Snake staff remodel.

Sabre

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Already fixed it, it stands at 1000 polys.
 

Rhodeder

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Sabre said:
Already fixed it, it stands at 1000 polys.
can i take a look at the source model file? .3ds .ojb or a .ma file?

-Derek
 

Netrogor

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My information.
Practice doesn't make perfect... merely closer to that :D

I like the current models that have been popping up around these forums as of late though... and think it'd rock if they became default in-game models (the good ones, at least).
 

Sabre

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Yeah, this one is kinda ridculous, but it might be awesome at the same time...Either way, I've finished the spine :oldlol:
 

Sabre

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Hey, I'm necroposting a bit, but does anyone wanna UV map/ skin this model? I'd prefer it over the current staff, and I dunno, maybe others would too.
 

Sabre

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Got this skinning thing figured out, so I figured I'd finish up my snake staff.

snakestaff-1.gif
 

PBarnum

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awesome looking...

but the middle part of the snake looks a little funky (from smooth, to lines and corners, to smooth again)
 

Gaz

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You need some more subdivisions in the lower half as mr Barnum pointed out, I'd also recommend starting a new texture, and try and add shading :)
 
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