AND the second ones are harder (or impossible) to be possessed multiple times.
And if everyone in the game has thins thing, it could still be pickupable normally.
I think, that would improve cooperation a little and reduce item whoring.