I've noticed that a lot of players overflow on my server. Seems that some people begin overflowing at even 61 items. I know that, personally, I had been overflowing at 64 and had to drop things. The banking system is a cool idea and does what it's supposed to by reducing your character's encumbrance. It doesn't seem to help out in the case of overflows, however.
Has any thought been given to the idea of making storage chests? Perhaps a number of chests could be put into simple "bank map". A chest could be bought from an NPC for an exorbitant amount and a personal key could be given to the player. Whenever the map is loaded, perhaps the chests could grab the info from FN and contain your items. Currently, I know that you can directly "take" things from chests and that things can be "given" to you by NPC's. Not sure if it's possible to work the other way around.
Another simpler idea has to do with the actual organization of the receipts you receive from the bankers. They seem to litter things up quite a bit and I'm wondering if it's possible to make a "receipt book" similar to the spell book that could help organize receipts and keep them separate.
Has any thought been given to the idea of making storage chests? Perhaps a number of chests could be put into simple "bank map". A chest could be bought from an NPC for an exorbitant amount and a personal key could be given to the player. Whenever the map is loaded, perhaps the chests could grab the info from FN and contain your items. Currently, I know that you can directly "take" things from chests and that things can be "given" to you by NPC's. Not sure if it's possible to work the other way around.
Another simpler idea has to do with the actual organization of the receipts you receive from the bankers. They seem to litter things up quite a bit and I'm wondering if it's possible to make a "receipt book" similar to the spell book that could help organize receipts and keep them separate.